Hi, I'm Fernando Wagner, the founder and Animation Director at APPLY MOTION. I've specialized in motion capture and creating films using Unreal Engine. Over the years, I've managed projects, developed stories, and collaborated with creative teams to deliver animations that truly engage audiences. My approach combines critical problem-solving with clear communication to ensure high-quality results. I am passionate about storytelling, strategic management, and continuously improving animation quality. I enjoy working closely with clients and teams to create animations that really stand out and resonate with viewers.

Fernando Wagner

Hi, I'm Fernando Wagner, the founder and Animation Director at APPLY MOTION. I've specialized in motion capture and creating films using Unreal Engine. Over the years, I've managed projects, developed stories, and collaborated with creative teams to deliver animations that truly engage audiences. My approach combines critical problem-solving with clear communication to ensure high-quality results. I am passionate about storytelling, strategic management, and continuously improving animation quality. I enjoy working closely with clients and teams to create animations that really stand out and resonate with viewers.

Available to hire

Hi, I’m Fernando Wagner, the founder and Animation Director at APPLY MOTION. I’ve specialized in motion capture and creating films using Unreal Engine. Over the years, I’ve managed projects, developed stories, and collaborated with creative teams to deliver animations that truly engage audiences. My approach combines critical problem-solving with clear communication to ensure high-quality results.

I am passionate about storytelling, strategic management, and continuously improving animation quality. I enjoy working closely with clients and teams to create animations that really stand out and resonate with viewers.

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Experience Level

Language

Portuguese
Fluent
English
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Animation director at APPLY MOTION
January 1, 2012 - June 13, 2024
Plan and direct motion capture shots to produce animations that feel fluid and responsive. Identify the right approach, providing ways to solve problems quickly, efficiently and with high quality. Collaborate with the Film and Game Director to identify and define animation requirements. Assist production in creating gameplay animation schedules and resource plans. Review and provide feedback on animations created by contractors and in-house teams. Work with the Rigging department to ensure delivery of rigs that meet the animator’s control, functionality, usability and performance needs. Provide animation direction to ensure animation quality matches the Film and Game Director’s vision and scenario.
Animation Director at APPLY MOTION
January 1, 2012 - June 10, 2024
Plan and direct motion capture shots to produce animations that feel fluid and responsive. Identify the right approach, providing ways to solve problems quickly, efficiently and with high quality. Collaborate with the Film and Game Director to identify and define animation requirements. Assist production in creating gameplay animation schedules and resource plans. Review and provide feedback on animations created by contractors and in-house teams. Work with the Rigging department to ensure delivery of rigs that meet animators' control, functionality, usability and performance needs. Provide animation direction to ensure animation quality matches the Film and Game Director’s vision and scenario.

Education

Bacharel at UNISUL
January 1, 1999 - December 31, 2004
MBA at GETULIO VARGAS FOUNDATION
January 1, 2004 - December 31, 2006
Bacharel at UNISUL
January 1, 1999 - December 31, 2004
MBA at GETULIO VARGAS FOUNDATION
January 1, 2004 - December 31, 2006

Qualifications

Technical course Character Creation and Animation and Motion Graphics
January 1, 2010 - December 31, 2012
Animation Techniques with Motion Capture
January 1, 2018 - December 31, 2020
Technical course Character Creation and Animation and Motion Graphics
January 1, 2010 - December 31, 2012
Animation Techniques with Motion Capture
January 1, 2018 - December 31, 2020

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Travel & Hospitality