Hi, I'm Charles Greenberg, a passionate audio director, composer, and sound designer specializing in creating immersive and dynamic music experiences for games. I love crafting unique soundtracks and sound effects that bring game worlds to life, combining both modern and retro aesthetics to fit various atmospheres. I'm experienced with industry tools like Wwise, Fmod, Ableton, and Logic, and comfortable working in collaborative environments using GitHub. I'm excited about the art of sound design, especially manipulating foley recordings and synthesizing sounds from scratch to develop unique audio palettes. Currently, I'm finishing my Bachelor of Music in Game and Interactive Media Scoring from Berklee College of Music, and I'm eager to contribute my skills and passion to innovative audio projects.

Charles Greenberg

Hi, I'm Charles Greenberg, a passionate audio director, composer, and sound designer specializing in creating immersive and dynamic music experiences for games. I love crafting unique soundtracks and sound effects that bring game worlds to life, combining both modern and retro aesthetics to fit various atmospheres. I'm experienced with industry tools like Wwise, Fmod, Ableton, and Logic, and comfortable working in collaborative environments using GitHub. I'm excited about the art of sound design, especially manipulating foley recordings and synthesizing sounds from scratch to develop unique audio palettes. Currently, I'm finishing my Bachelor of Music in Game and Interactive Media Scoring from Berklee College of Music, and I'm eager to contribute my skills and passion to innovative audio projects.

Available to hire

Hi, I’m Charles Greenberg, a passionate audio director, composer, and sound designer specializing in creating immersive and dynamic music experiences for games. I love crafting unique soundtracks and sound effects that bring game worlds to life, combining both modern and retro aesthetics to fit various atmospheres. I’m experienced with industry tools like Wwise, Fmod, Ableton, and Logic, and comfortable working in collaborative environments using GitHub.

I’m excited about the art of sound design, especially manipulating foley recordings and synthesizing sounds from scratch to develop unique audio palettes. Currently, I’m finishing my Bachelor of Music in Game and Interactive Media Scoring from Berklee College of Music, and I’m eager to contribute my skills and passion to innovative audio projects.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Audio Director, Composer, & Sound Designer at Mission Whailure - Remote
January 1, 2024 - Present
Developed the rhythm game’s dynamic, player-controlled music system within Wwise. Composed UI, level, and incidental music tracks considering technical and stylistic constraints. Created sound effects using sample libraries processed with synthesis and effects, synthesizing sounds from FM, Subtractive and Additive synthesis. Used plugins to shape the sonic signature of the game. Created documentation for music systems and delivered source files with appropriate naming conventions via GitHub.
Audio Director, Composer and Sound Designer at Shed Skin Bleed Ink - Remote
December 31, 2024 - July 8, 2025
Developed sound effects utilizing synthesizers and original sample recordings. Composed a unique horror OST aligned with the game's themes. Delivered source files and documentation of SFX synched to build footage. Applied genre conventions ensuring music and SFX met the game’s unique audio aesthetic. Utilized industry standard hardware, software, and field recordings to create distinct sound effects. Manipulated existing foley to create a computer hellscape atmosphere.

Education

Bachelor of Music at Berklee College Of Music
January 1, 2020 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet