Hi, I’m Ali Alaskry, a Senior Unity Game Developer with 5+ years of experience building mobile, multiplayer, WebGL, PC, and XR games using Unity and C#. I lead production and technical workflows for Unity projects, balancing hands-on development with mentorship, sprint planning, stakeholder reporting, and cross-discipline collaboration. I’ve shipped online card, Ludo, board-style, bidding, 2D, educational, and historical mobile games using Photon, PlayFab, Firebase, Socket.IO, REST APIs, and UnityWebRequest, and I currently oversee a 10-person team and steer production from concept to ship. I focus on modular architecture, performance optimization, debugging, and production documentation, with a track record of improving frame rates, reducing load times, and delivering quality player experiences. I’m comfortable with XR (AR/VR), mobile optimization, and collaborating with designers and engineers to translate ideas into robust, maintainable systems.

Ali Alaskry

Hi, I’m Ali Alaskry, a Senior Unity Game Developer with 5+ years of experience building mobile, multiplayer, WebGL, PC, and XR games using Unity and C#. I lead production and technical workflows for Unity projects, balancing hands-on development with mentorship, sprint planning, stakeholder reporting, and cross-discipline collaboration. I’ve shipped online card, Ludo, board-style, bidding, 2D, educational, and historical mobile games using Photon, PlayFab, Firebase, Socket.IO, REST APIs, and UnityWebRequest, and I currently oversee a 10-person team and steer production from concept to ship. I focus on modular architecture, performance optimization, debugging, and production documentation, with a track record of improving frame rates, reducing load times, and delivering quality player experiences. I’m comfortable with XR (AR/VR), mobile optimization, and collaborating with designers and engineers to translate ideas into robust, maintainable systems.

Available to hire

Hi, I’m Ali Alaskry, a Senior Unity Game Developer with 5+ years of experience building mobile, multiplayer, WebGL, PC, and XR games using Unity and C#. I lead production and technical workflows for Unity projects, balancing hands-on development with mentorship, sprint planning, stakeholder reporting, and cross-discipline collaboration. I’ve shipped online card, Ludo, board-style, bidding, 2D, educational, and historical mobile games using Photon, PlayFab, Firebase, Socket.IO, REST APIs, and UnityWebRequest, and I currently oversee a 10-person team and steer production from concept to ship.

I focus on modular architecture, performance optimization, debugging, and production documentation, with a track record of improving frame rates, reducing load times, and delivering quality player experiences. I’m comfortable with XR (AR/VR), mobile optimization, and collaborating with designers and engineers to translate ideas into robust, maintainable systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Advanced

Work Experience

Lead Unity Developer / Technical Lead at RAR IT
December 1, 2025 - Present
Lead Unity production for a historical mobile game, expanding the team from 5 to 10 members, designing a full two-week sprint workflow, and delivering a large city level with 50+ 3D models. Rebuilt UI/UX across 15+ screens, refactored legacy systems into modular Unity architectures, enhanced narrative and game design delivery, and improved FPS and startup/load performance.
Unity XR Developer at Arabtesting Company
October 1, 2025 - November 1, 2025
Developed and optimized Unity VR experiences for Meta Quest, focusing on therapeutic, educational, and behavioral-improvement goals; implemented modular project structure, debugging workflows, and performance tuning with XR Interaction Toolkit, Addressables, Photon Networking, and Plastic SCM.
Freelance Unity Game Developer at Self-employed
April 1, 2025 - August 1, 2025
Delivered Unity game projects and feature updates for freelance clients, including online multiplayer card games; built an online card game using Photon for real-time networking and PlayFab as backend, including UX/UI, gameplay core, and client delivery in ~3 months.
Unity Game Developer – Co-founder at Lessonera Company
April 30, 2024 - July 24, 2025
Co-developed an educational battle royale multiplayer game targeting students. Designed scalable modular architecture using reusable assemblies and clean patterns. Achieved major performance improvements: 60% faster load times and 20% smaller builds. Built AI systems (NavMesh) and anti-cheat logic for secure competitive gameplay. Connected external platforms (Vlaby labs) via WebView and integrated AWS backend APIs. Delivered cross-platform production builds with responsive UI and localization support. Led debugging and optimization using Unity Profiler and custom QA tools.
Unity Game Developer – Freelance at Remote
June 30, 2023 - July 24, 2025
Delivered multiple commercial multiplayer games (board, card, bidding) across Android, iOS, and WebGL. Built real-time gameplay systems using Photon, Socket.IO, and Firebase. Integrated third-party SDKs (Facebook, Google, Apple) for login, IAP, and ads. Developed screen-adaptive UI systems and localized games in Arabic and English. Implemented offline support using AI bots and data fallback mechanisms. Managed game logic, networking, and backend connectivity using PlayFab and UnityWebRequest. Balanced gameplay mechanics and monetization features (VIP, promo codes, daily events). Maintained code quality through modular design, and reusable systems. Collaborated with designers, artists, and backend teams to align game features with user experience goals. Created in-editor debug tools and custom test interfaces to speed up QA validation.
Co-founder / Unity Game Developer at Lessonera Company
June 1, 2022 - April 1, 2025
Co-developed an educational multiplayer battle royale game; designed scalable modular architecture, improved load times, built NavMesh AI, and connected external educational platforms via WebView and AWS backend APIs for production features.
Freelance Unity Game Developer at Self-employed
January 1, 2022 - June 1, 2022
Contract-based freelance Unity development for multiplayer card/board-style games; delivered core gameplay, networking, localization, and debugging across Android, iOS, WebGL, and PC.
Freelance Unity Game Developer at Self-employed
July 1, 2020 - January 1, 2022
Delivered multiplayer card games, Ludo, and board-style games; used Photon and backend integrations; implemented gameplay core and client delivery.
Unity Game Developer – Freelance at Remote
July 1, 2020 - June 30, 2023
Delivered multiple commercial multiplayer games (board, card, bidding) across Android, iOS, and WebGL. Built real-time gameplay systems using Photon, Socket.IO, and Firebase. Integrated third-party SDKs (Facebook, Google, Apple) for login, IAP, and ads. Developed screen-adaptive UI systems and localized games in Arabic and English. Implemented offline support using AI bots and data fallback mechanisms. Managed game logic, networking, and backend connectivity using PlayFab and UnityWebRequest. Balanced gameplay mechanics and monetization features (VIP, promo codes, daily events). Maintained code quality through modular design, and reusable systems. Collaborated with designers, artists, and backend teams to align game features with user experience goals. Created in-editor debug tools and custom test interfaces to speed up QA validation.

Education

Bachelor's Degree at Science College | Computer Science – Al-Azhar University, Nasr City
October 1, 2020 - August 31, 2025
Bachelor's Degree in Computer Science at Al-Azhar University, Faculty of Science, Nasr City
January 1, 2020 - January 1, 2025

Qualifications

Self-directed learning via Unity Documentation, CS50, and YouTube projects
January 1, 2017 - July 1, 2020

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment