I’m James Vials, a Technical Games Designer and Programmer from Cardiff, United Kingdom with a background in Unreal Engine, game systems, and cross-disciplinary collaboration. Over the past five years I’ve developed robust gameplay systems from the ground up, working with C++, C#, JavaScript, Python, and HTML, and I’ve gained experience across hardware, software, and networking infrastructure.
I excel at debugging complex issues, reading root causes, and communicating clear, actionable fixes to both technical and non-technical teammates. Since joining the team, I’ve become a dependable collaborator who can untangle problems, propose practical solutions, and help others understand and implement them, drawing on home networking, programming, and computer systems knowledge.
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