I worked for BMW as a senior 3D C++ prototyping developer for nearly 15 years, mainly responsible for implementing new designs using C++, OpenGL, and GLSL shaders. I enjoyed working closely with designers to rapidly prototype and test new ideas. I was also responsible for benchmarking new hardware and software to help decide their use in production. Before BMW, I spent two years in the gaming industry as an LQA Lead, contributing to projects including STALKER: Clear Sky. After successfully transitioning HMI from 2D to 3D, I took on deeper 3D development roles with central responsibilities. Now back in France, I’m keen to take on new challenges and work in the video game industry again. Outside of work, I enjoy video games, board games, D&D, cooking for friends, reading, and walks.

Mikael Cuinet

I worked for BMW as a senior 3D C++ prototyping developer for nearly 15 years, mainly responsible for implementing new designs using C++, OpenGL, and GLSL shaders. I enjoyed working closely with designers to rapidly prototype and test new ideas. I was also responsible for benchmarking new hardware and software to help decide their use in production. Before BMW, I spent two years in the gaming industry as an LQA Lead, contributing to projects including STALKER: Clear Sky. After successfully transitioning HMI from 2D to 3D, I took on deeper 3D development roles with central responsibilities. Now back in France, I’m keen to take on new challenges and work in the video game industry again. Outside of work, I enjoy video games, board games, D&D, cooking for friends, reading, and walks.

Available to hire

I worked for BMW as a senior 3D C++ prototyping developer for nearly 15 years, mainly responsible for implementing new designs using C++, OpenGL, and GLSL shaders. I enjoyed working closely with designers to rapidly prototype and test new ideas. I was also responsible for benchmarking new hardware and software to help decide their use in production. Before BMW, I spent two years in the gaming industry as an LQA Lead, contributing to projects including STALKER: Clear Sky.
After successfully transitioning HMI from 2D to 3D, I took on deeper 3D development roles with central responsibilities. Now back in France, I’m keen to take on new challenges and work in the video game industry again. Outside of work, I enjoy video games, board games, D&D, cooking for friends, reading, and walks.

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Skills

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Advanced
German
Advanced

Work Experience

Prototyping 3D Software developer at BMW (München)
May 1, 2011 - February 28, 2025
Developed 3D software prototypes using C++ and OpenGL/GLSL, including simulation on Windows x64 and Linux ARM systems. Trained new hires, provided presentations on 3D development, ported 3D engines to Linux, benchmarked new hardware, and created detailed reports assessing 3D engines and software usability. Created a multi-platform framework combining multiple functionalities and optimized software including shaders and code. Worked with augmented reality, Android Auto, Apple Carplay, and advanced input/output technologies like eye tracking and VR headsets. Worked with highly safe operating systems like INTEGRITY for automotive and aircraft industries.
Call Center, Truck Assistance at MAN Truck Assistance (München)
August 1, 2010 - November 30, 2010
Provided truck assistance across Europe in three languages: French, English, and German.
Junior LQA Coordinator at Koch Media (München)
July 1, 2009 - March 31, 2010
Coordinated internal and external teams during testing processes for multiple projects across various platforms including PC, Xbox 360, PS3, Wii, DS, and PSP.
French Lead Tester at Koch Media (München)
March 1, 2008 - July 31, 2009
Tested video games on multiple platforms, identifying issues and ensuring technical requirements compliance using bug tracking software. Led external testing teams and reported on performance and technical aspects.

Education

Master at université de Rennes
September 1, 2005 - June 30, 2007
Bachelor at université de Rennes
September 1, 2002 - June 30, 2005

Qualifications

Baccalauréat
June 1, 2002 - June 30, 2002
RTOS (Real Time OS) Grundlagen & Intensiv-Workshop
November 1, 2012 - November 30, 2012

Industry Experience

Gaming, Computers & Electronics, Manufacturing, Transportation & Logistics, Software & Internet

Skills

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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