Hi, I'm Chew Weng Roi, a passionate VFX Artist and Programmer specializing in crafting immersive visual effects using Unreal Engine and Unity. I enjoy blending combat, environment, and lighting to create cohesive, cinematic experiences, and I have a strong foundation in programming, including Blueprint scripting and gameplay logic. I'm always eager to optimize performance and bring creative ideas to life, drawing from my diverse academic and project experiences. With hands-on experience in rapid prototyping and game jams, I thrive in collaborative environments and love tackling challenges that push the limits of real-time visual effects. Whether it's developing AR applications or designing innovative game mechanics, I'm excited to contribute my skills and keep learning along the way.

Chew Weng Roi

Hi, I'm Chew Weng Roi, a passionate VFX Artist and Programmer specializing in crafting immersive visual effects using Unreal Engine and Unity. I enjoy blending combat, environment, and lighting to create cohesive, cinematic experiences, and I have a strong foundation in programming, including Blueprint scripting and gameplay logic. I'm always eager to optimize performance and bring creative ideas to life, drawing from my diverse academic and project experiences. With hands-on experience in rapid prototyping and game jams, I thrive in collaborative environments and love tackling challenges that push the limits of real-time visual effects. Whether it's developing AR applications or designing innovative game mechanics, I'm excited to contribute my skills and keep learning along the way.

Available to hire

Hi, I’m Chew Weng Roi, a passionate VFX Artist and Programmer specializing in crafting immersive visual effects using Unreal Engine and Unity. I enjoy blending combat, environment, and lighting to create cohesive, cinematic experiences, and I have a strong foundation in programming, including Blueprint scripting and gameplay logic. I’m always eager to optimize performance and bring creative ideas to life, drawing from my diverse academic and project experiences.

With hands-on experience in rapid prototyping and game jams, I thrive in collaborative environments and love tackling challenges that push the limits of real-time visual effects. Whether it’s developing AR applications or designing innovative game mechanics, I’m excited to contribute my skills and keep learning along the way.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Javanese
Advanced

Work Experience

Augmented Reality Development Intern at Datalytic.ai
April 1, 2024 - September 30, 2024
Developed an industrial AR machine productivity monitoring and assembly manuals Proof of Concept application with gamified tasks using Unity and Vuforia. Designed an Application Prototype using Figma and created Simple Animations Using Adobe After Effects. Participated in Daily Scrum and Weekly Sprint Meetings.
Software Developer at Elavite Systems Sdn. Bhd.
April 1, 2022 - November 30, 2023
Developed Software Solutions and contributed to successful project implementations using Java and SQL. Collaborated with a team of developers to design and code POS system applications that met client requirements. Provided technical support to clients, enhancing overall project outcomes.
Software Developer Intern at Elavite Systems Sdn. Bhd.
January 1, 2021 - June 30, 2021
Assisted in designing and developing applications using Java and SQL. Collaborated with senior developers to learn best practices in software development.
Administrative Assistant at EventsMastery Asia Pacific
October 1, 2021 - December 31, 2021
Provided administrative support including data entry, document preparation, and scheduling. Assisted in coordinating events and meetings to ensure smooth operations.
Augmented Reality Development Intern at Datalytic.ai
April 1, 2024 - September 1, 2024
Developed an industrial AR machine productivity monitoring and assembly manuals Proof of Concept application with gamified tasks using Unity and Vuforia. Designed an application prototype using Figma and created simple animations using Adobe After Effects. Participated in daily scrum and weekly sprint meetings.
Software Developer at Elavite Systems Sdn. Bhd.
April 1, 2022 - November 1, 2023
Developed software solutions and contributed to successful project implementations using Java and SQL. Collaborated with a team of developers to design and code POS system applications that met client requirements. Provided technical support to clients, enhancing overall project outcomes.
Software Developer Intern at Elavite Systems Sdn. Bhd.
January 1, 2021 - June 1, 2021
Assisted in designing and developing applications using Java and SQL. Collaborated with senior developers to learn best practices in software development.
Administrative Assistant at EventsMastery Asia Pacific
October 1, 2021 - December 1, 2021
Provided administrative support to the team including data entry, document preparation, and scheduling. Assisted in coordinating events and meetings to ensure smooth operations.

Education

Bachelor's at Asia Pacific University of Innovation & Technology
January 1, 2021 - July 31, 2025
Bachelor's at Asia Pacific University of Innovation & Technology
July 1, 2021 - July 1, 2025

Qualifications

UiTM IREX Category C Winner
January 1, 2024 - December 31, 2024
GGW Game Dev Jam 2024 1st Runner Up (Game Concept Category)
August 1, 2024 - August 31, 2025
Red Game Jam 2024 Top 10 Finalist (General Submission)
August 1, 2024 - December 31, 2024
First Place for Category C Prototype Animation at UiTM's IREX
January 1, 2023 - December 31, 2023
1st Runner Up in Game Concept Category at GGW Game Dev Jam 2024
January 1, 2024 - December 31, 2024
Top 10 Finalist in Red Game Jam 2024 General Submission
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education