I am a 2D and 2DVFX Artist with one year of experience creating special effects for animated films and video games. I enjoy working as part of a team and communicating effectively with other members to produce polished and believable visual effects. I have a strong grasp of animation principles and have developed skills in both frame-by-frame and digital animation techniques. In addition to my artistic skills, I have experience with programming and technical aspects of game development, which helps me bridge the gap between artists and programmers. I am proficient in implementing assets and creating particle systems in Unity, allowing me to contribute to various stages of the animation and game production pipeline. My interest and passion lies within developing games in both its art and writing. I specialise in 2D art, 2D VFX, and writing. As I grow as an artist, I hope to broaden my horizons so I can pursue a career as a technical artist and GUI asset designer for games.

Emily Hardy

I am a 2D and 2DVFX Artist with one year of experience creating special effects for animated films and video games. I enjoy working as part of a team and communicating effectively with other members to produce polished and believable visual effects. I have a strong grasp of animation principles and have developed skills in both frame-by-frame and digital animation techniques. In addition to my artistic skills, I have experience with programming and technical aspects of game development, which helps me bridge the gap between artists and programmers. I am proficient in implementing assets and creating particle systems in Unity, allowing me to contribute to various stages of the animation and game production pipeline. My interest and passion lies within developing games in both its art and writing. I specialise in 2D art, 2D VFX, and writing. As I grow as an artist, I hope to broaden my horizons so I can pursue a career as a technical artist and GUI asset designer for games.

Available to hire

I am a 2D and 2DVFX Artist with one year of experience creating special effects for animated films and video games. I enjoy working as part of a team and communicating effectively with other members to produce polished and believable visual effects. I have a strong grasp of animation principles and have developed skills in both frame-by-frame and digital animation techniques.

In addition to my artistic skills, I have experience with programming and technical aspects of game development, which helps me bridge the gap between artists and programmers. I am proficient in implementing assets and creating particle systems in Unity, allowing me to contribute to various stages of the animation and game production pipeline.

My interest and passion lies within developing games in both its art and writing. I specialise in 2D art, 2D VFX, and writing. As I grow as an artist, I hope to broaden my horizons so I can pursue a career as a technical artist and GUI asset designer for games.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Character Artist at Board and Sorcery
November 11, 2024 - December 7, 2024
Contract Work
2D VFX and Animator at Thunderstorm
September 30, 2024 - July 12, 2025
Responsible for client communication and producing believable 2D visual effects including rain, lightning, and fire using Toon Boom Harmony animation software.
2D VFX, Clean-up Animator and Colouring at Good Chef, Bad Chef (Animated Short Film)
November 30, 2024 - July 12, 2025
Worked as a team member in the animation production pipeline, communicating with the production manager and collaborating with others to maintain the project style. Developed a detailed understanding of the animation and VFX pipeline using Toon Boom Harmony and Clip Studio Ex.
Lead 2D Artist, 2D VFX and Animator at A Slime’s (Not So) Peaceful Life (Indie Game Project)
November 30, 2024 - July 12, 2025
Led the 2D art and visual effects team, participated in the game development production pipeline, communicated with the production manager, implemented assets into Unity, created particle systems and shaders using Unity Shader Graph, and animated in Clip Studio Ex.

Education

Bachelor of Games & Interactivity/Animation at Swinburne University
March 2, 2020 - November 4, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet