Hi, I'm Aladdin Qasim, a passionate 3D character artist based in Amman, Jordan. Since 2020, I've been honing my skills transitioning from 3D visualization and graphic design to creating detailed and realistic characters for VFX and AAA games. I love pushing creative boundaries to craft immersive character designs that bring stories and games to life. With expertise in industry-standard tools like ZBrush, Maya, and Unreal Engine 5, I specialize in sculpting, modeling, and texturing characters optimized for both real-time engines and cinematic quality. Collaborating closely with clients to achieve their vision is something I truly enjoy, and I'm always eager to learn and grow in this fast-evolving industry.…

ALADDIN QASIM

Hi, I'm Aladdin Qasim, a passionate 3D character artist based in Amman, Jordan. Since 2020, I've been honing my skills transitioning from 3D visualization and graphic design to creating detailed and realistic characters for VFX and AAA games. I love pushing creative boundaries to craft immersive character designs that bring stories and games to life. With expertise in industry-standard tools like ZBrush, Maya, and Unreal Engine 5, I specialize in sculpting, modeling, and texturing characters optimized for both real-time engines and cinematic quality. Collaborating closely with clients to achieve their vision is something I truly enjoy, and I'm always eager to learn and grow in this fast-evolving industry.…

Available to hire

Hi, I’m Aladdin Qasim, a passionate 3D character artist based in Amman, Jordan. Since 2020, I’ve been honing my skills transitioning from 3D visualization and graphic design to creating detailed and realistic characters for VFX and AAA games. I love pushing creative boundaries to craft immersive character designs that bring stories and games to life.

With expertise in industry-standard tools like ZBrush, Maya, and Unreal Engine 5, I specialize in sculpting, modeling, and texturing characters optimized for both real-time engines and cinematic quality. Collaborating closely with clients to achieve their vision is something I truly enjoy, and I’m always eager to learn and grow in this fast-evolving industry.

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Work Experience

3d character artist at Freelancer
July 1, 2020 - Present
Specialized in creating high-quality characters for AAA games and VFX productions. Demonstrated expertise in 3D sculpting, modeling, texturing, and topology optimization. Developed highly accurate 3D likenesses of real-life individuals including actors and celebrities, focusing on capturing facial features and subtle details for realism. Translated 2D character and creature concepts into detailed 3D assets. Produced high-poly sculpts with attention to facial features, muscle anatomy, and fabric elements using ZBrush, Maya, and Marvelous Designer. Created textures using Substance Painter and Mari, following PBR workflows to optimize assets for Unreal Engine. Delivered clean, efficient topology suitable for rendering in real-time and cinematic pipelines. Worked with clients to integrate feedback, ensuring assets met creative and technical requirements.

Education

Bachelor's degree at Yarmouk University
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet