Hi, I'm Richard Drumm, a seasoned animator and visual effects artist with over 22 years of experience in television, games, and animation studios. I've worked on a wide range of projects from children's shows like Clangers to popular video games like Pirates of the Caribbean Lego, combining skills in 3D modeling, texturing, rigging, and motion graphics. I enjoy both collaborating within teams and managing projects independently, ensuring high-quality results delivered on time and within budget. My expertise extends across numerous software platforms including Maya, After Effects, and Unreal Engine, and I thrive in creative environments where I can bring characters and scenes to life through animation, compositing, and visual effects. I look forward to taking on new challenges where I can continue to apply my passion for animation and digital artistry.

Richard Drumm

Hi, I'm Richard Drumm, a seasoned animator and visual effects artist with over 22 years of experience in television, games, and animation studios. I've worked on a wide range of projects from children's shows like Clangers to popular video games like Pirates of the Caribbean Lego, combining skills in 3D modeling, texturing, rigging, and motion graphics. I enjoy both collaborating within teams and managing projects independently, ensuring high-quality results delivered on time and within budget. My expertise extends across numerous software platforms including Maya, After Effects, and Unreal Engine, and I thrive in creative environments where I can bring characters and scenes to life through animation, compositing, and visual effects. I look forward to taking on new challenges where I can continue to apply my passion for animation and digital artistry.

Available to hire

Hi, I’m Richard Drumm, a seasoned animator and visual effects artist with over 22 years of experience in television, games, and animation studios. I’ve worked on a wide range of projects from children’s shows like Clangers to popular video games like Pirates of the Caribbean Lego, combining skills in 3D modeling, texturing, rigging, and motion graphics. I enjoy both collaborating within teams and managing projects independently, ensuring high-quality results delivered on time and within budget.

My expertise extends across numerous software platforms including Maya, After Effects, and Unreal Engine, and I thrive in creative environments where I can bring characters and scenes to life through animation, compositing, and visual effects. I look forward to taking on new challenges where I can continue to apply my passion for animation and digital artistry.

See more

Language

English
Fluent

Work Experience

Compositor, Effects Artist and Animator at Factory Create
November 1, 2018 - January 31, 2024
Worked on numerous television shows such as Clangers, Scream Street Season 2, Norman Picklestripe, Cuddles, and various pitch shows. Responsibilities included compositing, green screen, motion tracking, matte creation, set extensions, colour correction, lipsync animation of characters, rig removal, modeling, texturing, rigging, and animation using Maya, and importing and using Unreal Engine.
Compositor, Effects Artist and Animator at Factory Create
November 1, 2018 - January 31, 2024
Worked on television shows including Clangers, Scream Street Season 2, Norman Picklestripe, Cuddles, and various pitch shows. Responsibilities included compositing, green screen work, motion tracking, matte creation, set extensions, colour correction, lipsync animation, rig removal, and 3D tasks such as modeling, texturing, rigging, and animation in Maya. Also involved importing and utilizing Unreal Engine.
Compositor, Effects Artist and Animator at CBBC Productions
September 1, 2017 - April 30, 2018
Contributed to Worst Witch Season 2 through compositing, green screen, motion tracking, matte creation, set extensions, and colour correction using software and plugins including After Effects, Photoshop, Maya, and Red Giant Trapcode.
Compositor, Effects Artist and Animator at CBBC Productions
September 1, 2017 - April 30, 2018
Worked on Worst Witch Season 2. Responsibilities involved compositing, green screen, motion tracking, matte creation, set extensions, and colour correction using multiple software and plugins.
Animator and Compositor at Studio Liddell
January 1, 2016 - December 31, 2016
Animator on Cloud Babies television series, Lets Play television series, and in-house animation projects involving keyframe animation, lipsync, compositing, green screen, motion tracking, matte creation, and colour correction.
Animator and Compositor at Studio Liddell
January 1, 2016 - December 31, 2016
Animator for the Cloud Babies television series and Lets Play television series along with various in-house animation projects. Responsibilities included keyframe animation, lipsync, compositing, green screen work, motion tracking, matte creation, and colour correction.
Compositor, Effects Artist and Animator at Factory Transmedia Ltd
November 1, 2013 - April 30, 2017
Worked on shows such as Strange Hill High 2, Clangers, Scream Street Season 1, Newzoids, and Club Penguin. Duties included compositing, green screen, motion tracking, matte creation, set extensions, colour correction, lipsync animation, rig removal, modeling, texturing, and rigging in Maya.
Compositor, Effects Artist and Animator at Factory Transmedia Ltd
November 1, 2013 - April 30, 2017
Worked on television shows such as Strange Hill High 2, Clangers, Scream Street Season 1, Newzoids, and Club Penguin. Duties included compositing, green screen, motion tracking, matte creation, set extensions, colour correction, lipsync animation, rig removal, modeling, texturing, and rigging in Maya.
Animator and Compositor at Studio Liddell
August 1, 2011 - February 28, 2013
Animator on Cloud Babies television series and Lets Play television series along with various in-house animation projects. Tasks involved key frame animation, lipsync, compositing, green screen work, motion tracking, matte creation, and colour correction.
Animator and Compositor at Studio Liddell
August 1, 2011 - February 28, 2013
Animator for the Cloud Babies television series and Lets Play television series along with various in-house animation projects. Responsibilities included keyframe animation, lipsync, compositing, green screen work, motion tracking, matte creation, and colour correction.
Cutscene Animator at Travellers Tales
November 1, 2010 - February 28, 2011
Animated characters in cutscenes for the Pirates of the Caribbean Lego game using Maya.
Cutscene Animator at Travellers Tales
November 1, 2010 - February 28, 2011
Animated characters in cutscenes for the Pirates of the Caribbean Lego game.
In game and Cutscene Animator at Realtime UK
March 1, 2010 - August 31, 2010
Animated various types of large cats using Biped and 3DSMax for the game Kineticimals.
In Game and Cutscene Animator at Realtime UK
March 1, 2010 - August 31, 2010
Animated various types of large cats using Biped and 3DSMax for the game Kineticimals.
Studio Owner and Operator at HumDrumm Animation Studio
June 1, 2006 - December 31, 2017
Founded and ran HumDrumm Animation Studio, offering a wide range of computer graphic services, both in-house and freelance. Worked on over 100 projects for various clients using Adobe Creative Suite, Softimage, 3DSMax, Maya, and numerous plugins.
Studio Owner at HumDrumm Animation Studio
June 1, 2006 - December 31, 2017
Set up and ran the studio offering a wide range of computer graphic services both in-house and freelance. Managed over a hundred projects working for numerous clients using multiple software packages including Adobe Creative Suite, Softimage, 3DSMax, and Maya with numerous plugins.
Animator at Travellers Tales
August 1, 2004 - January 31, 2006
Animated cut-scenes and in-game animations for The Chronicles of Narnia, the Lion, the Witch and the Wardrobe and Star Wars Lego. Tasks included character animation, skeleton creation, mesh weighting, rig setup, pre-visualization of cut scenes, animating dialogue, and collaboration with the team for final animation output.
Animator at Travellers Tales
August 1, 2004 - January 31, 2006
Animated cut-scene and in-game animations for games including 'The Chronicles of Narnia, the Lion, the Witch and the Wardrobe' and Star Wars Lego. Tasks included character animation, skeleton creation, mesh weighting, rig setup, exporting for game engine placement, pre-visualization of cutscenes, animating dialogue, and collaborating with modelers, programmers and designers.
In game and Cutscene Animator at Warthog UK
December 1, 2002 - August 31, 2004
Animated characters for various games including Harry Potter and the Philosopher's Stone. Responsibilities included weighting, rigging, character preparation for game engine integration, previs of cutscenes, and animating dialogue.
In Game and Cutscene Animator at Warthog UK
December 1, 2002 - August 31, 2004
Worked on games such as 'Harry Potter and the Philosopher's Stone' animating characters, weighting, rigging, preparing characters for game engine inclusion, previs of cutscenes, and animating dialogue.
Animator / 3D Artist at Cosgrove Hall Films
August 1, 2000 - June 30, 2002
Character animator and 3D artist working on shows such as Albie, Engie Benji, and Andy Pandy. Produced animation, modelling, and texturing on pilots, adverts, special effects shots, and presentation pieces.
Animator / 3D Artist at Cosgrove Hall Films
August 1, 2000 - June 30, 2002
Worked as a character animator and 3D artist on shows including Albie, Engie Benji and Andy Pandy. Also produced animation, modelling, and texturing for pilots, adverts, special effect shots, and presentation pieces.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services