Hi, I'm Daniel Jimenez, a passionate game developer from Bogota, Colombia. I specialize in designing and programming game mechanics using Unity and C#. Over the years, I've gained experience working remotely with teams and leading projects, and I enjoy collaborating closely with artists and designers to create engaging gaming experiences. I love learning new tools and technologies, like Photon for multiplayer systems, and sharing that knowledge with my team. When I’m not coding, I’m usually testing and optimizing gameplay to ensure smooth player experiences across a variety of devices.

Daniel Jimenez

Hi, I'm Daniel Jimenez, a passionate game developer from Bogota, Colombia. I specialize in designing and programming game mechanics using Unity and C#. Over the years, I've gained experience working remotely with teams and leading projects, and I enjoy collaborating closely with artists and designers to create engaging gaming experiences. I love learning new tools and technologies, like Photon for multiplayer systems, and sharing that knowledge with my team. When I’m not coding, I’m usually testing and optimizing gameplay to ensure smooth player experiences across a variety of devices.

Available to hire

Hi, I’m Daniel Jimenez, a passionate game developer from Bogota, Colombia. I specialize in designing and programming game mechanics using Unity and C#. Over the years, I’ve gained experience working remotely with teams and leading projects, and I enjoy collaborating closely with artists and designers to create engaging gaming experiences.

I love learning new tools and technologies, like Photon for multiplayer systems, and sharing that knowledge with my team. When I’m not coding, I’m usually testing and optimizing gameplay to ensure smooth player experiences across a variety of devices.

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Experience Level

Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Programmer at NemorisGames
September 1, 2021 - January 31, 2024
Designed and implemented game mechanics using Unity and C#. Learned and adopted new multiplayer communication tools such as Photon and developed a chat system. Motivated and trained team members by organizing workshops and sharing best practices. Collaborated closely with level designers and artists to integrate new tools and ensure harmonious game elements.
Game Developer at Student welfare, SENA
April 1, 2020 - October 31, 2020
Designed, developed, and published a complete video game using Unity, managing all stages from concept to release. Created narrative, levels, and gameplay mechanics. Programmed all game logic, character interactions, player controls, and game rules in C#. Designed and animated all graphic elements including characters, environments, and effects. Conducted extensive gameplay testing, bug fixing, and optimization for smooth performance across devices.
Lead Programmer at Research hotbed, SENA
September 1, 2019 - July 31, 2020
Led a team of 12 developers providing technical guidance, code review, and ensuring quality. Resolved complex technical issues to optimize game performance and stability. Collaborated with design, art, and QA departments to integrate game components effectively. Trained and mentored team members promoting continuous learning. Monitored and reported project progress, potential risks, and mitigation strategies to management.

Education

Technologist at SENA
January 1, 2019 - June 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Intermediate

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