Hi, I'm Ifeoluwa Atiba, a passionate game developer and animator with hands-on experience in creating engaging gameplay mechanics and cinematic animations. I enjoy bringing characters and game worlds to life using tools like Unreal Engine 5 and Autodesk Maya, focusing on immersive user experience and polished visuals. I'm enthusiastic about collaborating with creative teams to craft interactive and visually stunning projects. With practical experience in gameplay programming, UI design, level editing, and animation, I strive to blend technical skills with artistic storytelling to deliver compelling games and trailers. My background includes character rigging, lighting design, and refining animation sequences, which helps me contribute effectively from concept to final production.

IFEOLUWAATIBA

Hi, I'm Ifeoluwa Atiba, a passionate game developer and animator with hands-on experience in creating engaging gameplay mechanics and cinematic animations. I enjoy bringing characters and game worlds to life using tools like Unreal Engine 5 and Autodesk Maya, focusing on immersive user experience and polished visuals. I'm enthusiastic about collaborating with creative teams to craft interactive and visually stunning projects. With practical experience in gameplay programming, UI design, level editing, and animation, I strive to blend technical skills with artistic storytelling to deliver compelling games and trailers. My background includes character rigging, lighting design, and refining animation sequences, which helps me contribute effectively from concept to final production.

Available to hire

Hi, I’m Ifeoluwa Atiba, a passionate game developer and animator with hands-on experience in creating engaging gameplay mechanics and cinematic animations. I enjoy bringing characters and game worlds to life using tools like Unreal Engine 5 and Autodesk Maya, focusing on immersive user experience and polished visuals. I’m enthusiastic about collaborating with creative teams to craft interactive and visually stunning projects.

With practical experience in gameplay programming, UI design, level editing, and animation, I strive to blend technical skills with artistic storytelling to deliver compelling games and trailers. My background includes character rigging, lighting design, and refining animation sequences, which helps me contribute effectively from concept to final production.

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Language

English
Advanced

Work Experience

Animator & Game Developer at Cactus Studio
October 1, 2024 - Present
Edited and produced high-quality video trailers to promote projects. Developed character mechanics in Unreal Engine 5 for responsive gameplay. Designed user interface (UI) widgets for immersive user interaction. Created and optimized level layouts with engaging gameplay flow. Managed lighting and ambiance to enhance the game world. Animated gameplay sequences and cutscenes with cinematic polish.
Gameplay Programmer / Technical Designer at Retromind Interactive
August 31, 2024 - July 8, 2025
Built core gameplay systems including character controls and combat mechanics. Designed AI behavior trees and state machines for enemy/NPC logic. Conducted playtesting and debugging to ensure a smooth player experience. Refined codebase and polished mechanics based on feedback.
Assistant Animator to Director
June 30, 2023 - July 8, 2025
Specialized in 3D animation using Autodesk Maya. Built and refined character rigs with clean deformations and controls. Contributed to texturing and lighting setups for visual storytelling. Collaborated on team animation projects for cohesive final scenes.
Bakery Team Member at Sweet Mart Bakery
July 31, 2023 - July 8, 2025
Contributed creative ideas for new baked goods. Learned team coordination and fast-paced production applicable to team-based pipelines.
Animator & Game Developer at Cactus Studio
October 1, 2024 - Present
Edited and produced high-quality video trailers to promote projects. Developed character mechanics in Unreal Engine 5 for responsive gameplay. Designed user interface (UI) widgets for immersive user interaction. Created and optimized level layouts with engaging gameplay flow. Managed lighting and ambiance to enhance the game world. Animated gameplay sequences and cutscenes with cinematic polish.
Gameplay Programmer / Technical Designer at Retromind Interactive
August 31, 2024 - July 8, 2025
Built core gameplay systems including character controls and combat mechanics. Designed AI behavior trees and state machines for enemy/NPC logic. Conducted playtesting and debugging to ensure a smooth player experience. Refined codebase and polished mechanics based on feedback.
Assistant Animator to Director at Retromind Interactive
August 31, 2024 - July 8, 2025
Specialized in 3D animation using Autodesk Maya. Built and refined character rigs with clean deformations and controls. Contributed to texturing and lighting setups for visual storytelling. Collaborated on team animation projects for cohesive final scenes.

Education

Certificate at AI Multimedia Academy, Lagos, Nigeria
April 1, 2022 - November 30, 2022
Certificate at MISAM Secondary School, Lagos, Nigeria
September 1, 2018 - August 31, 2022
Certificate at MISAM Secondary School
September 1, 2018 - August 31, 2022

Qualifications

Certificate in 3D CG Animation
April 1, 2022 - November 30, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods