I led the technical side of rigging and animation for multiple small-team games, building pipelines, custom rigs and animations, and motion capture workflows. I created and maintained rigging and animation pipelines for a small-team platformer, developing custom humanoid and creature rigs and animations, collaborating across teams to ensure optimization and smooth implementation on schedule.

Tamara Rajić

I led the technical side of rigging and animation for multiple small-team games, building pipelines, custom rigs and animations, and motion capture workflows. I created and maintained rigging and animation pipelines for a small-team platformer, developing custom humanoid and creature rigs and animations, collaborating across teams to ensure optimization and smooth implementation on schedule.

Available to hire

I led the technical side of rigging and animation for multiple small-team games, building pipelines, custom rigs and animations, and motion capture workflows.

I created and maintained rigging and animation pipelines for a small-team platformer, developing custom humanoid and creature rigs and animations, collaborating across teams to ensure optimization and smooth implementation on schedule.

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Language

English
Advanced
Serbian
Fluent

Work Experience

3D Rigger, Technical Animator, 3D Animator at Marble IT
January 1, 2024 - Present
Worked as 3D Rigger, Technical Animator and 3D Animator creating character rigs and animations to support game development and production pipelines.
3D Rigger, Technical Animator, 3D Animator at Place of Departure
January 1, 2024 - Present
Designed modular rigs for customizable characters, implemented motion capture cleanup and facial animations, and collaborated with programmers to integrate animation systems into game tools.
3D Animator, Motion Designer, Technical Artist at Playstudios Europe
January 1, 2024 - July 10, 2025
Created animations and motion design assets for games, contributed as a technical artist to optimize assets and animation systems.
3D Rigger, 3D Animator, 3D Generalist at Digitalkraft
January 1, 2022 - July 10, 2025
Developed character rigs and 3D animations, managed various generalist 3D tasks in multiple projects including rigging, animation, and environment asset assembly.
3D Animator Internship at Crater Studio
December 31, 2018 - July 10, 2025
Created animation projects designed as learning materials for interns, providing experience in animation principles and workflows
3D Generalist Internship at Digitalkraft
December 31, 2016 - July 10, 2025
Supported 3D generalist tasks including modeling, rigging, and animation during internship.
3D Rigger, 3D Animator, Technical Animator at Puzzles
February 7, 2021 - Present
Freelance CG artist on movies, commercials, joyrides, and games for various clients; developed pipelines, custom rigs and animations, including work with Metahumans and motion capture

Education

Add your educational history here.

Qualifications

Cambridge English B2 First (FCE)
January 11, 2030 - July 10, 2025
Animation in Engineering
January 11, 2030 - October 14, 2025
Animation in Engineering
January 11, 2030 - October 14, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet