Hello! My name is Fernando Wagner, I'm an animation director, and I develop 3D characters for my projects. I also do rigging, cinematography, own a motion capture studio, and do mocap cleanup. I produce my films using Unreal Engine 5 and Iclone. I'm willing to work and I'm very dedicated to my work, always respecting deadlines. Thank you in advance for your attention.

Fernando Wagner

Hello! My name is Fernando Wagner, I'm an animation director, and I develop 3D characters for my projects. I also do rigging, cinematography, own a motion capture studio, and do mocap cleanup. I produce my films using Unreal Engine 5 and Iclone. I'm willing to work and I'm very dedicated to my work, always respecting deadlines. Thank you in advance for your attention.

Available to hire

Hello! My name is Fernando Wagner, I’m an animation director, and I develop 3D characters for my projects. I also do rigging, cinematography, own a motion capture studio, and do mocap cleanup. I produce my films using Unreal Engine 5 and Iclone. I’m willing to work and I’m very dedicated to my work, always respecting deadlines. Thank you in advance for your attention.

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Animation director at APPLY MOTION
January 1, 2012 - June 13, 2024
Plan and direct motion capture shots to produce animations that feel fluid and responsive. Identify the right approach, providing ways to solve problems quickly, efficiently and with high quality. Collaborate with the Film and Game Director to identify and define animation requirements. Assist production in creating gameplay animation schedules and resource plans. Review and provide feedback on animations created by contractors and in-house teams. Work with the Rigging department to ensure delivery of rigs that meet the animator’s control, functionality, usability and performance needs. Provide animation direction to ensure animation quality matches the Film and Game Director’s vision and scenario.
Animation Director at APPLY MOTION
January 1, 2012 - June 10, 2024
Plan and direct motion capture shots to produce animations that feel fluid and responsive. Identify the right approach, providing ways to solve problems quickly, efficiently and with high quality. Collaborate with the Film and Game Director to identify and define animation requirements. Assist production in creating gameplay animation schedules and resource plans. Review and provide feedback on animations created by contractors and in-house teams. Work with the Rigging department to ensure delivery of rigs that meet animators' control, functionality, usability and performance needs. Provide animation direction to ensure animation quality matches the Film and Game Director’s vision and scenario.

Education

Bacharel at UNISUL
January 1, 1999 - December 31, 2004
MBA at GETULIO VARGAS FOUNDATION
January 1, 2004 - December 31, 2006
Bacharel at UNISUL
January 1, 1999 - December 31, 2004
MBA at GETULIO VARGAS FOUNDATION
January 1, 2004 - December 31, 2006
Bacharel in Advertising at UNISUL
January 1, 1999 - December 31, 2004
MBA in Marketing at Fundação Getulio Vargas
January 1, 2018 - December 31, 2020
Postgraduate Diploma in Digital Animation Direction at Anhanguera College
January 1, 2024 - April 20, 2026

Qualifications

Technical course Character Creation and Animation and Motion Graphics
January 1, 2010 - December 31, 2012
Animation Techniques with Motion Capture
January 1, 2018 - December 31, 2020
Technical course Character Creation and Animation and Motion Graphics
January 1, 2010 - December 31, 2012
Animation Techniques with Motion Capture
January 1, 2018 - December 31, 2020

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Travel & Hospitality, Software & Internet, Other