Hi, I'm Joseph Ramirez, a versatile Art Manager with over a decade of experience in the gaming industry. I specialize in leading creative teams and managing projects that blend artistic vision with technical execution. I thrive on identifying individual strengths, fostering collaboration, and delivering high-quality visual content that captivates audiences. My experience spans managing cross-functional teams across multiple time zones, working hands-on with art direction, design, animation, and asset development. I enjoy traveling to connect with remote teams and ensuring projects are delivered seamlessly and on schedule. Let's create something exceptional together!

Joseph Ramirez

Hi, I'm Joseph Ramirez, a versatile Art Manager with over a decade of experience in the gaming industry. I specialize in leading creative teams and managing projects that blend artistic vision with technical execution. I thrive on identifying individual strengths, fostering collaboration, and delivering high-quality visual content that captivates audiences. My experience spans managing cross-functional teams across multiple time zones, working hands-on with art direction, design, animation, and asset development. I enjoy traveling to connect with remote teams and ensuring projects are delivered seamlessly and on schedule. Let's create something exceptional together!

Available to hire

Hi, I’m Joseph Ramirez, a versatile Art Manager with over a decade of experience in the gaming industry. I specialize in leading creative teams and managing projects that blend artistic vision with technical execution. I thrive on identifying individual strengths, fostering collaboration, and delivering high-quality visual content that captivates audiences.

My experience spans managing cross-functional teams across multiple time zones, working hands-on with art direction, design, animation, and asset development. I enjoy traveling to connect with remote teams and ensuring projects are delivered seamlessly and on schedule. Let’s create something exceptional together!

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Language

English
Fluent

Work Experience

Art Manager at Ainsworth Game Technology
August 1, 2022 - February 28, 2025
Served as Interim Studio Manager for a multidisciplinary team of 10, including Art, Tech Art, Engineering, Design, and Math, ensuring smooth collaboration and project execution. Led the visual direction, project scheduling, recruitment, and asset development for the studio, ensuring alignment with company goals and industry standards. Consistently delivered high-quality illustrations and animations for six land-based casino games, maintaining a strong focus on creativity and technical excellence. Collaborated directly with the Chief Technology Officer, providing regular updates and insights on studio progress and project milestones. Routinely traveled to oversee remote teams, conducting on-site check-ins and ensuring alignment with project timelines and quality expectations. Managed relationships with third-party vendors, ensuring smooth integration of external assets and services into the studio's workflow.
Art Director at Junto Creations LLC
January 1, 2020 - July 31, 2022
Played a key role in the studio’s acquisition by Ainsworth Gaming Technology in 2022, contributing to the successful transition and integration of team members. Led the visual direction, scheduling, and asset development for the team, guiding creative vision and ensuring timely delivery of high-quality assets. Standardized the studio’s pipeline, optimizing workflow efficiency and improving collaboration across departments. Designed 2D art, created animations, and painted 3D model textures, delivering visually-striking visuals that captivate and engage players. Consulted for SpinX Games Limited, a Hong Kong-based mobile slot studio, providing professional guidance on localization for western markets.
Art Lead II at Everi Holdings Inc.
March 1, 2014 - January 31, 2020
Curated and managed multiple remote and in-house artist teams for over 4 years, ensuring alignment with project goals and timelines. Produced high-quality art for numerous game titles, elevating the company's visual standards and setting new benchmarks for quality and consistency. Served as the go-to expert for in-house particle systems, contributing specialized knowledge to enhance the visual experience. Established a standardized naming convention guide, streamlining asset management and improving collaboration across four studios.
Lead Concept Artist at Marquee Productions Inc.
March 1, 2012 - July 31, 2013
Created high-quality 2D and 3D concept art for a range of assets, including environments, characters, vehicles, and maps, ensuring visual consistency and alignment with project objectives. Developed detailed illustrations for game pitches, point-of-interest breakouts, and key visual moments, effectively communicating core concepts to stakeholders and enhancing the narrative experience. Collaborated closely with the Art Director to define, refine, and execute the game's visual style, establishing a cohesive look and feel that enhanced the overall gameplay and user experience.
Lead Concept Artist at Trilogy Studios Inc.
March 1, 2011 - March 1, 2012
Established the visual style for all studio games and projects, ensuring a unified aesthetic across all titles. Developed concept art, mock-ups, and in-game assets for pitches and prototypes, effectively translating ideas into visual representations that supported project goals and vision. Designed dynamic 2D flash animations and created modular vector illustrations, contributing to flexible, scalable assets that enhanced gameplay elements and visual appeal.

Education

BA at California State University Northridge
January 1, 2008 - December 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet