Hi, I'm Jean Lorenz Alarcon, a passionate software developer with a focus on game development. I enjoy learning new technologies and expanding my skills, especially by creating engaging and innovative gameplay systems. Over the years, I've worked on various projects ranging from mobile games to PC and console titles, learning a lot along the way. I love collaborating with designers and other developers to bring ideas to life through clean, efficient code and helpful tooling. When I'm not working on professional projects, I like to spend time on monthly learning projects or developing my own independent game engine to deepen my understanding of game development systems.

Jean Lorenz Alarcon

Hi, I'm Jean Lorenz Alarcon, a passionate software developer with a focus on game development. I enjoy learning new technologies and expanding my skills, especially by creating engaging and innovative gameplay systems. Over the years, I've worked on various projects ranging from mobile games to PC and console titles, learning a lot along the way. I love collaborating with designers and other developers to bring ideas to life through clean, efficient code and helpful tooling. When I'm not working on professional projects, I like to spend time on monthly learning projects or developing my own independent game engine to deepen my understanding of game development systems.

Available to hire

Hi, I’m Jean Lorenz Alarcon, a passionate software developer with a focus on game development. I enjoy learning new technologies and expanding my skills, especially by creating engaging and innovative gameplay systems. Over the years, I’ve worked on various projects ranging from mobile games to PC and console titles, learning a lot along the way.

I love collaborating with designers and other developers to bring ideas to life through clean, efficient code and helpful tooling. When I’m not working on professional projects, I like to spend time on monthly learning projects or developing my own independent game engine to deepen my understanding of game development systems.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

English
Fluent

Work Experience

Contract Gameplay Developer at Honour Bound Game Studios
July 1, 2024 - August 31, 2024
Developed a gene system that allows creatures to mutate over generations, changing their appearance. Created custom tooling for the gene system to allow designers to specify gene effects on appearance and easily test them. Worked on an unannounced creature simulator using Unity for PC.
Gameplay Programmer at Star Fort Games
December 1, 2020 - January 31, 2024
Implemented procedural generation algorithms for playfield design in a 4x turn-based strategy game using Unity and C#. Developed an action bar for player turn actions display. Collaborated closely with designers on WordMeetsTee, a golf-themed word-based board game, creating custom 2D grid editors and accurate raycasting systems. Networked gameplay using Photon Unity Networking, synchronized timers, and added turn replays. Developed dungeon generation algorithms and inventory systems in Unreal Engine 5 with networking synchronization for an unannounced RPG title.
Code Architect at Algonquin College Simulation Lab
January 1, 2019 - December 31, 2020
Designed various systems and APIs with diagrams and documentation for clear team understanding. Implemented real-time 6 player PvP using Photon, allowing both player and AI opponents in one lobby. Designed and implemented an ability system composed of effects that designers can use to describe abilities. Worked on Mechroneer, a Unity MOBA game for PC and mobile.

Education

Advanced Diploma at Algonquin College
September 1, 2017 - April 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner

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