Hi There!
I’m Joe, a passionate games programmer with over five years of industry experience. I’ve had the opportunity to contribute to multiple successful game releases, focusing on platform development and cross-discipline team collaboration to create high-quality results. I enjoy working closely with different departments to solve problems and deliver innovative game features.
Most recently, I’ve helped lead programming efforts at Steel City Interactive and run my own company, Wattle Games, where I’m the lead programmer and oversee pre-production and architectural design. I’m always excited to connect with other professionals and share knowledge through workshops and game jams.
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Industry Experience
My studio, WattleGames’ first release. I was Lead Programmer and assistant designer on the visual novel, focusing on System design, UI and Gameplay programming.
I was also involved heavily in the production pipelines, communicating effectively with our artists / designers / composers to ensure we hot targets on time.
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Responsibilities & Achievements
Led the code implementation of core systems, such as fighter customization and DLC integration, working closely with other disciplines and assisting in their pipelines.
Used Console specific SDK’s to build and integrate features across platforms.
Authored & maintained documentation relating to development tooling, feature proposals and area handovers, including relevant code snippets, UML diagrams and risk assessments.
Designed and implemented reworks for legacy systems and led meetings on design document breakdowns / feature showcases.
Effectively aided in hiring processes, both for cultural and technical rounds
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