Hi BIMM Team, I'm a developer who loves mixing creativity with code. Whether it’s building a WebAR experience for the Museum of Toronto (still in development—test it here using these trigger images), automating film logging workflows, or designing eerie robot horror games, I'm always prototyping something unexpected. While I’m not currently a student, I have hands-on experience with React, JavaScript, Git, and Web tech like Three.js and 8th Wall. I’m really drawn to BIMM’s mix of design, tech, and collaboration. Plus, working on a platform like Audi’s sounds like an exciting challenge. I won’t be available to start right on May 5th due to a short vacation, but I can jump in on May 8th and hit the ground running. Thanks for considering my application, Jorge de Oliveira

Jorge de Oliveira

Hi BIMM Team, I'm a developer who loves mixing creativity with code. Whether it’s building a WebAR experience for the Museum of Toronto (still in development—test it here using these trigger images), automating film logging workflows, or designing eerie robot horror games, I'm always prototyping something unexpected. While I’m not currently a student, I have hands-on experience with React, JavaScript, Git, and Web tech like Three.js and 8th Wall. I’m really drawn to BIMM’s mix of design, tech, and collaboration. Plus, working on a platform like Audi’s sounds like an exciting challenge. I won’t be available to start right on May 5th due to a short vacation, but I can jump in on May 8th and hit the ground running. Thanks for considering my application, Jorge de Oliveira

Available to hire

Hi BIMM Team,
I’m a developer who loves mixing creativity with code. Whether it’s building a WebAR experience for the Museum of Toronto (still in development—test it here using these trigger images), automating film logging workflows, or designing eerie robot horror games, I’m always prototyping something unexpected.
While I’m not currently a student, I have hands-on experience with React, JavaScript, Git, and Web tech like Three.js and 8th Wall. I’m really drawn to BIMM’s mix of design, tech, and collaboration. Plus, working on a platform like Audi’s sounds like an exciting challenge.
I won’t be available to start right on May 5th due to a short vacation, but I can jump in on May 8th and hit the ground running.
Thanks for considering my application,
Jorge de Oliveira

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Rigger/3D Animator (Freelance) at Sidii Media Inc.
January 1, 2024 - June 27, 2024
Rigged and animated characters and props in Blender, ensuring smooth motion and lifelike expressions. Refined existing character assets for improved visual appeal and better topology. Provided pre-production input on 3D animation feasibility and technical constraints.
AR Developer (Freelance) at Museum of Contemporary Art Toronto
January 1, 2024 - March 31, 2024
Designed and implemented AR experiences using JavaScript and A-Frame, creating interactive digital installations. Brainstormed and prototyped creative AR interactions, enhancing audience engagement with digital content.
Game Developer at Peripheral Visions Lab – York University
January 1, 2024 - June 27, 2024
Developed real-time environments in Blender and Unreal Engine, optimizing assets and performance for seamless integration. Built an AR application in Unity for an arts festival, integrating interactive elements to enhance audience engagement. Researched and implemented best practices for virtual productions, ensuring efficient workflows and high-quality outputs. Mentored and trained team members on Unreal Engine best practices, including scene-building, Blueprints, and performance optimization. Designed and implemented UI/UX interfaces using Slate UI Framework, improving user interaction within game environments.
Rigger/3D Animator (Freelance) at Sidii Media Inc.
January 1, 2024 - December 10, 2024
Rigged and animated characters and props in Blender, ensuring smooth motion and lifelike expressions. Refined existing character assets for improved visual appeal and better topology. Provided pre‑production input on 3D animation feasibility and technical constraints.
AR Developer (Freelance) at Museum of Contemporary Art Toronto
January 1, 2024 - March 31, 2024
Designed and implemented AR experiences using JavaScript and A‑Frame, creating interactive digital installations. Brainstormed and prototyped creative AR interactions, enhancing audience engagement with digital content.
Game Developer at Peripheral Visions Lab – York University
January 1, 2024 - June 10, 2024
Developed real‑time environments in Blender and Unreal Engine, optimizing assets and performance for seamless integration. Built an AR application in Unity for an arts festival, integrating interactive elements to enhance audience engagement. Researched and implemented best practices for virtual productions, ensuring efficient workflows and high‑quality outputs. Mentored and trained team members on Unreal Engine best practices, including scene‑building, Blueprints, and performance optimization. Designed and implemented UI/UX interfaces using Slate UI Framework, improving user interaction within game environments.
Game Developer at Sensorimotor Control Lab – York University
July 1, 2021 - June 27, 2024
Developed and refined game mechanics in Unity, ensuring smooth gameplay and player interaction. Created and maintained scalable, optimized codebases in C#, fixing bugs and improving performance. Designed and implemented UI elements, focusing on accessibility and intuitive player experiences. Collaborated with researchers to develop VR mini-games for sensorimotor studies, integrating hardware peripherals.
Game Developer at Sensorimotor Control Lab – York University
July 1, 2021 - June 10, 2024
Developed and refined game mechanics in Unity, ensuring smooth gameplay and player interaction. Created and maintained scalable, optimized codebases in C#, fixing bugs and improving performance. Designed and implemented UI elements, focusing on accessibility and intuitive player experiences. Collaborated with researchers to develop VR mini‑games for sensorimotor studies, integrating hardware peripherals.
Freelance VR Developer at York University
January 1, 2021 - March 31, 2023
Developed VR mechanics in Unreal Engine, integrating Blueprint-driven interactions. Developed interactive systems and scripted events using Blueprints in Unreal Engine. Improved locomotion systems and interactive experiences for exhibitions. Used ArborXR for remote deployment and software updates.
Freelance VR Developer at York University
January 1, 2021 - March 31, 2023
Developed VR mechanics in Unreal Engine, integrating Blueprint-driven interactions. Developed interactive systems and scripted events using Blueprints in Unreal Engine. Improved locomotion systems and interactive experiences for exhibitions. Used ArborXR for remote deployment and software updates.
Game Developer / Research Assistant at Public Visualization Lab – York University
April 1, 2020 - August 31, 2023
Designed and developed interactive digital experiences using Unreal Engine, Unity, and Blender for art exhibits. Created and showcased a large-scale interactive exhibit for Nuit Blanche Toronto, engaging thousands of attendees. Built and optimized real-time visuals and interactions for non-gaming applications, focusing on artistic and experimental media. Collaborated with artists and curators to translate artistic concepts into interactive digital installations. Optimized performance and loading times for exhibits running on PC, ensuring smooth audience engagement.
Game Developer / Research Assistant at Public Visualization Lab – York University
April 1, 2020 - August 31, 2023
Designed and developed interactive digital experiences using Unreal Engine, Unity, and Blender for art exhibits. Created and showcased a large‑scale interactive exhibit for Nuit Blanche Toronto, engaging thousands of attendees. Built and optimized real‑time visuals and interactions for non‑gaming applications, focusing on artistic and experimental media. Collaborated with artists and curators to translate artistic concepts into interactive digital installations. Optimized performance and loading times for exhibits running on PC, ensuring smooth audience engagement.

Education

Master of Arts at York University
September 1, 2021 - December 31, 2023
Bachelor of Arts at York University
September 1, 2018 - April 30, 2021
Advanced Diploma at George Brown College
September 1, 2013 - April 30, 2017
Master of Arts in Digital Media at York University
September 1, 2021 - December 31, 2023
Bachelor of Arts in Digital Media at York University
September 1, 2018 - April 30, 2021
Advanced Diploma in Mechanical Engineering Technology at George Brown College
September 1, 2013 - April 30, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Non-Profit Organization, Other

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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