I worked for BMW as a senior 3D C++ prototyping developer for nearly 15 years, mainly responsible for implementing new designs using C++, OpenGL, and GLSL shaders. I enjoyed working closely with designers to rapidly prototype and test new ideas. I was also responsible for benchmarking new hardware and software to help decide their use in production. Before BMW, I spent two years in the gaming industry as an LQA Lead, contributing to projects including STALKER: Clear Sky.
After successfully transitioning HMI from 2D to 3D, I took on deeper 3D development roles with central responsibilities. Now back in France, I’m keen to take on new challenges and work in the video game industry again. Outside of work, I enjoy video games, board games, D&D, cooking for friends, reading, and walks.
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