I'm RJ a multi media designer interested in character design and 3D design but I am always exploring and experimenting with new mediums. I have experience in art design for character, creatures, worlds and environments along with the illustration skills to support those ideas. I am also proficient in 3D modeling programs including Maya, Blender and Z brush. My experience with 3D production means often when I'm designing I'm doing it with possible merchandising opportunities in mind. I always think about how the design can be translated into toy or figure form through production techniques to get the best result.

RJ Cure

I'm RJ a multi media designer interested in character design and 3D design but I am always exploring and experimenting with new mediums. I have experience in art design for character, creatures, worlds and environments along with the illustration skills to support those ideas. I am also proficient in 3D modeling programs including Maya, Blender and Z brush. My experience with 3D production means often when I'm designing I'm doing it with possible merchandising opportunities in mind. I always think about how the design can be translated into toy or figure form through production techniques to get the best result.

Available to hire

I’m RJ a multi media designer interested in character design and 3D design but I am always exploring and experimenting with new mediums. I have experience in art design for character, creatures, worlds and environments along with the illustration skills to support those ideas. I am also proficient in 3D modeling programs including Maya, Blender and Z brush.

My experience with 3D production means often when I’m designing I’m doing it with possible merchandising opportunities in mind. I always think about how the design can be translated into toy or figure form through production techniques to get the best result.

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Language

English
Fluent

Work Experience

Graduate Technician at Massey University
February 1, 2024 - November 30, 2024
Maintained equipment and taught people how to operate it, advised students on projects, and taught software. Responsibilities included equipment maintenance, managing lab safety, software expertise and teaching, CAD (Fusion 360, Maya, Rhino, Grasshopper, Blender, Z brush), Adobe Illustrator and Photoshop, advising design projects, and excellent teamwork.
Crewmate at Interislander
November 1, 2022 - February 28, 2023
Full time role working on the Interislander ferries involving serving food and drink to customers, cleaning, maritime emergency training, fire safety certification, customer service, and first aid training.
Machine Operator at Oroqi
November 1, 2021 - August 31, 2022
Operated heavy machinery to cut decorative acoustic insulation material and performed office work, on site, and design tasks. Duties included machine operation and upkeep, manual labor, onsite and trade work, measuring site dimensions, designing machine files, office work, and logging company expenses.

Education

Bachelor of Design at Massey University
January 1, 2020 - December 31, 2024
NCEA Level 3 at Green Bay Highschool
January 1, 2019 - December 31, 2019

Qualifications

Maritime training - Emergency training
January 11, 2030 - July 5, 2025
Fire safety certification
January 11, 2030 - July 5, 2025
First aid training
January 11, 2030 - July 5, 2025

Industry Experience

Education, Manufacturing, Transportation & Logistics, Professional Services
    uniE621 Oasis: Gods Among us
    A story I developed with a partner, exploring an alien planet with seven races of people representing the seven chakras. I developed the story and world design. Including costume, creature design, alien design, ship design, environment design, world design, building design and character design. Along with creating a story and pacing it out into an episodic format. designer illustrator graphicdesigner photo logo
    uniE621 Smallies
    A toy project I worked on. It utilizes the same base with different features that can be toggled on and off. This allows clients to make their own bespoke figures that can be produced easily. photo illustrator designer
    uniE621 Helva
    Helva was a tv show pitch I made with a team based off Ann Mcaffery's book 'The Ship who Sang'. I was responsible for character design, prop design, 3D modeling, creature design and story development. illustrator designer
    uniE621 Cerberus
    A custom toy project creating a Cerberus sculpture with one of the heads chopped off. Designed and catered to the clients personal tastes. photo designer illustrator
    uniE621 Fairy Mischief
    Fairy Mischief was a pitch deck my team and I made for a children's animated tv show. I was responsible for character design, world design, environment design, house design, prop design. Along with doing the sketching and layout for the pitch bible. graphicdesigner illustrator designer
    uniE621 Pho-bears
    A toy design project I managed. The concept was to take common phobias and design a cute version of the fear to make teddy out of and then a horrifying one to make a plastic figure of and put inside the bear. Inside would also have plushie organs so the bear could be 'dissected' appealing to macabre audience we were appealing to. I did the character design, product design/production, market research and project management.