Available to hire
Hi, I’m Karan Prasad, a Gameplay Engineer with hands-on experience delivering core FPS gameplay features, multiplayer systems, and robust toolchains in Unreal Engine. I thrive in collaborative, cross-disciplinary teams and enjoy translating creative ideas into polished, player-centered experiences.
My background spans AAA-like engine workflows to indie prototypes, including optimizing blueprints, refactoring legacy code, and building modular gameplay systems. I’m passionate about scalable architecture, AI behavior trees, and crafting engaging player movement with responsive traversal and combat.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Gameplay Programmer at Needlepoint Productions
November 1, 2024 - February 1, 2025Implemented core FPS gameplay abilities (Sprint, Slide, Jump, Vault, Reload, Fire) using Unreal Engine GAS; extended modular gameplay features and feel; built traversal and combat systems; created AI behavior trees; refactored legacy code to improve runtime stability by 25%.
Student Gameplay Programmer at EA Tiburon
January 1, 2024 - April 1, 2024Hands-on experience with Frostbite engine; implemented essential engine concepts like animation programming, UI, AI, behavior trees, and machine learning.
Gameplay Programmer at Zonout Studios
September 1, 2023 - December 1, 2023Extended Unreal Engine GAS to build a system to provide characters with gameplay abilities like sprint, roll, melee; constructed modular AI behavior trees; optimized asset delivery through tooling.
Gameplay Programmer at Dark Ride VR (FIEA Game Lab)
January 1, 2024 - April 1, 2024Implemented a conversational AI MetaHuman in Unreal Engine using NVIDIA ConvAI, enabling real-time player interactions within a horror VR simulation. Programmed movement for ride traversal, ensuring smooth traversal and path control; debugged legacy code and optimized blueprints.
Data Driven Game Engineer at SpunkyPoint (UCF FIEA)
January 1, 2024 - April 1, 2024Created a JSON-driven game engine in C++ using dynamic, recursive, hierarchical data structures for runtime polymorphism; implemented concepts and an event system; wrote unit tests to validate APIs.
Programmer at Game in Assembly and C (UCF FIEA)
September 1, 2023 - December 1, 2023Implemented primary mechanics and controls for a Windows 98 Balloon Shooter game in assembly; developed collision detection, input handling, and basic AI; ported design concepts to modern environments for QA.
Education
Masters in Interactive Entertainment at University of Central Florida
January 11, 2030 - January 25, 2026Diploma in Computer Graphics at FX School
January 11, 2030 - January 25, 2026Bachelor of Computer Science at University of Mumbai
January 11, 2030 - January 25, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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