Hi, I’m Wiktor Fiedorow, a versatile Game Developer with a strong background in Unity, C#, Construct 3 and Three.js. I design scalable front-end and back-end game systems, implement gameplay mechanics, UI/UX, VFX/SFX, and monetization features, and I have hands-on experience across PC, online casino slots, mobile games, and console production. I’ve shipped titles like Temperia: Souls of Majestic, Gatewalkers, Love Craft Tales, Climber: Sky is The Limit, Drill Deal: Oil Tycoon, and multiple mobile playable ads. I’m passionate about delivering high-quality interactive experiences with clean, modular code, mentoring teammates, and exploring new technologies to push the boundaries of what’s possible in games.

Wiktor Fiedorow

Hi, I’m Wiktor Fiedorow, a versatile Game Developer with a strong background in Unity, C#, Construct 3 and Three.js. I design scalable front-end and back-end game systems, implement gameplay mechanics, UI/UX, VFX/SFX, and monetization features, and I have hands-on experience across PC, online casino slots, mobile games, and console production. I’ve shipped titles like Temperia: Souls of Majestic, Gatewalkers, Love Craft Tales, Climber: Sky is The Limit, Drill Deal: Oil Tycoon, and multiple mobile playable ads. I’m passionate about delivering high-quality interactive experiences with clean, modular code, mentoring teammates, and exploring new technologies to push the boundaries of what’s possible in games.

Available to hire

Hi, I’m Wiktor Fiedorow, a versatile Game Developer with a strong background in Unity, C#, Construct 3 and Three.js. I design scalable front-end and back-end game systems, implement gameplay mechanics, UI/UX, VFX/SFX, and monetization features, and I have hands-on experience across PC, online casino slots, mobile games, and console production.

I’ve shipped titles like Temperia: Souls of Majestic, Gatewalkers, Love Craft Tales, Climber: Sky is The Limit, Drill Deal: Oil Tycoon, and multiple mobile playable ads. I’m passionate about delivering high-quality interactive experiences with clean, modular code, mentoring teammates, and exploring new technologies to push the boundaries of what’s possible in games.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Polish
Fluent

Work Experience

Senior Fullstack Game Developer at Omnitronix LLC
August 1, 2025 - Present
Architecting high-performance iGaming slot game front-end design and developing scalable back-end game engines based on mathematical models; creating game flows, core mechanics, features, and ensuring GLI-19 standard compliance.
Game Developer / Business Developer at Boom Bit SA
April 1, 2023 - December 1, 2024
Sold playable ads at international game conferences and led client-facing sales presentations in English. Scheduled and conducted calls with acquired leads, converting prospects into long-term clients. Prospected and onboarded new clients for Boom Bit’s services including Playable Ads, UA, BI, Publishing, and Web3 Publishing. Conducted cold outreach and email campaigns to generate business opportunities. Created standardized sales and legal procedures to support scalable operations. Secured contracts with leading mobile gaming companies and expanded Boom Bit’s client portfolio. Delivered multiple Playable Ads projects from concept to deployment using Three.js and TypeScript, programming core features including UI, game physics, VFX, SFX, and gameplay mechanics.
Game Developer / Business Developer at BoomBit SA
April 1, 2023 - December 31, 2024
Sold Playable Ads at international game conferences, led client-facing sales presentations, scheduled and conducted calls with acquired leads converting them into long-term clients. Prospected and onboarded new clients for BoomBit's services including Playable Ads, UA, BI, Publishing, and Web3 Publishing. Built and maintained CRM systems for lead management and sales tracking, conducted cold outreach and email campaigns to generate business opportunities. Created standardized sales and legal procedures for scalable operations. Secured contracts with leading mobile gaming companies expanding client portfolio. Delivered multiple Playable Ads projects from concept to deployment using Three.js and TypeScript. Programmed core features such as UI, game physics, VFX, SFX, and gameplay mechanics. Wrote clean, modular code and contributed to technical improvements, mentored new team members, assisted in R&D efforts.
Game Developer at A2 Software
April 1, 2021 - January 1, 2023
Built and maintained gameplay mechanics, UI animations, and shop systems using Unity and C#. Contributed to PC games including Temperia: Souls of Majestic, Love Craft Tales, and Gatewalkers. Delivered clean, modular code across front-end and back-end game systems with UI components, VFX, SFX, QA, and testing.
Game Developer at A2 Softworks
April 1, 2021 - January 31, 2023
Built and maintained gameplay mechanics, UI animations, and shop systems using Unity and C#. Contributed to development of PC games including Temperia: Souls of Majestic, Lovecraft Tales, and Gatewalkers. Developed maintainable code across front-end and back-end game systems. Programmed UI components, settings menus, and animations using DOTween. Integrated VFX, SFX, and gameplay mechanics enhancing player experience. Implemented shop microtransactions and backend logic with PlayFab. Conducted QA testing and bug tracking during pre-release stages. Authored milestone documentation and technical progress reports for publishers.

Education

Bachelor of Engineering at Higher Banking School in Poznań
January 1, 2019 - December 31, 2024
Bachelor of Engineering in Computer Science with Programming Specialization at Higher Banking School in Poznań
January 1, 2019 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment