Hi, I'm Galen Molk, a collaborative engineer with a strong passion for building robust and accessible games and tools. I've had the pleasure of working with incredible teams, where I've focused on improving code quality, optimizing performance, and mentoring teammates to foster a collaborative culture. My experience spans from maintaining large-scale Unity projects to pioneering web-based game editors and rapid prototyping with cross-disciplinary teams. I love diving into game mechanics and UI iterations, and I enjoy using data insights to guide design and product strategy. Outside of coding, I have a background in theatre arts, which adds a creative edge to my technical work. I'm always excited to tackle new challenges and contribute to innovative projects in gaming and interactive media.

Galen Molk

Hi, I'm Galen Molk, a collaborative engineer with a strong passion for building robust and accessible games and tools. I've had the pleasure of working with incredible teams, where I've focused on improving code quality, optimizing performance, and mentoring teammates to foster a collaborative culture. My experience spans from maintaining large-scale Unity projects to pioneering web-based game editors and rapid prototyping with cross-disciplinary teams. I love diving into game mechanics and UI iterations, and I enjoy using data insights to guide design and product strategy. Outside of coding, I have a background in theatre arts, which adds a creative edge to my technical work. I'm always excited to tackle new challenges and contribute to innovative projects in gaming and interactive media.

Available to hire

Hi, I’m Galen Molk, a collaborative engineer with a strong passion for building robust and accessible games and tools. I’ve had the pleasure of working with incredible teams, where I’ve focused on improving code quality, optimizing performance, and mentoring teammates to foster a collaborative culture. My experience spans from maintaining large-scale Unity projects to pioneering web-based game editors and rapid prototyping with cross-disciplinary teams.

I love diving into game mechanics and UI iterations, and I enjoy using data insights to guide design and product strategy. Outside of coding, I have a background in theatre arts, which adds a creative edge to my technical work. I’m always excited to tackle new challenges and contribute to innovative projects in gaming and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Intermediate
English
Fluent

Work Experience

Unity Engineer at Peloton Interactive
July 31, 2025 - July 8, 2025
Maintained and refactored a large-scale Unity codebase housing 2 games, enforcing rigorous testing protocols, long-term code quality and system reliability amid shifting project priorities. Served as the sole worldbuilding pod engineer, advocating for, refining and implementing a suite of road authoring utilities in Unity that increased our level design team's velocity by 10x. Directed performance optimization investigations by aggregating and analyzing extensive client profiling data, delivering insights that boosted live game stability and frame rates. Led rapid game prototyping initiatives by collaborating with product, design, and art teams to iterate on mechanics and UI, uncovering insights that informed both product and game design strategy. Commanded on-call incident response efforts as the designated incident lead, coordinating multidisciplinary teams to diagnose and resolve critical production issues, including framerate degradations and loss of service. Mentored new team memb
Unity Engineer at Hellosaurus
October 31, 2022 - July 8, 2025
Co-architected and built the Creator Studio, a web-based game editor that unlocked interactive content creation and contributed to company acquisition. Pioneered a modular UI system by leveraging ScriptableObjects to establish a flexible context menu foundation for Creator Studio games. Optimized performance by reducing build sizes by 33.5%, implementing a custom Addressable Assets loading system, and engineering automated processes that cut iOS builds steps by 62%. Enhanced integration by developing multi-language plug-ins (JS, Kotlin, Swift, C) for Unity-native interoperability. Configured Segment’s .NET Analytics, capturing 200K daily events and informing company growth.
Unity Engineering Intern at Hellosaurus
September 30, 2021 - July 8, 2025
Delivered reliable releases by supporting on-time launches of the live Hellosaurus app, serving over 23,000 families. Drove game development by collaborating with product stakeholders to drive a new game initiative with strong design and technical stability. Upgraded visual and functional quality of games by integrating the Cloudinary .NET SDK for dynamic media uploads and authoring custom shaders in HLSL/ShaderLab for compelling visuals.

Education

Bachelor of Fine Arts at Southern Oregon University
January 1, 2013 - December 31, 2017
Associate of Arts at Linn-Benton Community College
January 1, 2011 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment