Emiliano Giugliano

Available to hire

Language

Italian
Fluent
English
Fluent
Spanish; Castilian
Fluent
French
Fluent

Work Experience

Splash Team Leader and Character Designer at Cyberarts Studios, remote
November 30, 2023 - August 13, 2025
Led the splash team and designed characters for the game 'Cyball.' Responsible for team management, direction, ideation, and creation of splash pieces, 2D characters, and UI asset assistance.
Splash Team Leader and Character Designer at Cyberarts Studios
November 1, 2023 - September 16, 2025
Led Splash Team, ideation and realization of splash pieces; designed 2D characters and assisted in UI asset production.
Splash Team Leader and Character Designer at Cyberarts Studios
November 1, 2023 - September 16, 2025
Splash Team management and direction; ideation and realization of splash pieces; 2D character ideation and realization; assistance in UI assets.
Splash Team Leader and Character Designer at Cyberarts Studios
November 1, 2023 - September 16, 2025
Splash team management; 2D character ideation/realization; UI asset assistance; February 2022 – November 2023.
Splash Team Leader and Character Designer at Cyberarts Studios
November 1, 2023 - September 16, 2025
Led the Splash Team; ideation and realization of splash pieces, 2D character design, and UI asset support for Cyball.
Concept Artist at Gameplay Galaxy, remote
May 31, 2023 - August 13, 2025
Produced concept art covering characters, outfits, accessories, vehicles, environments, and environmental props as part of the creative team.
Concept Artist at Gameplay Galaxy
May 1, 2023 - September 16, 2025
Provided concept art of characters, outfits, accessories, vehicles, environments and environmental props.
Concept Artist at Gameplay Galaxy
May 1, 2023 - September 16, 2025
Provided concept art of characters, outfits, accessories, vehicles, environments and various environmental props.
Concept Artist at Gameplay Galaxy
May 1, 2023 - September 16, 2025
Provided concept art for characters, outfits, accessories, vehicles, environments, and environmental props; February 2023 – May 2023.
Concept Artist at Gameplay Galaxy
May 1, 2023 - September 16, 2025
Provided concept art for characters, outfits, vehicles, environments and various environmental props.
Concept Artist at Gameplay Galaxy, remote
February 1, 2023 - May 31, 2023
Provided concept art of characters, outfits, accessories, vehicles, some environments, and various environmental props.
Concept Artist, Illustrator, Graphic Designer at Innerverse Games, remote
February 28, 2022 - August 13, 2025
Contributed to the game 'Pirates of Gravitae' with multiple design tasks including UI design, character and portrait creation, props and icons design, company logo creation, as well as cover and in-game illustrations.
Concept Artist / Illustrator / Graphic Designer at Innerverse Games
February 1, 2022 - September 16, 2025
Performed UI design, character design, portrait painting, props and icon design, logos, and in-game/cover illustrations; contributed to Pirates of Gravitae.
Concept Artist, Illustrator, Graphic Designer at Innerverse Games
February 1, 2022 - September 16, 2025
Performed a wide variety of tasks on the game Pirates of Gravitae including UI design, character design and realization, portrait painting, props design and realization, icons design and realization, company logos, cover and in-game illustrations.
Concept Artist, Illustrator, Graphic Designer at Innerverse Games
February 1, 2022 - September 16, 2025
Texturing of 3D assets; UI design; character, portrait, prop, icon, logo design; cover and in-game illustrations; June 2021 – February 2022.
Concept Artist, Illustrator, Graphic Designer at Innerverse Games
February 1, 2022 - September 16, 2025
Texturing and illustration work for Pirates of Gravitae; UI design, character design and realization, portrait painting, props design and realization, icons, company logo, cover and in-game illustrations.
Splash Team Leader and Character Designer at Cyberarts studios, remote
February 1, 2022 - November 30, 2023
Performed a wide variety of tasks on the game “Cyball” including splash team management and direction, ideation and realization of splash pieces, 2D characters ideation and realization, and assistance in realizing UI assets.
Illustrator at Bonelli & Eagle Pictures / Dampyr
January 1, 2022 - September 16, 2025
Illustrated assets for Dampyr project (2022); contributed character designs and concept art.
Concept Artist, Illustrator, Graphic designer at Innerverse Games, remote
June 1, 2021 - February 28, 2022
Performed a wide variety of tasks on the game “Pirates of Gravitae” including UI design, character design and realization, portrait painting, props design and realization, icons design and realization, company logo design and realization, and cover and in game illustrations.
Concept Artist at Rezzonator Productions
December 31, 2019 - September 16, 2025
Conception and illustration for video games; remote work in 2019.
Illustrator at Fable Labs (Bonelli & Eagle Pictures)
December 31, 2019 - September 16, 2025
Illustrator for Dampyr (2022) project; remote work in 2019.
Concept Artist at Rezzonator Productions, remote
December 31, 2019 - August 13, 2025
Created concepts and 3D visualizations for a video game project, developing ideas for characters and environments.
Illustrator at Fable Labs, remote
December 31, 2019 - August 13, 2025
Responsible for conception and illustration for a videogame project during 2019, creating visual assets to support game development.
Concept Artist at Alps VFX
October 1, 2019 - September 16, 2025
Concept artist contributing to visual development for film/game projects; created early-character and environment concepts, explored color scripts, and collaborated with art directors to translate briefs into visual assets.
Concept Artist at Alps VFX
October 1, 2019 - September 16, 2025
Concept Artist responsible for developing visual concepts and art direction for projects.
Concept Artist at Alps VFX
October 1, 2019 - September 16, 2025
Concept Artist for projects at Alps VFX; location Turin. June 2019 - October 2019. Responsibilities included concept art and visual development.
Concept Artist at Alps VFX
October 1, 2019 - September 16, 2025
Created concept art for multiple projects; collaborated with production teams to develop visuals.
Concept Artist at Alps VFX, Turin
October 1, 2019 - August 13, 2025
Contributed as a Concept Artist to the film Dampyr (2022) collaborating with Bonelli & Eagle Pictures. Worked on conceptual visuals and design assets during the tenure.
Concept Artist at Alps VFX, Turin
June 1, 2019 - October 31, 2019
Worked on Dampyr (2022) - Bonelli & Eagle Pictures.
Concept Artist at Rezzonator Productions
January 1, 2019 - September 16, 2025
Conception and illustration of videogame assets.
Illustrator at Fable Labs
January 1, 2019 - September 16, 2025
Conception and illustration of videogame assets.
Concept Artist at Rezzonator productions
January 1, 2019 - Present
Conception and illustration of videogame.
Illustrator at Fable Labs
January 1, 2019 - Present
Illustrator producing concept art and character sketches for remote projects in 2019.
Concept Artist at Rezzonator Productions
January 1, 2019 - September 16, 2025
Conceived and illustrated concepts for videogames, including character concepts and world design.
Illustrator at Bonelli & Eagle Pictures Fable Labs
January 1, 2019 - September 16, 2025
Illustrated artwork for Dampyr (2022) project; contributed concept and final illustrations for game and media assets.
Concept Artist at Rezzonator productions, remote
January 1, 2019 - December 31, 2019
Conception and 3D visualization of video game.
Illustrator at Fable Labs, remote
January 1, 2019 - December 31, 2019
Conception and illustration of videogame.
Texture Artist at Nebula Studios
December 31, 2018 - September 16, 2025
3D texture work and visualization for video game project; based in Lisbon; 2018.
Texture Artist at Nebula Studios, Lisbon
December 31, 2018 - August 13, 2025
Performed texturing of 3D assets used in aired commercials, enhancing visual realism and appeal.
Texture Artist at Nebula Studios
January 1, 2018 - September 16, 2025
Conception and 3D texturing of video game assets.
Texture Artist at Nebula Studios
January 1, 2018 - Present
Conception and 3D visualization of video game.
Texture Artist at Nebula Studios
January 1, 2018 - September 16, 2025
Textured 3D assets for video game projects; contributed to material setup and texture workflows.
Texture Artist at Nebula Studios, Lisbon
January 1, 2018 - December 31, 2018
Texturing of 3D assets for aired commercials.

Education

Diplôme de dessinateur Praticien at Ecole Emile Cohl, Lyon
September 1, 2014 - July 31, 2017
Bachelor at Università la Sapienza, Roma
September 1, 2009 - March 31, 2012
Diplôme de dessinateur Praticien at Ecole Emile Cohl, Lyon
September 1, 2014 - July 1, 2017
Bachelor at Università la Sapienza, Roma
September 1, 2009 - March 1, 2012
Art Studies at Emile Cohl School, Lyon
January 11, 2030 - September 16, 2025
Art Studies at Émile Cohl School
January 11, 2030 - September 16, 2025
Art Studies at Émile Cohl School, Lyon
January 11, 2030 - September 16, 2025
Diplôme de dessinateur Praticien at Ecole Emile Cohl, Lyon
September 1, 2014 - July 1, 2017
Bachelor at Università la Sapienza, Roma
September 1, 2009 - March 1, 2012
Diplôme de dessinateur Praticien at Ecole Emile Cohl, Lyon
September 1, 2014 - July 1, 2017
Bachelor at Università la Sapienza, Roma
September 1, 2009 - March 1, 2012
Diplôme de dessinateur Praticien at Ecole Emile Cohl, Lyon
September 1, 2014 - July 1, 2017
Bachelor at Università la Sapienza, Roma
September 1, 2009 - March 1, 2012
Diplôme de dessinateur Praticien at Ecole Emile Cohl, Lyon
September 1, 2014 - July 1, 2017
Bachelor at Università la Sapienza, Roma
September 1, 2009 - March 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services