I’m Fernando Wagner, an animation director and founder of Apply Motion, specializing in motion capture and creating films in Unreal Engine. Over the years I’ve led production, developed stories, and managed animation pipelines with creative teams inside and outside Brazil, always focusing on clear decisions, strong pacing, and results that feel natural to the audience. I enjoy solving complex production challenges by thinking critically, communicating effectively with clients and directors, and giving practical feedback to keep quality high. My background combines creative direction with hands-on animation and production planning, so I can align rigs, shots, schedules, and visual intent—whether working with in-house teams or coordinating with contractors across film and game pipelines.

Fernando Wagner

I’m Fernando Wagner, an animation director and founder of Apply Motion, specializing in motion capture and creating films in Unreal Engine. Over the years I’ve led production, developed stories, and managed animation pipelines with creative teams inside and outside Brazil, always focusing on clear decisions, strong pacing, and results that feel natural to the audience. I enjoy solving complex production challenges by thinking critically, communicating effectively with clients and directors, and giving practical feedback to keep quality high. My background combines creative direction with hands-on animation and production planning, so I can align rigs, shots, schedules, and visual intent—whether working with in-house teams or coordinating with contractors across film and game pipelines.

Available to hire

I’m Fernando Wagner, an animation director and founder of Apply Motion, specializing in motion capture and creating films in Unreal Engine. Over the years I’ve led production, developed stories, and managed animation pipelines with creative teams inside and outside Brazil, always focusing on clear decisions, strong pacing, and results that feel natural to the audience.

I enjoy solving complex production challenges by thinking critically, communicating effectively with clients and directors, and giving practical feedback to keep quality high. My background combines creative direction with hands-on animation and production planning, so I can align rigs, shots, schedules, and visual intent—whether working with in-house teams or coordinating with contractors across film and game pipelines.

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Advanced

Work Experience

Animation Director / Motion Capture Director at Apply Motion
January 1, 2012 - Present
Plan and direct motion capture and animation shots to produce fluid, responsive animation. Identify the right approach to solve problems quickly, efficiently, and with high quality. Collaborate with film and game directors to define animation requirements, assist production by creating gameplay animation schedules and resource plans, and review animation work from contractors and in-house teams. Coordinate with the rigging department to ensure delivered rigs meet the animator’s needs for control, functionality, usability, and performance. Provide animation direction to ensure final animation quality matches the vision and scenario defined with film and game directors.
Animation Director at APPLY MOTION
January 1, 2012 - June 10, 2024
Plan and direct motion capture shots to produce animations that feel fluid and responsive. Identify the right approach, providing ways to solve problems quickly, efficiently and with high quality. Collaborate with the Film and Game Director to identify and define animation requirements. Assist production in creating gameplay animation schedules and resource plans. Review and provide feedback on animations created by contractors and in-house teams. Work with the Rigging department to ensure delivery of rigs that meet animators' control, functionality, usability and performance needs. Provide animation direction to ensure animation quality matches the Film and Game Director’s vision and scenario.
Animation director at APPLY MOTION
January 1, 2012 - June 13, 2024
Plan and direct motion capture shots to produce animations that feel fluid and responsive. Identify the right approach, providing ways to solve problems quickly, efficiently and with high quality. Collaborate with the Film and Game Director to identify and define animation requirements. Assist production in creating gameplay animation schedules and resource plans. Review and provide feedback on animations created by contractors and in-house teams. Work with the Rigging department to ensure delivery of rigs that meet the animator’s control, functionality, usability and performance needs. Provide animation direction to ensure animation quality matches the Film and Game Director’s vision and scenario.
Animation / Marketing (role not fully specified) at Getulio Vargas Foundation
January 1, 2004 - January 1, 2006
Developed animation-related work and techniques with Motion Capture at the foundation program (exact responsibilities not fully specified in the resume text).
Marketing at Getulio Vargas Foundation (FGV)
January 1, 2004 - January 1, 2006
Completed marketing-related training and coursework associated with this institution, supporting early professional development.

Education

Bacharel at UNISUL
January 1, 1999 - December 31, 2004
MBA at GETULIO VARGAS FOUNDATION
January 1, 2004 - December 31, 2006
Bacharel at UNISUL
January 1, 1999 - December 31, 2004
MBA at GETULIO VARGAS FOUNDATION
January 1, 2004 - December 31, 2006
Bacharel in Advertising at UNISUL
January 1, 1999 - December 31, 2004
MBA in Marketing at Fundação Getulio Vargas
January 1, 2018 - December 31, 2020
Postgraduate Diploma in Digital Animation Direction at Anhanguera College
January 1, 2024 - April 20, 2026
Undergraduate degree at Universidade Federal de Santa Catarina
January 1, 1999 - January 1, 2004
Postgraduate studies in Digital Animation Direction (studying) at AnhangUera College
January 1, 2024 - August 28, 2026
Technical course: Character Creation and Animation and Motion Graphics at UNISUL
January 1, 2010 - January 1, 2012
Postgraduate Digital Animation Direction Art Director at Anhangüera College
January 1, 2024 - August 28, 2026
Bacharel at UFSCUL (Universidade Federal de Santa Catarina) / Escola Royal College of Art (London) (inferred from resume text)
January 1, 1999 - January 1, 2004

Qualifications

Technical course Character Creation and Animation and Motion Graphics
January 1, 2010 - December 31, 2012
Animation Techniques with Motion Capture
January 1, 2018 - December 31, 2020
Technical course Character Creation and Animation and Motion Graphics
January 1, 2010 - December 31, 2012
Animation Techniques with Motion Capture
January 1, 2018 - December 31, 2020
Animation Techniques with Motion Capture
January 1, 2018 - January 1, 2020
Technical course (Animation and Motion Graphics)
January 1, 2010 - January 1, 2012
Advertising (course/period)
January 1, 2010 - January 1, 2012
Technical course (Character Creation and Animation / Motion Graphics)
January 1, 2010 - January 1, 2012

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Travel & Hospitality, Software & Internet, Other