Hi, I’m Ali Alaskry, a Senior Unity Game Developer with 5+ years of experience building mobile, multiplayer, WebGL, PC, and XR games using Unity and C#. I lead production and technical workflows for Unity projects, balancing hands-on development with mentorship, sprint planning, stakeholder reporting, and cross-discipline collaboration. I’ve shipped online card, Ludo, board-style, bidding, 2D, educational, and historical mobile games using Photon, PlayFab, Firebase, Socket.IO, REST APIs, and UnityWebRequest, and I currently oversee a 10-person team and steer production from concept to ship.
I focus on modular architecture, performance optimization, debugging, and production documentation, with a track record of improving frame rates, reducing load times, and delivering quality player experiences. I’m comfortable with XR (AR/VR), mobile optimization, and collaborating with designers and engineers to translate ideas into robust, maintainable systems.
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