Hi, I'm Ege Ahmed, a dedicated and passionate developer and designer based in Munich. I have experience working with Unity, Unreal Engine, and various design tools to create immersive digital experiences, particularly in virtual reality and augmented reality. I enjoy collaborating with teams and artists to bring interactive projects to life and constantly seek to learn and grow in the tech and creative industries. Throughout my internships and university projects, I've honed my skills in 3D modeling, game development, and coding with C# and C++. Whether it's designing virtual exhibition spaces or developing AR applications, I strive to blend technical expertise with creativity to deliver engaging user experiences.

Ege Ahmed

Hi, I'm Ege Ahmed, a dedicated and passionate developer and designer based in Munich. I have experience working with Unity, Unreal Engine, and various design tools to create immersive digital experiences, particularly in virtual reality and augmented reality. I enjoy collaborating with teams and artists to bring interactive projects to life and constantly seek to learn and grow in the tech and creative industries. Throughout my internships and university projects, I've honed my skills in 3D modeling, game development, and coding with C# and C++. Whether it's designing virtual exhibition spaces or developing AR applications, I strive to blend technical expertise with creativity to deliver engaging user experiences.

Available to hire

Hi, I’m Ege Ahmed, a dedicated and passionate developer and designer based in Munich. I have experience working with Unity, Unreal Engine, and various design tools to create immersive digital experiences, particularly in virtual reality and augmented reality. I enjoy collaborating with teams and artists to bring interactive projects to life and constantly seek to learn and grow in the tech and creative industries.

Throughout my internships and university projects, I’ve honed my skills in 3D modeling, game development, and coding with C# and C++. Whether it’s designing virtual exhibition spaces or developing AR applications, I strive to blend technical expertise with creativity to deliver engaging user experiences.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
German
Advanced
Turkish
Fluent

Work Experience

Internship at IPC Elektrik Elektronik Sanayi ve Ticaret Limited Şirketi
July 18, 2016 - September 9, 2016
During my internship at the R&D and Testing department, I tested and documented power electronic converter systems and rectifiers.
Developer (Social Gaming) at Technical University of Munich
April 15, 2021 - July 11, 2021
Worked in a team of four to create a mobile game with social features, finalized the game concept, developed gyroscope sensor-assisted movement and game loop, and tested and optimized multiplayer voice chat and Firebase server.
Developer (Interactive Visualization) at Technical University of Munich
April 15, 2021 - July 11, 2021
Created a virtual reality exhibition space for artist Katinka Schneweis. Cooperated with the artist on design, refined and textured models with Blender, and created the Mozilla Hubs Space using Spoke.
Student Intern at XR Hub Bavaria
November 15, 2022 - January 1, 2024
Worked in an office specialized in demonstrating VR experiences collaborating with artists and organizations. Refined and adjusted projects using Blender and Unity, exhibited virtual spaces, participated in workshops and events including motion capture and games festival jury, and contributed to Mixed Reality zones.
Unity Developer at Technical University of Munich
June 1, 2023 - March 1, 2024
Worked on TUM NEBorhoods project creating an interactive digital twin of Neuperlach using geological data; contributed to data pipeline, dataset creation, editing, calibrating, and virtual world production in Unity with real-scale objects.
Unity Developer at GOVAR GmbH
February 1, 2024 - February 9, 2025
Specialized in creating interactive AR experiences using Unity Engine and advanced hardware such as Meta Quest and Apple Vision Pro. Contributed to AR art installations, integrated motion capture for enhanced interactivity, participated as staff and developer in festivals and projects, and optimized AR app performance and user experience.

Education

Austrian Matura at Österreichsches Sankt Georgs-Kolleg
September 1, 2012 - June 1, 2017
Bachelor of Science at Technical University of Munich (Mechanical Engineering, unfinished)
October 10, 2017 - July 20, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate