I'm a Game Developer specializing in Unreal Engine and C++ with 6 years of professional experience. I've worked on multiple game titles ranging from indie to AAA in both development and development support (QA) positions. I enjoy designing gameplay mechanics, creating procedural generation algorithms, and collaborating with teams to bring games to life. In addition to game development, I run a YouTube channel with over 12k subscribers where I share my game design and programming work, using Adobe Creative Suite for content creation. I'm passionate about learning new tools and techniques to keep advancing my skills in both games and creative digital content.

Jesse Park

I'm a Game Developer specializing in Unreal Engine and C++ with 6 years of professional experience. I've worked on multiple game titles ranging from indie to AAA in both development and development support (QA) positions. I enjoy designing gameplay mechanics, creating procedural generation algorithms, and collaborating with teams to bring games to life. In addition to game development, I run a YouTube channel with over 12k subscribers where I share my game design and programming work, using Adobe Creative Suite for content creation. I'm passionate about learning new tools and techniques to keep advancing my skills in both games and creative digital content.

Available to hire

I’m a Game Developer specializing in Unreal Engine and C++ with 6 years of professional experience. I’ve worked on multiple game titles ranging from indie to AAA in both development and development support (QA) positions. I enjoy designing gameplay mechanics, creating procedural generation algorithms, and collaborating with teams to bring games to life.

In addition to game development, I run a YouTube channel with over 12k subscribers where I share my game design and programming work, using Adobe Creative Suite for content creation. I’m passionate about learning new tools and techniques to keep advancing my skills in both games and creative digital content.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Game Developer at Elestrals
March 31, 2025 - July 29, 2025
Made an M1 build for a real-time 3D combat adaptation of the Elestrals TCG IP. Used Unreal Engine 5's C++ and Blueprints to create gameplay mechanics. Designed pre-production documentation such as GDD and feature briefs. Developed enemy AI using Behavior Trees and the Gameplay Ability System (GAS). Created Post Process Materials for shaders and built UI using Unreal's widget system, including custom render pass logic for specialized 3D rendered UI displays.
Game Developer at Zyndrax LLC
October 31, 2024 - July 29, 2025
Worked on a new unannounced creature collection IP with a 10-developer indie team. Designed and programmed gameplay mechanics while assuming a leadership role. Integrated art assets, such as textures, animations, and meshes into Unreal Engine 5. Managed team deliverables and maintained development progress.
Procedural Generation / Gameplay Programmer at Unannounced
February 1, 2023 - Present
Focused on gameplay programming, design, and general Unreal Engine consulting. Developed Procedural Generation algorithms for dynamic level generation in Unreal Engine 5. Programmed gameplay systems in GAS for player and AI functionality.
Youtuber at Youtube
November 1, 2022 - Present
Edited content using Adobe Premiere and Photoshop. Designed and programmed in Unreal Engine for video subjects. Collaborated with creators to grow a channel with over 12k subscribers and a most viewed video exceeding 1 million views.
Founder/Lead Developer at Arcsin Studios
March 31, 2021 - July 29, 2025
Founded a studio with other Vancouver Film School developers to create a first-person sci-fi shooter. Led the development of a playable demo, managed the team, designed features, and programmed gameplay. Project was cancelled due to COVID-19 pandemic.
Freelancer at Various Gaming Clients
March 1, 2021 - Present
Worked on multiple indie titles using Unreal Engine 4/5 and Unity. Focused on gameplay programming and design with C++ and C#. Performed pre-production work including documentation and prototyping.
Development Support at Electronic Arts
April 30, 2020 - July 29, 2025
Responsible for writing and executing Test for Completions (TFCs) on assigned Milestone Deliverables. Collaborated closely with NHL development teams on two games. Provided team-wide reports on smoke and health checks. Assisted Quality Assurance team with parity testing when required.
Unreal Engine R&D Intern at F15TEEN FILMS
September 30, 2016 - July 29, 2025
Developed a pipeline from Maya to Unreal Engine 4 to utilize real-time rendering for out-of-focus backdrops, combined with compositing techniques to reduce rendering costs.

Education

Diploma at Vancouver Film School
August 1, 2017 - August 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet