Available to hire
Hi, I’m Nicholas Pels, a passionate game developer with over six years of experience shipping multiple commercial titles. I have a deep love for video games and a strong passion for creating engaging and fun gaming experiences. I specialize in Unity development and enjoy collaborating with teams to bring innovative ideas to life.
Throughout my career, I’ve worked on educational games, led technical teams, and developed unique game mechanics and systems. Besides game development, I enjoy designing immersive puzzles and managing detailed narrative-driven campaigns, always striving to create memorable and interactive environments.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Javanese
Intermediate
Amharic
Intermediate
Work Experience
Unity Game Developer at Kodable Education
March 1, 2023 - May 31, 2025Developed and maintained three educational games in a dynamic, fast-paced small company environment. Implemented gameplay features, UI systems, and technical architecture in C# across mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features on time. Built functionality for routes in a RESTful API including comprehensive unit tests.
Unity Engineer, Project Lead at Saplink
November 1, 2021 - February 28, 2023Led a technical team to deliver game projects, writing code for two games in C# within the Unity engine. Acted as creative and technical lead on unreleased internal IP. Communicated directly with clients to discuss requested features and feedback. Coordinated with both in-house and external artists to facilitate the creation of game assets.
Unity Engineering Intern at Springbay Studio
June 1, 2019 - September 30, 2019Ported the game 'iBiome Ocean' from Flash to Unity, independently developing most game functions in Unity. Reviewed code, fixed bugs, and contributed to localization features on the 'iBiome Melting Ice' project. Collaborated with the team to analyze and build foundations for the port.
Education
B.Sc. at University of California, Berkeley
January 1, 2017 - December 31, 2021Qualifications
Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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