Available to hire
I led the technical side of rigging and animation for multiple small-team games, building pipelines, custom rigs and animations, and motion capture workflows.
I created and maintained rigging and animation pipelines for a small-team platformer, developing custom humanoid and creature rigs and animations, collaborating across teams to ensure optimization and smooth implementation on schedule.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Serbian
Fluent
Work Experience
3D Rigger, Technical Animator, 3D Animator at Marble IT
January 1, 2024 - PresentWorked as 3D Rigger, Technical Animator and 3D Animator creating character rigs and animations to support game development and production pipelines.
3D Rigger, Technical Animator, 3D Animator at Place of Departure
January 1, 2024 - PresentDesigned modular rigs for customizable characters, implemented motion capture cleanup and facial animations, and collaborated with programmers to integrate animation systems into game tools.
3D Animator, Motion Designer, Technical Artist at Playstudios Europe
January 1, 2024 - July 10, 2025Created animations and motion design assets for games, contributed as a technical artist to optimize assets and animation systems.
3D Rigger, 3D Animator, 3D Generalist at Digitalkraft
January 1, 2022 - July 10, 2025Developed character rigs and 3D animations, managed various generalist 3D tasks in multiple projects including rigging, animation, and environment asset assembly.
3D Animator Internship at Crater Studio
December 31, 2018 - July 10, 2025Created animation projects designed as learning materials for interns, providing experience in animation principles and workflows
3D Generalist Internship at Digitalkraft
December 31, 2016 - July 10, 2025Supported 3D generalist tasks including modeling, rigging, and animation during internship.
3D Rigger, 3D Animator, Technical Animator at Puzzles
February 7, 2021 - PresentFreelance CG artist on movies, commercials, joyrides, and games for various clients; developed pipelines, custom rigs and animations, including work with Metahumans and motion capture
Education
Qualifications
Cambridge English B2 First (FCE)
January 11, 2030 - July 10, 2025Animation in Engineering
January 11, 2030 - October 14, 2025Animation in Engineering
January 11, 2030 - October 14, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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