I am a first-class Computer Science graduate with a passion for programming and game development, focused on optimisations and systems building. I’ve achieved almost perfect academic results and have contributed impactfully during my year-long placement at Baker Hughes, as well as earning awards from hackathon competitions. After completing a challenging dissertation on C++ optimisations for procedural terrain generation techniques and scalable AI ecosystems, I’m eager to continue learning and contribute to projects I admire.
I enjoy applying multi-threading and performance-enhancing techniques in game development, and I have solid experience working with Unreal Engine 5 and real client projects. I am friendly, approachable, and always excited to collaborate and grow in my field.
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