Hi, I'm Tibi Hencz, a Senior Graphics Developer with over 15 years of experience in high-performance rendering, video encoding, and game development. I specialize in C++, C#, shader programming, and VR development, and have worked extensively with platforms including Metal, DirectX, OpenGL, and Vulkan. I love creating cutting-edge visual features and optimizing complex systems across macOS, Windows, and Linux. Throughout my career, I've had the pleasure of leading teams and mentoring junior developers while delivering innovative solutions in gaming, medical simulation, and mobile applications. I'm passionate about pushing technology to its limits and enjoy collaborating with teams to bring creative ideas to life.

Tibi Hencz

Hi, I'm Tibi Hencz, a Senior Graphics Developer with over 15 years of experience in high-performance rendering, video encoding, and game development. I specialize in C++, C#, shader programming, and VR development, and have worked extensively with platforms including Metal, DirectX, OpenGL, and Vulkan. I love creating cutting-edge visual features and optimizing complex systems across macOS, Windows, and Linux. Throughout my career, I've had the pleasure of leading teams and mentoring junior developers while delivering innovative solutions in gaming, medical simulation, and mobile applications. I'm passionate about pushing technology to its limits and enjoy collaborating with teams to bring creative ideas to life.

Available to hire

Hi, I’m Tibi Hencz, a Senior Graphics Developer with over 15 years of experience in high-performance rendering, video encoding, and game development. I specialize in C++, C#, shader programming, and VR development, and have worked extensively with platforms including Metal, DirectX, OpenGL, and Vulkan. I love creating cutting-edge visual features and optimizing complex systems across macOS, Windows, and Linux.

Throughout my career, I’ve had the pleasure of leading teams and mentoring junior developers while delivering innovative solutions in gaming, medical simulation, and mobile applications. I’m passionate about pushing technology to its limits and enjoy collaborating with teams to bring creative ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Video Encoding and Rendering Consultant for 3DGS Reconstruction (Contract) at Tyndall FX – Remote — Paris
August 1, 2024 - March 31, 2025
Developed solutions for video decoding, 3D rendering, and computer vision pipelines.
Video Encoding and Rendering Consultant for 3DGS Reconstruction at Tyndall FX
August 1, 2024 - March 31, 2025
Developed solutions for video decoding, 3D rendering, and computer vision pipelines.
Video Encoding and Rendering Consultant (Contract) at Spotworks LLC – Remote — NYC
July 1, 2023 - May 31, 2024
Converted existing OpenGL engine to Metal and optimized its performace. Improved video decoding/rendering in C++ reducing frame time by 70%.
Video Encoding and Rendering Consultant at Spotworks LLC
July 1, 2023 - May 31, 2024
Converted existing OpenGL engine to Metal and optimized its performance. Improved video decoding and rendering in C++ reducing frame time by 70%.
Senior Graphics Programmer at Osgenic – Helsinki
January 1, 2021 - April 30, 2023
Integrated surgical soft tissue simulation into Unreal Engine with C++ and GPU programming. Created a collision module for 1KHz haptic devices, reducing processing time. Built 10+ custom visual effects using HLSL and UE material editor.
Senior Graphics Programmer at Osgenic
January 1, 2021 - April 30, 2023
Integrated surgical soft tissue simulation into Unreal Engine with C++ and GPU programming. Created a collision module for 1KHz haptic devices, reducing processing time. Built over 10 custom visual effects using HLSL and Unreal Engine material editor.
Graphics Consultant (Contract) at Basemark – Helsinki
October 1, 2020 - January 31, 2021
Implemented Temporal Anti-Aliasing and compute shader vertex skinning in DX12/Vulkan. Developed ray tracing (DXR) reflections for upcoming releases.
Graphics Consultant at Basemark
October 1, 2020 - January 31, 2021
Implemented Temporal Anti-Aliasing and compute shader vertex skinning in DX12/Vulkan. Developed ray tracing reflections (DXR) for upcoming releases.
Graphics Consultant (Contract) at King – Stockholm
April 1, 2020 - October 31, 2020
Engineered high-performance Unity rendering pipeline for mobile/low-end devices. Enhanced rendering performance for Crash Bandicoot: On The Run! Mentored junior developer and created mobile-friendly visual effects.
Graphics Consultant at King
April 1, 2020 - October 31, 2020
Engineered high-performance Unity rendering pipeline for mobile and low-end devices. Enhanced rendering performance for "Crash Bandicoot: On The Run!". Mentored junior developers and created mobile-friendly visual effects.
Graphics Programmer at Glue – Helsinki
July 1, 2018 - March 31, 2020
Built H.264 encoder/decoder with NVENC/x264 across VR, iOS, Android. Created a VR whiteboard with TCP syncing and 3D drawing features. Invented VR handheld camera system; maintained CI/CD pipeline.
Graphics Programmer at Glue
July 1, 2018 - March 31, 2020
Built H.264 encoder/decoder with NVENC/x264 technologies across VR, iOS, and Android platforms. Created a VR whiteboard with TCP syncing and 3D drawing features. Invented a VR handheld camera system and maintained the CI/CD pipeline.
Graphics Programmer at Unity Technologies – Helsinki
March 1, 2014 - March 31, 2018
Diagnosed and fixed major crashing bug affecting Southeast Asia market. Developed recording tech across Android/iOS platforms (C, C++, Objective-C). Built facial detection and selfie filter integration with Unity.
Graphics Programmer at Unity Technologies
March 1, 2014 - March 31, 2018
Diagnosed and fixed major crashing bug impacting Southeast Asia market. Developed recording technologies across Android and iOS platforms using C, C++, and Objective-C. Built facial detection and selfie filter integration within Unity.
Lead Game Programmer at Glowforth – Tallinn
March 1, 2013 - March 31, 2014
Led development and release of Last Inua, rescuing a troubled project. Created puzzles, arcade mechanics, and optimized rendering for mobile.
Lead Game Programmer at Glowforth
March 1, 2013 - March 31, 2014
Led development and release of "Last Inua," rescuing a troubled project. Created puzzles and arcade mechanics while optimizing rendering for mobile platforms.
Freelance Game Programmer at Various Clients – Slovakia
November 1, 2010 - March 31, 2013
Worked on 7+ mobile games (Unity, C#). Managed Apple code signing and notarization.
Freelance Game Programmer at Various Clients
November 1, 2010 - March 31, 2013
Worked on over 7 mobile games using Unity and C#. Managed Apple code signing and notarization processes.

Education

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Qualifications

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Industry Experience

Gaming, Healthcare, Software & Internet, Media & Entertainment, Professional Services