I am a Mechanical Design Engineer with 5 years of hands-on experience in Aviation and Aerospace, specializing in CAD design using CATIA V5, Autodesk Inventor, and SolidWorks. I have designed interior cabin CAD products and collaborated across multiple teams to meet ISO/BS standards, while maintaining clear communication and strong time management. Recently, I pursued a BA (Hons) in 3D CGI & VFX Animation to expand my 3D modelling and visualization skills, which I believe will enrich my approach to product development. I am eager to return to engineering and apply my CAD expertise and creative perspective to a Mechanical Engineering role. I am now combining my CAD background with advanced CGI skills, seeking opportunities to contribute to innovative design projects in a dynamic engineering environment. My goal is to deliver well-engineered solutions that meet client specifications, support cross-functional teams, and drive product development from concept to production.

Richard Morse

I am a Mechanical Design Engineer with 5 years of hands-on experience in Aviation and Aerospace, specializing in CAD design using CATIA V5, Autodesk Inventor, and SolidWorks. I have designed interior cabin CAD products and collaborated across multiple teams to meet ISO/BS standards, while maintaining clear communication and strong time management. Recently, I pursued a BA (Hons) in 3D CGI & VFX Animation to expand my 3D modelling and visualization skills, which I believe will enrich my approach to product development. I am eager to return to engineering and apply my CAD expertise and creative perspective to a Mechanical Engineering role. I am now combining my CAD background with advanced CGI skills, seeking opportunities to contribute to innovative design projects in a dynamic engineering environment. My goal is to deliver well-engineered solutions that meet client specifications, support cross-functional teams, and drive product development from concept to production.

Available to hire

I am a Mechanical Design Engineer with 5 years of hands-on experience in Aviation and Aerospace, specializing in CAD design using CATIA V5, Autodesk Inventor, and SolidWorks. I have designed interior cabin CAD products and collaborated across multiple teams to meet ISO/BS standards, while maintaining clear communication and strong time management. Recently, I pursued a BA (Hons) in 3D CGI & VFX Animation to expand my 3D modelling and visualization skills, which I believe will enrich my approach to product development. I am eager to return to engineering and apply my CAD expertise and creative perspective to a Mechanical Engineering role.

I am now combining my CAD background with advanced CGI skills, seeking opportunities to contribute to innovative design projects in a dynamic engineering environment. My goal is to deliver well-engineered solutions that meet client specifications, support cross-functional teams, and drive product development from concept to production.

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Language

English
Fluent

Work Experience

3D Character & Environment Artist & Animator at AUB University Animated Short Film (The Trinity)
September 1, 2024 - June 30, 2025
For my final year project focusing on Mythology and Greek Mythology themes, I created 3D characters and environment concepts and designs. I was responsible for storyboard design, script writing, 3D modelling, texturing, rigging characters using Unreal Engine for keyframe motion, laying out animation scenes, rendering final animation sequences, and completing post-production using Adobe Premiere Pro and After Effects. The project showcases multidisciplinary skills encompassing animation and VFX techniques.
CGI & VFX 3D Generalist at AUB University Animated Short Film (Retro-Futurism)
September 1, 2023 - June 30, 2024
During my second year, I produced a short animation film based on the theme of Retro-Futurism. Duties included creating 3D characters and environment designs, storyboard and script writing, 3D modelling and texturing using Autodesk Maya and Adobe Substance Painter, rigging characters for keyframe motion, scene layout with environments, cameras, and characters, rendering sequences in multiple formats, and post-production using Adobe Premiere Pro and After Effects for final submission.
CGI & VFX Generalist at AUB University Animated Short Film (AREA 51)
September 1, 2022 - June 30, 2023
In my first year, I created a short animated film based on the theme AREA 51, including 3D character and environment concept designs, storyboard and scriptwriting, 3D modelling and texturing with Autodesk Maya, rigging characters for keyframe motion, scene layout, rendering final sequences in different formats, and post-production using Adobe Premiere Pro and After Effects ready for submission.
3D Character & Environment Artist & Animator at AUB University Animated Short Film (Year 3)
June 30, 2025 - July 19, 2025
For my final year CGI & Animation course, I created a short animated film themed around Greek Mythology using multiple CGI and Animation softwares and techniques. Responsibilities included creating 3D characters and environment concepts, storyboard design and script writing, 3D modelling and texturing with Autodesk Maya and Adobe Substance Painter, rigging characters in Unreal Engine, scene layout with cameras and characters, rendering final sequences, and post-production with Adobe Premiere Pro and After Effects.
CGI & VFX 3D Generalist at AUB University Animated Short Film (Year 2)
June 30, 2024 - July 19, 2025
Created a short animated film based on Retro-Futurism using various CGI and animation tools. Tasks included 3D character and environment design, storyboard and script writing, 3D modelling and texturing using Autodesk Maya and Adobe Substance Painter, rigging characters for keyframe motion in Maya, layout of scenes with environments, cameras and characters, rendering final animations in multiple formats, and post-production finishing with Adobe Premiere Pro and After Effects.
CGI & VFX Generalist at AUB University Animated Short Film (Year 1)
June 30, 2023 - July 19, 2025
Produced a short animated film themed around AREA 51 as part of the first year CGI & Animation course. Duties comprised creating 3D characters and environments, storyboard and script creation, 3D modelling and texturing using Autodesk Maya, rigging characters for keyframe animation in Maya, scene layout with various 3D environments and cameras, rendering final animations in different formats, and post-production using Adobe Premiere Pro and After Effects.
3D Character & Environment Artist & Animator at AUB University Animated Short Film (Year 3) "The Trinity"
June 30, 2025 - July 19, 2025
Created a short animated film based on Greek Mythology using various CGI and animation software. Responsibilities included designing 3D characters and environments, scripting and storyboarding, 3D modelling and texturing with Autodesk Maya and Adobe 3D Substance Painter, rigging characters in Unreal Engine, animating and laying out scenes, rendering animation sequences, and completing post-production with Adobe Premiere Pro and After Effects.
CGI & VFX 3D Generalist at AUB University Animated Short Film (Year 2) "Retro-Futurism"
June 30, 2024 - July 19, 2025
Developed a retro-futurism themed animated short film using CGI and animation software. Tasks included character and environment design, storyboarding, 3D modelling and texturing in Autodesk Maya and Adobe 3D Substance Painter, character rigging for keyframe animation, setting up scenes, rendering animations, and performing post-production edits in Adobe Premiere Pro and After Effects.
CGI & VFX Generalist at AUB University Animated Short Film (Year 1) "AREA 51"
June 30, 2023 - July 19, 2025
Produced a short animated film themed around Area 51 using CGI and animation tools. Responsibilities included 3D character and environment concept development, script writing and storyboarding, 3D modelling and texturing in Autodesk Maya, rigging characters for animation, scene layout, rendering animation sequences, and final post-production with Adobe Premiere Pro and After Effects.
Mechanical Design Engineer (Aviation) at AIM Altitude Ltd / AVIC Cabin Systems Ltd
March 1, 2019 - August 31, 2022
Produced CAD models and drawings to clients’ specifications, including Airbus, Virgin Atlantic, and Bluejet. Designed and completed interior cabin CAD products, ensuring ISO/BS standard compliance. Collaborated across multiple teams, maintaining clear communication and time management. Proficient in CATIA V5, Autodesk Inventor, and Solidworks.
Mechanical Design Engineer (Aerospace) at Folland Aerotech Ltd.
September 1, 2017 - February 28, 2019
Supported the design engineering team in creating CAD products/drawings for ATLAS Vulcan V5 Payload Fairing using CATIA V5. Applied ISO/BS aerospace standards. Completed Level 3 Computer Aided Design Course.

Education

Bachelor of Arts at AUB University
January 1, 2022 - December 31, 2025
NVQ Level 2-3 at Bournemouth & Poole College
January 1, 2015 - December 31, 2017
NVQ Level 1 at Bournemouth & Poole College
January 1, 2014 - December 31, 2015
Bachelor of Arts at AUB University
January 1, 2022 - December 31, 2025
Bachelor of Arts at AUB University
January 1, 2022 - December 31, 2025
NVQ Levels 2-3 at Bournemouth & Poole College
January 1, 2015 - December 31, 2017
NVQ Level 1 at Bournemouth & Poole College
January 1, 2014 - December 31, 2015
BA (Hons) 3D CGI & VFX Animation at AUB University, Bournemouth, UK
September 1, 2022 - July 1, 2025
NVQ Mechanical Engineering Levels 2–3 at Bournemouth & Poole College, Bournemouth, UK
January 1, 2015 - December 31, 2017
NVQ Level 1 Mechatronics at Bournemouth & Poole College
January 1, 2014 - December 31, 2015

Qualifications

Level 3 Computer Aided Design Course
January 11, 2030 - April 28, 2026
Level 3 Computer Aided Design Course
January 11, 2030 - April 28, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Manufacturing, Other