I am a Senior CG Supervisor and Production Art Lead with over 14 years of experience in 3D graphics, photorealistic render, real-time production, and digital scenography. I work at the intersection of creative direction, system design, architecture, and new media — from concept to launch, from visual language to technical pipeline.

Victor S. Tserno

I am a Senior CG Supervisor and Production Art Lead with over 14 years of experience in 3D graphics, photorealistic render, real-time production, and digital scenography. I work at the intersection of creative direction, system design, architecture, and new media — from concept to launch, from visual language to technical pipeline.

Available to hire

I am a Senior CG Supervisor and Production Art Lead with over 14 years of experience in 3D graphics, photorealistic render, real-time production, and digital scenography. I work at the intersection of creative direction, system design, architecture, and new media — from concept to launch, from visual language to technical pipeline.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Russian
Fluent
English
Fluent

Work Experience

CG Supervisor at radugadesign
January 1, 2024 - June 14, 2024
Develop real-time installations, AV scenes, and visualization systems. Lead CGI and TouchDesigner teams on key immersive projects for clients in Moscow, Qatar, and UAE.
CG Supervisor at SILA SVETA
January 1, 2023 - January 1, 2024
Created XR content and AV designs for Sphere (Las Vegas) and media installations in Tokyo and Dubai. Managed the entire CGI cycle.
Technical Artist at Freelance
January 1, 2020 - December 31, 2023
Generated immersive installations and scenes using Unreal and TouchDesigner, worked with Web3 and NFT scenes, and created digital performances with live reaction visuals.
Senior Technical Artist at Eventagrate VR
January 1, 2022 - January 1, 2024
Designed virtual scenes, interactive VR spaces, and installations for blockchain events integrating generative AV and projector systems.
Technical Generalist at Eventagrate VR
January 1, 2020 - January 1, 2022
Organized and produced AV performances, led a CG team of 300+ specialists with top clients including Emirates, Porsche, EXPO Dubai, and the Saudi Royal Family.
Lead 3D Artist at Plarium / KRTN / Element
January 1, 2011 - December 31, 2020
Worked on AAA graphics, in-game scenes, architectural renders and interiors using visual effects and stage lighting in 3D environments.
CG Supervisor – Interactive | UE5 | TouchDesigner at radugadesign
October 1, 2024 - December 7, 2024
Led the technical development of an interactive projection hall featuring motion tracking and gameplay in UE5 + TouchDesigner. Specified and integrated hardware including ZED 2i cameras, Barco projectors, RTX A6000 servers, and 7.1 surround audio system. Engineered precise real-time player tracking with 0.1s latency and integrated floor-based interaction mechanics. Optimized rendering and projection sync for a stable 60 FPS experience. Managed cross-disciplinary teams of designers, programmers, and engineers while maintaining high technical standards.
CG Supervisor – VR | UE5 | Cinema 4D at SILA SVETA
October 1, 2023 - October 1, 2024
Supervised creative and technical workflows for projects across Sphere (Las Vegas), Tokyo, Dubai, and Singapore. Developed VFX and animations for large-scale 3D mapping and XR installations. Ensured high visual fidelity and artistic quality for immersive experiences.
Senior Technical Specialist – AR | UE5 Environment at Bali Twin LLC
January 1, 2023 - October 1, 2023
Digitized architectural structures for AR using LiDAR photogrammetry. Created game-ready assets and prefabs and processed drone-based 3D scans.
Senior Technical Artist – Unity | UE5 Generalist at Mimic/Space To
January 1, 2022 - January 1, 2024
Focused on level design, lighting, and optimization for VR experiences. Led blockchain-based projects, developing Web3.0-ready visuals. Researched and integrated AI-driven generative tools into VR and gaming workflows.
Technical Generalist – Unity | Blueprints | Ventuz at Eventagrate
January 1, 2020 - January 1, 2022
Trained 300+ artists, managed large-scale projects for Emirates, Toyota, Nissan, Adidas, and Dubai EXPO 2020-2022. Developed VR installations for the Saudi Arabian Royal Family.
Middle-Senior Level Artist – 3dsMax | Cinema 4D | UE4 Generalist at Plarium LLC
February 1, 2015 - January 1, 2020
Created high-quality 3D assets for AAA games and optimized game environments. Achieved photorealistic rendering in Unreal Engine with advanced lighting and texturing techniques.
General Architecture Curator – ArchiCAD | 3ds Max at KRTN
February 1, 2013 - January 1, 2015
Worked on architectural modeling and VR rendering.
Interior Designer – ArchiCAD | 3Ds Max | C4D at ELEMENT INTERIOR
February 1, 2011 - January 1, 2013
Designed and visualized high-end interior spaces.
CG Supervisor — VR/UE5/C4D/AE at SILA SVETA
October 1, 2023 - June 7, 2024
Directing and coordinating the process of visual effects creation at all stages of project production within the studio. Planning and controlling the work of computer graphics artists and other specialists. Finding and proposing creative solutions and optimizing the production process. Ensuring that high quality standards and project deadlines are met. Constant liaising with coordinators, producers and department heads within the studio, as well as with the director.
Senior Technical Specialist — AR/UE5 Environment at BaliTwin LLC
January 1, 2023 - October 1, 2023
Involved in scanning castles, temples, cults, statues and monuments, digitizing these into AR content for use in games as assets and prefabs. Coordinated and accompanied photographic teams performing drone photography, processed 3D models, worked on retopology with multiple layers of textures, integrated into the engine, and processed mesh or sculpting.
Senior Technical Artist — Unity/UE5 Generalist at Eventagrate/VR
January 1, 2022 - June 7, 2024
Worked on both traditional web 2.0 and cutting-edge web 3.0 interactive VR environments focused on game development, level design, and lighting. Served as technical artist and team lead, contributing skills in rendering, photorealism, lighting optimization, model mesh, ray tracing, water and animation simulations, ensuring high-quality visuals and performing testing in visual and logical capacities.
Technical Generalist — Unity/Blueprints/Ventuz at Eventagrate/VR
January 1, 2020 - January 1, 2022
Managed projects as Technical Art Lead and trained over 300 artists from junior to senior levels who went on to lead their projects. Designed spaces and physical installations for major clients including Emirates, Porsche, Toyota, Nissan, Adidas, Coca Cola, Dubai EXPO 2020-2022, and performances for the Prince of Saudi Arabia.
Middle-Senior Level Artist — 3dsMax/Cinema4D/Unity/UE4 Generalist at Plarium LLC
February 1, 2015 - January 1, 2020
Responsible for conceptualizing environments and assets through brainstorming and mood boards. Created 3D models and textures using Blender, Maya, 3ds Max, Substance Painter, and Photoshop. Collaborated with level designers to optimize game levels and environments, focused on achieving the right ambiance through lighting techniques and shader materials. Ensured optimal performance and user experience while maintaining effective communication with the team.
General Architecture Curator — ArchiCAD/3DsMax at KRTN
February 1, 2013 - January 1, 2015
Specialized in modeling and rendering buildings using Autodesk software. Collaborated to optimize performance and create compelling gameplay experiences. Created and optimized interactive VR environments using Unreal Engine 4. Used sound design and photorealism techniques to create immersive and realistic experiences. Worked on multiple blockchain-based projects including the creation of a decentralized virtual world.
Interior Designer — ArchiCAD/3Ds Max/C4D at ELEMENT INTERIOR
February 1, 2011 - January 1, 2013
Focused on interior design projects using ArchiCAD, 3Ds Max, and Cinema 4D.
CG Supervisor at Radugadesign
January 1, 2024 - June 6, 2024
Led real-time interactive installations, AV scenography, and projection systems for international clients in Russia, Qatar, and UAE. Held full-stack responsibility over CGI/TD teams and content integration.
CG Supervisor at SILA SVETA
January 1, 2023 - January 1, 2024
Directed XR/CG pipelines for immersive content including projects for Sphere in Las Vegas, as well as Tokyo and Dubai media installations. Responsible end-to-end from previs to final compositing.
Technical Artist at Freelance
January 1, 2020 - January 1, 2023
Delivered generative experiences, Unreal-based shows, NFT events, and reactive visuals for Web3 activations. Focused on hybrid pipelines mixing AI, TouchDesigner, and immersive technology.
Senior Technical Artist at Eventagrate VR
January 1, 2022 - January 1, 2024
Worked on interactive VR worlds and blockchain AV setups. Integrated projection-mapped scenes, generative content, and real-time logic into virtual venues and stage environments in Dubai, UAE.
Technical Generalist at Eventagrate VR
January 1, 2020 - January 1, 2022
Led massive teams of 300+ artists and coordinated AV/CG production for major events including EXPO Dubai, Porsche, Emirates, and Royal Family shows. Set up CG workflows and trained cross-department teams.
Lead 3D Artist at Plarium / KRTN / ELEMENT
January 1, 2011 - January 1, 2020
Created AAA game assets, real-time environments, architectural renderings, and cinematic lighting setups. Experienced with both stylized and photorealistic look development.
CGI Supervisor at Radugadesign
January 1, 2024 - Present
Led CGI and TouchDesigner teams for high-profile immersive projects, delivering interactive installations, multi-screen audiovisual systems, and real-time XR scenography with a strong focus on performance-optimized visual logic and high-quality execution.
CGI Supervisor at SILA SVETA
January 1, 2024 - August 7, 2025
Led Unreal Engine and TouchDesigner pipelines for The Sphere (Las Vegas), as well as XR projects in Tokyo and Dubai. Managed end-to-end creative production for generative stage design and architectural content.
Technical Artist (Freelance)
January 1, 2023 - August 7, 2025
Designed real-time immersive experiences, generative art loops, and Web3 virtual architecture. Created data-driven visuals synced with audio input and lighting environments.
Lead 3D Artist at Plarium, KRTN, Element
January 1, 2020 - August 7, 2025
Developed AAA game environments, lighting systems, and VR architecture. Delivered optimized scenes for mobile and PC platforms.
CGI Supervisor at Radugadesign
January 1, 2024 - Present
Led CGI and TouchDesigner teams for high-profile immersive projects. Delivered interactive installations, multi-screen audiovisual systems, and real-time XR scenography with a focus on performance-optimized visual logic and high-quality execution.
CGI Supervisor at SILA SVETA
January 1, 2024 - August 7, 2025
Led Unreal Engine and TouchDesigner pipelines for major global projects such as The Sphere in Las Vegas, XR projects in Tokyo and Dubai. Managed end-to-end creative production for generative stage design and architectural content.
Technical Artist (Freelance)
January 1, 2023 - August 7, 2025
Designed real-time immersive experiences, generative art loops, and Web3 virtual architecture. Created data-driven visuals synced with audio input and light environments for diverse clients and projects.
Lead 3D Artist at Plarium, KRTN, Element
January 1, 2020 - August 7, 2025
Worked on AAA game environments, lighting systems, and VR architecture. Delivered optimized scenes for mobile and PC platforms ensuring high performance and visual quality.
CG Supervisor at Radugadesign
August 6, 2025 - August 6, 2025
Project leader for interactive real-time installations, audiovisual scenography, and projection-interactive games and systems for international clients (Russia, Qatar, UAE). Full cycle responsibility for CGI/TD teams, content integration, writing TOR and TT, artist onboarding and support, testing and commissioning on-set equipment, and turnover of turnkey audiovisual projects.
CG Supervisor at SILA SVETA
September 30, 2024 - September 30, 2024
Directed XR/CG pipelines for immersive content. Led development including Sphere (Las Vegas), Tokyo and Dubai projects. Assembled scenes in AE, validated final render lookdev and composition. Developed simulation scenes in Houdini and Unreal Engine 5.5. Oversaw all stages from previsualization to final composition and lighting setup.
Senior Technical Artist / Art Lead at Eventagrate
October 21, 2023 - October 21, 2023
Delivered generative experiences, Unreal-based shows, NFT events, and reactive visuals for Web3 activations. Focused on hybrid pipelines blending AI, TouchDesigner, and immersive tech.
Technical Artist at Eventagrate VR
October 21, 2023 - October 21, 2023
Worked on interactive virtual worlds and audiovisual systems based on blockchain. Web3 metaverses, managed a team of artists, trained them to integrate content into Unity 3D, served as Art Lead and integrated projection scenes, generative content and real-time logic into virtual venues and stage spaces using Unreal Engine 5.5; contributed to Virtual Production initiatives at Riot Games.
Technical Generalist at Eventagrate VR
October 21, 2023 - October 21, 2023
Led massive teams (30+ artists), coordinated AV/CG production for EXPO, Porsche, Emirates, and Royal Family shows. Set up CG workflows and trained cross-department teams.
Lead 3D Artist / Environment Artist / Lighting Artist at Plarium LLC
December 9, 2019 - December 9, 2019
Created AAA-level game resources in Unity 3D, drew textures, baked lighting, and worked in Cinematics, creating cut scenes. Released more than 4 games as a technical specialist and VFX artist. Also created architectural visualizations and cinematic lighting schemes. Experience in developing stylized and photorealistic images. Experience in developing animations and rigging characters, both low-poly and high-poly.
Architectural Visualization at KRTN / ELEMENT
November 4, 2015 - November 4, 2015
Created high-quality architectural visualizations and renderings, designed buildings and interiors. Created spectacular interior images from scratch, tile layouts, 3D drawings in SketchUp, Archicad, AutoCAD, and renderings in Corona Render. Also created architectural visualizations and cinematic lighting schemes. Experience in developing stylized and photorealistic images. Experience in developing video render animations and cinematic fly-throughs in architecture.
3D Artist / Environment Artist / Lighting Artist at KRTN / ELEMENT
November 4, 2015 - November 4, 2015
Created high-quality architectural visualizations and renderings, designed buildings and interiors. Created spectacular interior images from scratch, tile layouts, 3D drawings in SketchUp, Archicad, AutoCAD, and renderings in Corona Render. Also created architectural visualizations and cinematic lighting schemes. Experience in developing stylized and photorealistic images. Experience in developing video render animations and cinematic fly-throughs in architecture.
3D Artist at KRTN / ELEMENT
November 4, 2015 - November 4, 2015
Created high-quality architectural visualizations and renderings, including interior designs and cinematic lighting schemes.

Education

Master of Architecture at Tbilisi Academy of Arts
January 1, 2000 - December 31, 2005
Master’s Degree at Tbilisi State Academy of Arts
January 1, 2000 - December 31, 2010
Master's degree at Unknown (in Architecture)
January 1, 2009 - December 31, 2009
Master of Architecture at Tbilisi State Academy of Arts
January 1, 2000 - December 31, 2004
Master of Architecture at Tbilisi Academy of Arts
January 11, 2030 - August 7, 2025
Master of Architecture at Tbilisi Academy of Arts
January 11, 2030 - August 7, 2025
Master of Architecture and Constructions at Kuban State University of Arts
January 11, 2030 - November 9, 2025
Master of Architecture and Constructions at Kuban State University of Arts
January 11, 2030 - November 9, 2025
Master of Architecture and Constructions at Kuban State University of Arts
January 11, 2030 - November 9, 2025

Qualifications

Autodesk Certified – 3ds Max
January 11, 2030 - July 3, 2025
Autodesk Certified – Maya
January 11, 2030 - July 3, 2025
Adobe Certified – Photoshop
January 11, 2030 - July 3, 2025
Adobe Certified Expert – Photoshop
January 1, 2015 - December 31, 2015
Autodesk Certified Professional – 3ds Max
January 1, 2015 - December 31, 2015
Autodesk Certified Professional – Maya
January 1, 2015 - December 31, 2015
Adobe Photoshop (Adobe Certified Expert)
January 1, 2015 - December 31, 2015
3D MAX (Certified Professional)
January 1, 2015 - December 31, 2015
Maya (Autodesk Certified Professional)
January 1, 2015 - December 31, 2015
Autodesk Certified — 3ds Max, Maya
January 1, 2000 - December 31, 2004
Adobe Certified — Photoshop
January 1, 2000 - December 31, 2004
Autodesk Certified (3ds Max, Maya)
January 11, 2030 - August 7, 2025
Adobe Certified (Photoshop)
January 11, 2030 - August 7, 2025
Autodesk Certified (3ds Max, Maya)
January 11, 2030 - August 7, 2025
Adobe Certified (Photoshop)
January 11, 2030 - August 7, 2025
Autodesk Certified — 3ds Max, Maya
January 11, 2030 - November 9, 2025
Adobe Certified — Photoshop
January 11, 2030 - November 9, 2025
Autodesk Certified — 3ds Max, Maya
January 11, 2030 - November 9, 2025
Adobe Certified — Photoshop
January 11, 2030 - November 9, 2025
Autodesk Certified - 3ds Max, Maya
January 11, 2030 - November 9, 2025
Adobe Certified - Photoshop
January 11, 2030 - November 9, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Travel & Hospitality, Gaming, Real Estate & Construction, Other, Education