I’m a passionate and detail-oriented creative with over six years of experience working as a Concept Artist, UI/UX Designer, Character Artist, and Environment Designer. I’m skilled in tools like Photoshop, Illustrator, 3Ds Max, Figma, SketchUp, and KeyShot, but what drives me is the creative process. I love taking an idea and turning it into something visually stunning, always with a focus on both technical quality and artistic vision. I enjoy collaborating with clients and teams to ensure that every project not only meets its goals but also resonates on a deeper level. For me, every project is an opportunity to push creative boundaries and grow as an artist.

I’m a passionate and detail-oriented creative with over six years of experience working as a Concept Artist, UI/UX Designer, Character Artist, and Environment Designer. I’m skilled in tools like Photoshop, Illustrator, 3Ds Max, Figma, SketchUp, and KeyShot, but what drives me is the creative process. I love taking an idea and turning it into something visually stunning, always with a focus on both technical quality and artistic vision. I enjoy collaborating with clients and teams to ensure that every project not only meets its goals but also resonates on a deeper level. For me, every project is an opportunity to push creative boundaries and grow as an artist.

Available to hire

I’m a passionate and detail-oriented creative with over six years of experience working as a Concept Artist, UI/UX Designer, Character Artist, and Environment Designer. I’m skilled in tools like Photoshop, Illustrator, 3Ds Max, Figma, SketchUp, and KeyShot, but what drives me is the creative process. I love taking an idea and turning it into something visually stunning, always with a focus on both technical quality and artistic vision. I enjoy collaborating with clients and teams to ensure that every project not only meets its goals but also resonates on a deeper level. For me, every project is an opportunity to push creative boundaries and grow as an artist.

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Language

English
Advanced
Urdu
Advanced

Work Experience

Senior Concept Artist at Phaedra Solutions Lahore, Pakistan
March 1, 2020 - June 7, 2024
Led creative ideation and concept development for multiple projects, including educational games, NFT artworks, and illustrations. Created low to high-fidelity concepts for characters, props, and environment design. Developed UI/UX design for children’s educational games and illustrations for books. Collaborated closely with post-production teams to ensure high-quality execution of designs. Worked on over 20 diverse projects across different art styles and platforms.
Lead CG Artist at Frag Games Lahore, Pakistan
June 1, 2014 - October 31, 2019
Worked on concept art and UI/UX design for multiple cross-platform game projects. Contributed to developing character, prop, and environment designs for notable games, including Boddle, White Wizards, Steven Universe, and Gods Unchained. Created detailed character sheets, environment layouts, and visual development assets to maintain consistency with game aesthetics and art direction. Designed game logos, promotional ads, and banners for pre- and post-production phases. Gained hands-on experience across a wide range of genres, including RPG, FPS, platformer, TSG, Match-3, TCG, board games, action-adventure, and real-time strategy.
CG Art Lecturer at COMSATS University Lahore Lahore, Pakistan
September 1, 2021 - September 30, 2022
Designed and taught courses on concept art, UI/UX design, and storytelling for undergraduate students. Facilitated hands-on workshops focused on portfolio building and professional design skills development. Provided one-on-one guidance, critiques, and feedback to support student growth in a creative and collaborative environment. Encouraged critical thinking and design exploration through structured assignments and interactive major studio discussions.
Experienced Concept Artist at Cinnova Technologies Lahore, Pakistan
December 1, 2020 - December 31, 2021
Led the creative development for Brainware Safari, an educational game designed for children aged 8–14. Designed end-to-end UI/UX, character art, environment illustrations, and 2D animations aligned with learning objectives. Managed the complete art pipeline, from concept ideation and asset creation to final export for integration into Unity. Ensured visual consistency and user-friendly design throughout the gameplay experience.
Junior Architect at CONSTECH Lahore, Pakistan
December 1, 2013 - June 30, 2014
Specialized in residential space planning and urban design, focusing on efficient layouts and functional aesthetics. Contributed to the design and development of multiple residential and commercial architectural projects, from conceptualization to drafting. Supported senior architects in producing detailed architectural drawings, floor plans, and 3D models using AutoCAD and SketchUp. Participated in client meetings and site visits to ensure design intent and project requirements were effectively met.
Junior Game Artist at TINTASH Lahore, Pakistan
December 1, 2013 - June 30, 2014
Gained hands-on experience in character design and environment design. Assisted in the development of environment layouts and character anatomy support.
Children book Illustrator at Austin Macauley Publishers - London-Based
September 1, 2023 - November 30, 2023
Created over 20 custom illustrations for children’s books, tailored to various age groups and reading levels. Enhanced storytelling through expressive, age-appropriate visuals that increased reader engagement and book appeal. Collaborated closely with editorial teams to ensure visual consistency and alignment with narrative themes.
Digital Illustrator at Brilliant Trails - UK Northern Ireland
May 1, 2020 - June 7, 2024
Designed interactive trail maps and educational visuals for attractions including Gulliver Tales, Witch Corner, Six Miles Festival, Lisburn, Malahide Castle, Belfarm, and more. Created scientific illustrations, detailed real-time map visuals, and dynamic iconography in a variety of illustration styles. Produced high-quality digital paintings and educational assets for museums, depicting historical narratives such as The Pre-1975 Battle of the Diamond and The Battle of the Boyne (King William). Developed engaging infographics, digital paintings, and UI elements that enhanced storytelling and visitor engagement in physical and digital spaces.
Concept Artist at Premium Brand Digital Solutions – Dubai, UAE
June 1, 2021 - April 30, 2022
Created over 50 NFT assets in a futuristic cyberpunk style, including yacht designs, backgrounds, and skins. Developed eye-catching cinematics for the brand’s social media channels.

Education

M.Phil at National College Of Arts Lahore, Pakistan
January 1, 2017 - December 31, 2019
Bachelor's at National College Of Arts Lahore, Pakistan
January 1, 2009 - December 31, 2013

Qualifications

Merit-based Scholarship by the Government of Pakistan under the PEEF program
January 11, 2030 - July 2, 2025
Calligraphy and typography course (Khana-e-Farhang (The House of Culture))
January 11, 2030 - July 2, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Real Estate & Construction