- Artworker
Artem Pastukhov
- Almaty, Kazakhstan
- 1 project
I'm a 2D artist with over five years of experience in the field. I started freelancing by creating casual graphics for mobile games as a Junior 2D artist and eventually moved on to full-time roles in AAA projects.
About
I’m a 2D artist with over five years of experience in the field. I started freelancing by creating casual graphics for mobile games as a Junior 2D artist and eventually moved on to full-time roles in AAA projects. Over the past year, I transitioned from a beginner Middle 2D artist to a confident Middle+/Senior 2D artist. I specialize in Adobe Photoshop, After Effects, and Illustrator, creating simple 2D animations and vector graphics.
At the beginning of 2023, I began actively exploring and integrating AI networks like Stable Diffusion and Midjourney into my workflow, which has been an exciting addition to my creative process.
- Joined July 2025
Languages
- RussianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Projects · 1
Work experience· 12 roles
Worked at AAA game development studio Cyber Temple focusing on the strategy genre. Responsibilities included concept development of environmental elements, architecture, props, mechanisms, weapons, and characters, as well as creating illustrations for the website, play tests, and art books.
Leading graphics creation for several game projects in various styles. Tasks included creating the visual style of games, texturing 3D models, managing the art department including resource distribution and team task management, interacting with developers and game designers, participating in the creation of GDD documentation, and mentoring within the art team.
Created graphics for multiple game projects in various styles. Responsibilities involved developing the visual style of the games, texturing 3D models, managing the art department and distributing resources and tasks among team members, interacting with developers and game designers, participating in the creation of Game Design Document (GDD) documentation, and mentoring the art team.
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