Daniël Francois Grobbelaar
I enjoy designing and developing with a strong focus on problem-solving, analytical thinking, and leadership.
About
I enjoy designing and developing with a strong focus on problem-solving, analytical thinking, and leadership. I’m responsible, organized, and a fast learner who works well under pressure and values teamwork as well as independent work. I’m always eager to learn more and take on new responsibilities.
With experience in Unreal Engine and Unity for game development, I have built multiplayer FPS games, created avatars, designed 3D assets, and worked on AI systems. I also have a background in electrical engineering and software development, which complements my passion for the gaming industry and digital creativity.
- 6 years' experience
- Joined July 2025
Languages
- EnglishFluent
- AfrikaansFluent
Industry experience
- Gaming
- Software & Internet
- Manufacturing
- Energy & Utilities
- Real Estate & Construction
- Media & Entertainment
Work experience· 9 roles
Led development of a Multiplayer FPS Horror Extraction game including weaponry, inventory, crafting, player stats, gameplay systems, animations, AI, and movement. Optimized game performance, managed programming to-do lists, and taught other team members.
Set up an avatar system with multiplayer on a pixel streaming platform. Created realistic scenes for clients using World Partitioning, Sequencer, and Rendering. Developed Architectural Visualization projects, built plugins and custom tools, and taught team members.
Converted blueprints to C++, organized C++ module folder structure, created a replicated health component, implemented Mass AI for crowds, imported and controlled wheeled and hover vehicles, and created a C# game launcher for players to download, install, and update the game.
Education
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