Hi There! I'm Joe, a passionate games programmer with over five years of industry experience. I've had the opportunity to contribute to multiple successful game releases, focusing on platform development and cross-discipline team collaboration to create high-quality results. I enjoy working closely with different departments to solve problems and deliver innovative game features. Most recently, I've helped lead programming efforts at Steel City Interactive and run my own company, Wattle Games, where I'm the lead programmer and oversee pre-production and architectural design. I'm always excited to connect with other professionals and share knowledge through workshops and game jams.

Joe Gamble

Hi There! I'm Joe, a passionate games programmer with over five years of industry experience. I've had the opportunity to contribute to multiple successful game releases, focusing on platform development and cross-discipline team collaboration to create high-quality results. I enjoy working closely with different departments to solve problems and deliver innovative game features. Most recently, I've helped lead programming efforts at Steel City Interactive and run my own company, Wattle Games, where I'm the lead programmer and oversee pre-production and architectural design. I'm always excited to connect with other professionals and share knowledge through workshops and game jams.

Available to hire

Hi There!

I’m Joe, a passionate games programmer with over five years of industry experience. I’ve had the opportunity to contribute to multiple successful game releases, focusing on platform development and cross-discipline team collaboration to create high-quality results. I enjoy working closely with different departments to solve problems and deliver innovative game features.

Most recently, I’ve helped lead programming efforts at Steel City Interactive and run my own company, Wattle Games, where I’m the lead programmer and oversee pre-production and architectural design. I’m always excited to connect with other professionals and share knowledge through workshops and game jams.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Programmer at Steel City Interactive
January 1, 2022 - June 1, 2025
Led the implementation of core systems including fighter customization and DLC integration, collaborating closely with multidisciplinary teams and supporting their pipelines. Utilized console-specific SDKs for feature development across multiple platforms. Authored and maintained documentation related to development tools, feature proposals, and area handovers, including code snippets, UML diagrams, and risk assessments. Redesigned legacy systems and led meetings for design document reviews and feature showcases. Contributed effectively to the hiring process including cultural and technical evaluations.
Founder / Programmer at Wattle Games
January 1, 2024 - June 1, 2025
Successfully onboarded and briefed team members on company philosophies, expectations, and deliverables. Led pre-production planning and execution, curated relevant documentation, and configured essential frameworks and third-party services. Designed and implemented architecture for key systems such as networking, file management, localisation, and cross-platform UI frameworks.
Junior Unity Developer at Hunted Cow Studios
April 10, 2021 - May 2, 2022
Designed, implemented, and maintained front and backend systems across various projects focused primarily on mobile users in free-to-play multiplayer markets. Gained exposure to developing features across a wide range of devices and platforms, including platform-specific management solutions.

Education

B.Sc Games Technology at University of the West of England
September 14, 2017 - July 16, 2020

Qualifications

B.Sc Games Technology
September 14, 2017 - July 16, 2020

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
    paper Wild Wild East

    My studio, WattleGames’ first release. I was Lead Programmer and assistant designer on the visual novel, focusing on System design, UI and Gameplay programming.

    I was also involved heavily in the production pipelines, communicating effectively with our artists / designers / composers to ensure we hot targets on time.

    Project Page:

    https://www.twine.net/signin

    paper Undisputed

    Responsibilities & Achievements

    Led the code implementation of core systems, such as fighter customization and DLC integration, working closely with other disciplines and assisting in their pipelines.
    Used Console specific SDK’s to build and integrate features across platforms.
    Authored & maintained documentation relating to development tooling, feature proposals and area handovers, including relevant code snippets, UML diagrams and risk assessments.
    Designed and implemented reworks for legacy systems and led meetings on design document breakdowns / feature showcases.
    Effectively aided in hiring processes, both for cultural and technical rounds

    Showcase