Available to hire
I am an innovative and solution-focused Unity & XR Developer with extensive experience in crafting immersive VR, AR, and stereo display applications. I specialize in using Unity C# to build educational and entertainment software, working closely with cross-functional teams to solve complex problems and deliver engaging user experiences.
I have taken pride in acting as a solo developer on multiple projects, ensuring meticulous attention to detail and project vision. Passionate about XR technologies, I enjoy overcoming technical challenges and collaborating on projects that blend education, science, and cutting-edge XR solutions.
Skills
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Experience Level
Language
Hungarian
Fluent
English
Advanced
Work Experience
Unity Developer at Leopoly, Budapest Hungary
September 1, 2024 - June 5, 2024Working as the sole Unity developer on the Moculus project collaborating with biologist researchers at Femtonics, a company specializing in cutting-edge neuroscience technology. Moculus combines virtual reality with high-resolution imaging, enabling immersive experiments in head-fixed mice to study brain functions during natural behavior. My role focuses on developing 3D interactive environments that enhance the realism and precision of these behavioral experiments, contributing to advanced subcellular imaging.
Software Developer at Femtonics, Budapest Hungary
September 1, 2018 - September 1, 2024Spearheaded multiple Unity C# projects targeting VR headsets, AR, and various stereo display platforms like zSpace, Leia, and Onsor, with a primary focus on educational applications. Overcame intricate technical hurdles inherent in VR and AR technologies to ensure seamless project execution and optimal user experience. Collaborated closely with designers and project owners to address design inquiries and implement solutions enhancing project functionality and aesthetics. Developed shaders and created basic UI graphics using tools such as Figma and Photoshop. Notable projects included educational platforms, VR recreations of historical sites, accident prevention training, and MR applications for medical devices.
Unity Developer at Nemesys Games, Budapest Hungary
September 1, 2015 - November 30, 2017Crafted interactive video game experiences for PC platforms using Unity and C#. Specialized in gameplay and user interface programming, contributing to design discussions. Assisted in VR application development for HTC Vive and Oculus Rift, expanding versatility in XR technologies. Enhanced team productivity by supporting Unreal Engine 4 through Blueprint scripting. Developed and released a game for PC and XBOX One. Played pivotal roles in gameplay programming and UI design to ensure engaging user experiences.
Education
Bachelor of Science at Eötvös Loránd University
January 1, 2015 - December 31, 2018Qualifications
Industry Experience
Education, Healthcare, Life Sciences, Gaming, Software & Internet
Skills
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Experience Level
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