Karan Prasad
Hi, I'm Karan Prasad, a Gameplay Engineer with hands-on experience delivering core FPS gameplay features, multiplayer systems, and robust toolchains in Unreal Engine.
About
Hi, I’m Karan Prasad, a Gameplay Engineer with hands-on experience delivering core FPS gameplay features, multiplayer systems, and robust toolchains in Unreal Engine. I thrive in collaborative, cross-disciplinary teams and enjoy translating creative ideas into polished, player-centered experiences.
My background spans AAA-like engine workflows to indie prototypes, including optimizing blueprints, refactoring legacy code, and building modular gameplay systems. I’m passionate about scalable architecture, AI behavior trees, and crafting engaging player movement with responsive traversal and combat.
- Joined July 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 6 roles
Implemented core FPS gameplay abilities (Sprint, Slide, Jump, Vault, Reload, Fire) using Unreal Engine GAS; extended modular gameplay features and feel; built traversal and combat systems; created AI behavior trees; refactored legacy code to improve runtime stability by 25%.
Created a JSON-driven game engine in C++ using dynamic, recursive, hierarchical data structures for runtime polymorphism; implemented concepts and an event system; wrote unit tests to validate APIs.
Implemented a conversational AI MetaHuman in Unreal Engine using NVIDIA ConvAI, enabling real-time player interactions within a horror VR simulation. Programmed movement for ride traversal, ensuring smooth traversal and path control; debugged legacy code and optimized blueprints.
Education
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