Sono Alessandro, un creativo di 25 anni che lavora all’intersezione tra arte, design e sperimentazione, costruendo progetti con un approccio trasversale e contemporaneo. Nel mio percorso metto insieme sensibilità visiva, curiosità e capacità di problem solving per tradurre intuizioni ed esigenze in soluzioni concrete.
Mi occupo di visual design per progetti musicali in uscita, dalla copertina agli asset per Spotify fino ai post social, curando l’impostazione artistica e la coerenza dei contenuti. Mi piace anche lavorare con la logica del recruiting e dell’ascolto: traduco il linguaggio del cliente nel risultato finale, coordinandomi con team e collaborazioni come Siamounmagazine, con cui lavoro dal 2024.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Ulisse 3000 is an interactive website designed for irg.space — currently in beta.
The goal: bring scientific research on interstellar travel to a general audience, with a reading that works for everyone — from the curious beginner to the enthusiast. Like a modern Odyssey, visitors start from the bust of Ulysses and dive into a galaxy of topics: astrophysics, spacecraft engineering, orbits and propulsion, crew, exploration — a galaxy to explore instead of a menu to scroll.
How it works: click the logo to enter game mode, click ULISSE3000 for the overview, click Ulysses’ eyes to enter the universe.
What I did: concept, UX and interaction design, visual design, 3D, front-end web development.
Keywords: interactive website, science communication, web design, UX design, 3D web, storytelling.
Commissioned by irg.space · Explore the beta: https://www.twine.net/signin
Casetta.Zero is a micro-house prototype that explores how much life can fit into very little space. Every element is designed to do more than one thing, making the most of each square metre without giving up comfort or character.
What I did: concept, spatial and product design, 3D modelling and rendering, prototyping.
Keywords: product design, micro-architecture, space optimisation, modular design, 3D rendering.
Part of my PUNTO.ZERO design practice.
Simbiosi is a coffee table made from recycled cardboard, designed around the idea of circularity: nothing is wasted, every part can return to the cycle. The project tells the story of the twin cities of Naples and Kagoshima — two places facing a volcano across the world — and turns their bond into a shared object for everyday life.
What I did: concept and storytelling, product design, circular design strategy, 3D modelling and rendering.
Keywords: product design, circular design, sustainable furniture, recycled materials, storytelling.
Part of my PUNTO.ZERO design practice.
TV.Zero rethinks one of the most ordinary objects in our homes: the TV remote. Built from compostable plastics, steel and recycled electronics, it is designed to be repaired and taken apart instead of thrown away, with a clean, minimal shape that puts only the essential buttons under your thumb.
What I did: research, concept, product design, material selection, 3D modelling and rendering.
Keywords: product design, sustainable design, circular economy, industrial design, 3D rendering.
Part of my PUNTO.ZERO design practice.
Angolo.Zero is a corner lamp born from one question: what if light could break the walls of a room? Two mirrors set at 45° multiply the light and visually expand the space, turning the most forgotten spot of a home into its focal point.
What I did: concept, product design, 3D modelling in Rhino and Blender, photorealistic rendering and a physical prototype.
Keywords: product design, lighting design, 3D rendering, prototyping, interior objects.
Part of my PUNTO.ZERO design practice.
PUNTO.ZERO is my studio identity and creative language — the place where all my work lives. I designed it from scratch: a dedicated colour palette, a custom typographic system and a single-file interactive website full of hidden details, easter eggs and micro-interactions.
It works as my manifesto: minimal and pop at the same time, experimental, built to make every visitor feel they have entered a world rather than a portfolio.
What I did: brand identity, visual identity system, typography, web design and development, art direction.
Keywords: studio branding, visual identity, design system, interactive web design, art direction.
Visit the site: https://www.twine.net/signin
Instagram: https://www.twine.net/signin
NoraBeauty Lab is a beauty & wellness studio that needed a complete identity from scratch. I built a coherent visual world around the brand — from the logo and visual identity to the website and printed materials — so that every touchpoint feels like the same place.
What I did: brand identity, logo, website design and development, flyers and posters.
Keywords: branding, visual identity, logo design, web design, print design, beauty brand.
Visit the site: https://www.twine.net/signin
Commissioned project.
Sizygy is the concept album of the trap/electronic artist One. I created the visual loop that accompanied the live show at Let’s Festival, played in front of around 18,000 people, translating the sound and the story of the album into moving images on the big screen.
What I did: visual concept, motion design, live visuals, art direction for the album’s visual world.
Keywords: live visuals, motion graphics, music visuals, art direction, concept album, festival.
My first full art direction project, for a music release by Siamo un Magazine in collaboration with the label Bomba Dischi.
I coordinated the graphic designer and the artists involved, defined the visual direction and designed the cover, which became the visual landmark of the whole project — the image people recognise it by.
What I did: art direction, album cover design, team coordination, visual identity for the release.
Keywords: album cover design, art direction, music branding, visual identity, independent music.
Hire a Graphic Designer
We have the best graphic designer experts on Twine. Hire a graphic designer in Milan today.