I am a passionate game programmer with over 5 years of experience in Unity Game Development. I enjoy building flexible and scalable game architectures and collaborating closely with creative teams to create engaging and polished player experiences. I thrive in environments where I can contribute both technically and creatively to bring game concepts to life. Over the years, I have gained hands-on experience working with various tools and technologies including Unity, Phaser, and implementing features like AI behaviors and procedural generation. I take pride in maintaining clear communication throughout projects and always aim to meet deadlines while ensuring quality.

Anindita Setyamurti

I am a passionate game programmer with over 5 years of experience in Unity Game Development. I enjoy building flexible and scalable game architectures and collaborating closely with creative teams to create engaging and polished player experiences. I thrive in environments where I can contribute both technically and creatively to bring game concepts to life. Over the years, I have gained hands-on experience working with various tools and technologies including Unity, Phaser, and implementing features like AI behaviors and procedural generation. I take pride in maintaining clear communication throughout projects and always aim to meet deadlines while ensuring quality.

Available to hire

I am a passionate game programmer with over 5 years of experience in Unity Game Development. I enjoy building flexible and scalable game architectures and collaborating closely with creative teams to create engaging and polished player experiences. I thrive in environments where I can contribute both technically and creatively to bring game concepts to life.

Over the years, I have gained hands-on experience working with various tools and technologies including Unity, Phaser, and implementing features like AI behaviors and procedural generation. I take pride in maintaining clear communication throughout projects and always aim to meet deadlines while ensuring quality.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Unity Game Programmer at Algostudio
September 1, 2018 - December 31, 2021
Developed game systems and features focusing on scalability within defined time frames to support design vision. Utilized NodeCanvas and I2 Localization for dialogue system and multi-language support. Collaborated closely with game designers and artists to bring game concepts to life while meeting project requirements. Maintained clear communication with stakeholders regarding tasks, progress, and requirements. Proposed alternative ideas contributing to creative direction.
Game Designer at Algostudio
December 1, 2021 - August 31, 2022
Designed hooks and core gameplay mechanics ensuring engaging and immersive player experiences. Created Game Design Documents (GDDs) including detailed UI wireframes and game flow to guide development. Presented and pitched paper prototypes for new game ideas and mechanics, ensuring team alignment and gathering valuable feedback.
Phaser Game Programmer at Rolling Glory Jam
March 1, 2023 - May 31, 2023
Developed interactive Phaser-based minigames with smooth gameplay mechanics and engaging user experiences. Integrated minigames with Laravel API for seamless front-end and back-end communication. Collaborated with design and art teams to implement game assets ensuring cohesive visual style and functionality. Optimized game performance for smooth gameplay across multiple devices and platforms.
Unity Game Programmer at Rolling Glory Jam
May 1, 2023 - February 28, 2025
Developed UI, mechanics, and features according to design vision ensuring architectural scalability and adaptability, utilizing Odin Inspector to enhance workflow. Developed and implemented AI behaviors for enemy variants. Utilized MMFeedbacks and YarnSpinner to enhance player experience. Designed and implemented a simple 2D level procedural generation system using Shader Graph. Collaborated closely with design team to align game mechanics and visuals with artistic vision. Broke down complex tasks for timely milestone achievement. Maintained clear communication with project manager and cross-functional teams to provide regular updates.

Education

Bachelor of Computer Science at Brawijaya University
January 1, 2010 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Intermediate
Intermediate