SN

Son Nguyen

Available to hire

Hi, I'm Son Nguyen, a dedicated gameplay programmer with a passion for creating immersive and engaging game experiences.

About

Hi, I’m Son Nguyen, a dedicated gameplay programmer with a passion for creating immersive and engaging game experiences. I specialize in Unreal Engine 5 and C++, leveraging my skills to build robust AI systems, responsive gameplay mechanics, and optimized game engines. Collaboration is key for me—as part of large development teams, I partner closely with artists and designers to bring games to life, ranging from AAA horror to kart racing titles.

Currently, I’m pursuing my Master’s degree in Interactive Technology while simultaneously developing my own game engine and contributing to various exciting projects. I’m enthusiastic about blending technical programming expertise with creative game design to deliver high-quality interactive entertainment.

  • 1 year's experience
  • Joined July 2025

Languages

  • EnglishFluent
  • VietnameseAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Computers & Electronics
  • Media & Entertainment

Work experience· 15 roles

Gameplay Programmer · Mirrored PhantomsAug 2024 – Dec 2024 · 5 mos

Engineered a robust AI system employing Behavior Trees, BTTasks, and dynamic Animation Notify States to drive responsive and engaging player-AI interactions. Partnered with the art team to develop immersive game cinematics utilizing the Sequencer tool. Collaborated with a 21-person development team to develop and publish a AAA horror title.

Gameplay Programmer · Mirrored PhantomsAug 2024 – Dec 2024 · 5 mos

Engineered a robust AI system employing Behavior Trees, BTTasks, and dynamic Animation Notify States to drive responsive and engaging player-AI interactions. Partnered with the art team to develop immersive game cinematics utilizing the Sequencer tool. Collaborated with a 21-person development team to develop and publish a AAA horror title.

Gameplay Programmer · Mirrored PhantomsAug 2024 – Dec 2024 · 5 mos

Engineered a robust AI system employing Behavior Trees, BTTasks, and dynamic Animation Notify States to drive responsive and engaging player-AI interactions. Partnered with the art team to develop immersive game cinematics utilizing the Sequencer tool. Collaborated with a 21-person development team to develop and publish a AAA horror title.

Engine Programmer · Westlake EngineJul 2024 – May 2025 · 11 mos
Engine Programmer · Westlake EngineJul 2024 – May 2025 · 11 mos
Engine Programmer · Westlake EngineJul 2024 – May 2025 · 11 mos
Gameplay Programmer · Westlake EngineMay 2024 – Jul 2024 · 3 mos
Gameplay Programmer · Simple MinerMay 2024 – Jul 2024 · 3 mos

Education· 6

M.S. · Southern Methodist University2023 – 2025
B.A. · Quinnipiac University2018 – 2022
M.S. · Southern Methodist University2023 – 2025
B.A. · Quinnipiac University2018 – 2022

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