I am an experienced Unity Game Developer with a strong background in crafting polished 2D and 3D single-player and multiplayer games across platforms such as Android, iOS, and WebGL. I specialize in Photon networking, modular architecture, and scalable gameplay systems, always prioritizing clean, efficient, and extensible codebases. My skills span integrating various SDKs and plugins with a focus on performance and memory optimization.
I am passionate about learning continuously, taking ownership of my projects, and collaborating effectively within a team to deliver production-ready features on time. With experience working remotely and in cross-functional teams, I am eager to keep leveling up my development skills and contribute meaningfully to game development projects.
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