Available to hire
Hi, I’m Wiktor, a versatile Game Developer with a passion for creating engaging gameplay experiences. I specialize in Unity, C#, and Three.js, and have worked on a variety of projects ranging from PC and mobile games to esports titles. I love building gameplay systems, UI/UX features, animations, and monetization elements with clean and scalable code.
I’m also experienced in client-facing roles, including selling playable ads and onboarding clients for diverse game services. I enjoy collaborating with teams and mentoring new members while constantly exploring new technologies to push the boundaries in game development.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Polish
Fluent
Work Experience
Game Developer / Business Developer at BoomBit SA
April 1, 2023 - December 31, 2024Sold Playable Ads at international game conferences, led client-facing sales presentations, scheduled and conducted calls with acquired leads converting them into long-term clients. Prospected and onboarded new clients for BoomBit's services including Playable Ads, UA, BI, Publishing, and Web3 Publishing. Built and maintained CRM systems for lead management and sales tracking, conducted cold outreach and email campaigns to generate business opportunities. Created standardized sales and legal procedures for scalable operations. Secured contracts with leading mobile gaming companies expanding client portfolio. Delivered multiple Playable Ads projects from concept to deployment using Three.js and TypeScript. Programmed core features such as UI, game physics, VFX, SFX, and gameplay mechanics. Wrote clean, modular code and contributed to technical improvements, mentored new team members, assisted in R&D efforts.
Game Developer at A2 Softworks
April 1, 2021 - January 31, 2023Built and maintained gameplay mechanics, UI animations, and shop systems using Unity and C#. Contributed to development of PC games including Temperia: Souls of Majestic, Lovecraft Tales, and Gatewalkers. Developed maintainable code across front-end and back-end game systems. Programmed UI components, settings menus, and animations using DOTween. Integrated VFX, SFX, and gameplay mechanics enhancing player experience. Implemented shop microtransactions and backend logic with PlayFab. Conducted QA testing and bug tracking during pre-release stages. Authored milestone documentation and technical progress reports for publishers.
Education
Bachelor of Engineering at Higher Banking School in Poznań
January 1, 2019 - December 31, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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