Hi, I'm Henry Lai, a passionate game developer with experience in programming, QA testing, and 3D asset creation. Over the years, I've worked on multiple game projects, honing my skills in Unity and Unreal Engine, as well as learning 3D modeling and texturing with Blender. I enjoy tackling challenges in game design and development, and I'm always eager to learn new techniques to improve my craft. I have a strong background in QA testing with Sony Interactive Entertainment Europe, where I worked on various PlayStation titles. Outside of work, I love creating games from scratch, designing characters, and experimenting with new tools to enhance game experiences. I'm approachable and work well both independently and within teams, making me a flexible and reliable contributor to any project.

Henry Lai

Hi, I'm Henry Lai, a passionate game developer with experience in programming, QA testing, and 3D asset creation. Over the years, I've worked on multiple game projects, honing my skills in Unity and Unreal Engine, as well as learning 3D modeling and texturing with Blender. I enjoy tackling challenges in game design and development, and I'm always eager to learn new techniques to improve my craft. I have a strong background in QA testing with Sony Interactive Entertainment Europe, where I worked on various PlayStation titles. Outside of work, I love creating games from scratch, designing characters, and experimenting with new tools to enhance game experiences. I'm approachable and work well both independently and within teams, making me a flexible and reliable contributor to any project.

Available to hire

Hi, I’m Henry Lai, a passionate game developer with experience in programming, QA testing, and 3D asset creation. Over the years, I’ve worked on multiple game projects, honing my skills in Unity and Unreal Engine, as well as learning 3D modeling and texturing with Blender. I enjoy tackling challenges in game design and development, and I’m always eager to learn new techniques to improve my craft.

I have a strong background in QA testing with Sony Interactive Entertainment Europe, where I worked on various PlayStation titles. Outside of work, I love creating games from scratch, designing characters, and experimenting with new tools to enhance game experiences. I’m approachable and work well both independently and within teams, making me a flexible and reliable contributor to any project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Chinese
Advanced
Japanese
Intermediate

Work Experience

SWQA Tester at Sony Interactive Entertainment Europe
January 1, 2020 - March 31, 2020
Responsible for ensuring games ran correctly on PS4, meeting TRC specifications and ensuring any game specific hardware performed as expected.
WWS QA Functional Tester at Yoh Solutions, on behalf of Sony Playstation, Liverpool
January 1, 2020 - December 31, 2021
Multiplayer focused testing within a team of 12+ people for Destruction Allstars on PS5, ensuring high quality gameplay and balance. Conducted single-player focused testing for Sackboy: A Big Adventure, content progression and level knowledge. Tested procedural and level generation for Returnal. Focused testing on combat, weapons, and AI for Horizon Forbidden West as part of a 6-person team.

Education

BSc at University of Abertay, Dundee, Scotland
January 1, 2012 - December 31, 2016
Highers at Lenzie Academy, Glasgow, Scotland
January 1, 2006 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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