Hi, I'm Emil Dimitrov Sergiev. I have a long-standing passion for animation and visual effects, with experience spanning from working on major projects like 'American Tail II/Fievel Goes West' to leading art teams in Sofia. I love designing characters and bringing stories to life through animation across various platforms including film, television, and games. I've been fortunate to work with some incredible studios and companies internationally, and I'm always eager to collaborate on creative projects that challenge me to push the boundaries of digital art and storytelling. When I'm not animating, I enjoy freelancing on comic strips and character design.

Emil Dimitrov Sergiev

Hi, I'm Emil Dimitrov Sergiev. I have a long-standing passion for animation and visual effects, with experience spanning from working on major projects like 'American Tail II/Fievel Goes West' to leading art teams in Sofia. I love designing characters and bringing stories to life through animation across various platforms including film, television, and games. I've been fortunate to work with some incredible studios and companies internationally, and I'm always eager to collaborate on creative projects that challenge me to push the boundaries of digital art and storytelling. When I'm not animating, I enjoy freelancing on comic strips and character design.

Available to hire

Hi, I’m Emil Dimitrov Sergiev. I have a long-standing passion for animation and visual effects, with experience spanning from working on major projects like ‘American Tail II/Fievel Goes West’ to leading art teams in Sofia. I love designing characters and bringing stories to life through animation across various platforms including film, television, and games.

I’ve been fortunate to work with some incredible studios and companies internationally, and I’m always eager to collaborate on creative projects that challenge me to push the boundaries of digital art and storytelling. When I’m not animating, I enjoy freelancing on comic strips and character design.

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Language

English
Advanced
Bulgarian
Fluent

Work Experience

Art Team Lead at ANAKATECH Sofia
July 11, 2022 - June 16, 2024
Leading the art team, managing projects and contributing to animation and visual effects production.
3D Animator at UBISOFT Sofia
August 10, 2011 - June 30, 2022
Created 3D animations for various gaming projects using industry-standard software.
Visual Effects Supervisor at WORLDWIDE FX / NU BOYANA FILM PRODUCTION
July 5, 2005 - August 10, 2011
Supervised visual effects for American motion picture productions based in Sofia, Bulgaria.
CG Animator at JIM HENSON'S CREATURE SHOP
May 21, 2005 - July 25, 2005
Worked as CG Animator on 'Frances the Badger' TV series using Motion Capture and Key Frame animation in Maya 6.0.
Animation Team Leader at PINEWOOD FILM STUDIOS
September 1, 2003 - May 20, 2005
Led animation team on Gerry Anderson's 'New Captain Scarlett' CG series, handling character design, storyboards and animation.
Director at ELSTREE FILM STUDIOS
October 1, 2002 - August 31, 2003
Directed 52 episodes of 10-minute CG animated children's series 'Where is Boo?', nominated for BAFTA Best Pre-school Animated Series.
Director, Character Designer, Storyboard Artist at PINEWOOD FILM STUDIOS
February 1, 2002 - September 30, 2002
Worked on 26 episodes of 'Ladybugs5' CG animated series, including character design, storyboarding and direction. Also contributed concept art and 3D pre-visualisation for 'TombRaider II' feature film.
Freelance 3D Animator & Character Designer at SLAVE STUDIOS/PASSION PICTURES
January 1, 2000 - December 31, 2002
Produced 3D animation for 26 episodes of 'Sphericks', mascots for the 2002 FIFA World Cup. Handled character design and storyboards including work for Disney Channel. Nominated for PROMAX UK and New York TV Programming Awards.
Freelance 3D Animator & Character Designer at PEPPERS GHOST PRODUCTIONS LTD
January 1, 1999 - December 31, 2000
Designed characters, storyboards, and animated for pilot and 65-episode children’s series including 'Miffy & Friends' and 'Tiny Planets' for Sesame Workshop. 'Tiny Planets' was nominated for BAFTA Best Pre-school Animated Series.
Art Director at FILSOFT ENTERTAINMENT LTD
January 1, 1999 - December 31, 1999
Directed art for games including 'Karate 3D', '3D Cubes', and 'Redneck Feud'. Responsible for original character designs and animations.
Lead Artist at SYROX DEVELOPMENTS
January 1, 1998 - December 31, 1999
Lead artist for games including 'NetFighter' for PC and 'Asteroids' and 'X-Men' for Playstation.
Team Leader at SONY COMPUTER ENTERTAINMENT - EUROPE
January 1, 1996 - December 31, 1998
Led team to publish 'Rapid Racer' for Playstation, utilizing ALIAS/WAVEFRONT on Silicon Graphics hardware.
CGI Animator at SILICON DREAMS (A Division of US Gold)
January 1, 1994 - December 31, 1996
Worked on CGI animation projects such as 'Fever Pitch' and 'Atlanta Olympic Games' using SOFTIMAGE on Silicon Graphics Indigo systems. Designed characters using Photoshop and Fractal Painter.
Animator at PROBE ENTERTAINMENT (Acclaim)
January 1, 1992 - December 31, 1994
Animator for Sega and Nintendo, worked on titles such as 'Daffy Duck Goes To Hollywood' and 'PageMaster'. Created original character designs for Warner Bros and 20th Century Fox projects.
Assistant Animator to Animator at UNIVERSAL PICTURES/AMBLIMATION LTD
January 1, 1990 - December 31, 1992
Started as assistant animator and earned promotions to animator. Worked on two feature animation films: 'American Tail II/Fievel Goes West' and 'We're Back' for Steven Spielberg.
Senior Animator at CADANZANIMATION STUDIO - SOFIA
January 1, 1988 - December 31, 1990
Senior animator on shorts and commercials including 'Orville & Cuddles' for the BBC. Collaborated on Oscar-winning Bulgarian ethnic documentary 'The Mask' animating the titles.
Ink and Paint Department at S.A.F. ANIMATION STUDIO
January 1, 1986 - December 31, 1987
Worked in ink and paint department.
Art Team Lead at ANAKATECH Sofia
July 11, 2022 - June 14, 2024
Leading the art team focusing on 3D animation and visual effects creation.
3D Animator at UBISOFT Sofia
August 10, 2011 - June 30, 2022
Created 3D animations for video games, contributing to various projects within the company.
Visual Effects Supervisor at WORLDWIDE FX NU BOYANA FILM PRODUCTION
July 5, 2005 - August 10, 2011
Supervised visual effects for American motion picture projects based in Sofia, Bulgaria.
CG Animator at JIM HENSON'S CREATURE SHOP
May 21, 2005 - July 25, 2005
Worked on the children's CG series "Frances the Badger", using Maya 6.0 for motion capture and key frame animation.
Animation Team Leader at PINEWOOD FILM STUDIOS
September 1, 2003 - May 20, 2005
Led animation team on "New Captain Scarlett" CG series, designed a character, storyboards, and some animation. The series won BAFTA Best Animation category in 2004.
Director at ELSTREE FILM STUDIOS
October 1, 2002 - August 31, 2003
Directed 52 episodes of the CG animated children's series 'Where is Boo?', nominated for BAFTA in Best Pre-school Animated Series.
Direction, Character Design, and Storyboard Artist at PINEWOOD FILM STUDIOS
February 1, 2002 - September 30, 2002
Directed and developed character design and storyboards for 'Ladybugs5' CG animated series and worked on concept art and 3D pre-visualisation for 'TombRaider II' feature film.
Freelance 3D Animator & Character Designer at SLAVE STUDIOS/PASSION PICTURES
January 1, 2000 - December 31, 2002
Produced 3D animation for 'Sphericks' World Cup mascots, character design, storyboards, and direction for Disney Channel productions. Created 'Brush Head' character design nominated for several awards.
Freelance 3D Animator & Character Designer at PEPPERS GHOST PRODUCTIONS LTD
January 1, 1999 - December 31, 2000
Designed characters and created 3D animations for projects like 'Miffy & Friends' and 'Tiny Planets' children's series for Sesame Workshop, which was BAFTA nominated.
Art Director at FILSOFT ENTERTAINMENT LTD
January 1, 1999 - December 31, 1999
Directed art for PC games including 'Karate 3D', '3D Cubes', and 'Redneck Feud', responsible for original character designs and animations.
Lead Artist at SYROX DEVELOPMENTS
January 1, 1998 - December 31, 1999
Worked as lead artist on games including 'NetFighter' for PC and 'Asteroids', 'X-Men' for Playstation.
Team Leader at SONY COMPUTER ENTERTAINMENT - EUROPE
January 1, 1996 - December 31, 1998
Led team and published 'Rapid Racer' for Playstation using ALIAS/WAVEFRONT software on Silicon Graphics computers.
CGI Animator at SILICON DREAMS (A Division of US Gold)
January 1, 1994 - December 31, 1996
Created CGI animations on projects like 'Fever Pitch' and 'Atlanta Olympic Games' using SOFTIMAGE software, designed characters and digital artwork.
Animator at PROBE ENTERTAINMENT (A Division of Acclaim)
January 1, 1992 - December 31, 1994
Worked on computer and classic animation for Sega and Nintendo, created original character designs including for Daffy Duck games.
Senior Assistant Animator / Animator at UNIVERSAL PICTURES/AMBLIMATION LTD
January 1, 1990 - December 31, 1992
Progressed from assistant animator to animator on two feature animation films including 'American Tail II/Fievel Goes West' and 'We're Back' for Steven Spielberg.
Senior Animator at CADANZANIMATION STUDIO - SOFIA
January 1, 1988 - December 31, 1990
Worked on animated shorts and commercials including 'Orville & Cuddles' for the BBC and won an Oscar for a Bulgarian ethnic documentary co-production.
Ink and Paint Department at S.A.F. ANIMATION STUDIO
January 1, 1986 - December 31, 1987
Worked in the ink and paint department handling animation production tasks.
Art Team Lead at ANAKATECH Sofia
July 11, 2022 - June 3, 2024
Led the art team focusing on creating high-quality 3D animations and visual projects.
3D Animator at UBISOFT Sofia
August 10, 2011 - June 30, 2022
Created and developed 3D animations for gaming projects, enhancing visual storytelling and character performance.
Visual Effects Supervisor at WORLDWIDE FX NU BOYANA FILM PRODUCTION
July 5, 2005 - August 10, 2011
Supervised visual effects for American motion picture projects, ensuring quality and cohesion between animation and live footage.
CG Animator at JIM HENSON'S CREATURE SHOP
May 21, 2005 - July 25, 2005
Worked on 'Frances the Badger' CG TV series using Maya 6.0, combining motion capture and key frame animation techniques.
Animation Team Leader at PINEWOOD FILM STUDIOS
September 1, 2003 - May 20, 2005
Led animation team on Gerry Anderson's 'New Captain Scarlett' CG Series, including character design, storyboarding and animation for Brush Head, presented by Walt Disney Co and recognized by BAFTA and British Animation Awards.
Director at ELSTREE FILM STUDIOS
October 1, 2002 - August 31, 2003
Directed 52 episodes of the CG Animated Children's Series 'Where is Boo?', nominated for BAFTA's Best Pre-school Animated Series.
Director / Character Design / Storyboard Artist at PINEWOOD FILM STUDIOS
February 1, 2002 - September 30, 2002
Directed and designed characters for 'Ladybugs5' CG Animated Series and performed concept art and 3D pre-visualisation on 'Tomb Raider II' Feature Film.
Freelance 3D Animator & Character Designer at SLAVE STUDIOS/PASSION PICTURES
January 1, 2000 - December 31, 2002
Worked on 3D animation for FIFA World Cup mascots, character design and storyboards for Disney Channel projects, nominated for PROMAX UK 2002 and New York TV Festival awards.
Freelance 3D Animator & Character Designer at PEPPERS GHOST PRODUCTIONS LTD
January 1, 1999 - December 31, 2000
Designed characters and animated 3D children's series including 'Tiny Planets' for Sesame Workshop, nominated for BAFTA.
Art Director at FILSOFT ENTERTAINMENT LTD
January 1, 1999 - December 31, 1999
Art director and character designer for PC games including 'Karate 3D', '3D Cubes', and 'Redneck Feud'.
Lead Artist at SYROX DEVELOPMENTS
January 1, 1998 - December 31, 1999
Lead artist on PC and Playstation games including 'NetFighter', 'Asteroids', and 'X-Men'.
Team Leader at SONY COMPUTER ENTERTAINMENT - EUROPE
January 1, 1996 - December 31, 1998
Led the team developing 'Rapid Racer' for Playstation, using ALIAS/WAVEFRONT software on advanced Silicon Graphics computer systems.
CGI Animator at SILICON DREAMS - (A Division of US Gold)
January 1, 1994 - December 31, 1996
Worked on projects 'Fever Pitch' and 'Atlanta Olympic Games' using SOFTIMAGE software, character design using Photoshop and Fractal Painter for Macintosh.
Animator at PROBE ENTERTAINMENT - (A Division of Acclaim)
January 1, 1992 - December 31, 1994
Animator creating computer and classic animation for Sega and Nintendo games including 'Daffy Duck Goes To Hollywood' and 'PageMaster'; original character designs for Warner Bros and 20th Century Fox.
Assistant Animator / Senior Assistant Animator / Animator at UNIVERSAL PICTURES/AMBLIMATION LTD
January 1, 1990 - December 31, 1992
Worked on feature animation films such as 'American Tail II/Fievel Goes West' and 'We're Back' for Steven Spielberg.
Senior Animator at CADANZ ANIMATION STUDIO - SOFIA
January 1, 1988 - December 31, 1990
Senior animator for shorts and commercials including 'Orville & Cuddles' for the BBC. Co-produced 'The Mask', a Bulgarian ethnic documentary which won an Oscar, animating the titles.
Ink and Paint Department at S.A.F. ANIMATION STUDIO
January 1, 1986 - December 31, 1987
Worked in the Ink and Paint Department supporting animation productions.

Education

Degree at V.I.T.I.S. Animation/Drama College
January 1, 1987 - December 31, 1989
Degree in Animation at V.I.T.I.S. ANIMATION/DRAMA COLLEGE
January 1, 1987 - December 31, 1989
Degree in Animation at V.I.T.I.S. Animation/Drama College
January 1, 1987 - December 31, 1989

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other, Consumer Goods, Professional Services
    uniE621 My own original character designs
    Hello There! Those are examples of my own character designs. I enjoy creating characters and some of them have numerous awards. I have worked for companies such as Walt Disney, Warner Bros. DreamWorks etc.