Available to hire
I have professional experience working on TV shows, blockbuster movies as well as commercials and video games where I have been a part of helping to create hero assets for award winning shows and props for published games. Due to working in multiple industries I have the technical understanding and capabilities of both low and high poly modelling using PBR worksflows!
My specialism is in hard surface modelling (Maya) but with four years of professional experience that involves modelling, texturing and look development. Ive worked for vendors such as Disney, Netlfix, Apple TV and Sony.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Work Experience
Hardsurface modeller at Light VFX
August 14, 2023 - April 11, 2024At Light VFX my role was as a Hard surface modeller/texture artist working on a variety of episodic (Toxic Town) and advertising projects using Maya, Substance Painter and Houdini.
I worked multiple short term contracts at Light VFX and everytime I came back I had a new challenge that allowed me to learn and develop as an artist.
3D Artist at SSVFX
November 8, 2021 - August 8, 2025I worked as a freelance 3D artist at SSVFX for 2 years on the Emmy winning show Shogun and feature film Gran Turismo. Very early on in my time with SSVFX I was trusted with multiple large scale hero and environment assets and I was an integral part to the asset creations.
My duties at SSVFX consisted of receiving and following references and lidars accurately and to scale to create background/foreground assets that matched their live action counter parts as well as the time period of the shows; creating multiple hero assets that followed a standard VFX pipeline. I was a part of dailies as well as regularly communicating with the head of assets and FX team for asset development.
Junior 3D Artist at Double Eleven
February 8, 2021 - October 21, 2021At Double I worked on Rust Console Edition and Prison Architect 2. My team duties included communicating with other 3D & Concept Artists, Leads/Directors as well as coordinating with QA and publishing daily to analyse and quality check assets. On a technical side I was responsible for 3D modelling, texturing and making sure to integrate work within a professional pipeline (bug fixing when required) and meeting the quick but also demandingdeadlines of the games industry.
Education
Bsc First Class Honours in Computer Animation and Visual Effects at Leeds Beckett University
September 11, 2017 - May 22, 2020Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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