Hi, I’m Paul Abodunde, a creative and detail-oriented 3D Modelling Artist with over 5 years of experience working with industry-standard tools like Blender, ZBrush, and Maya. I specialize in creating both stylized and realistic character models, environment assets, and game-ready models. I enjoy collaborating with game developers, animators, and VFX teams to bring visual stories to life through high-quality and optimized 3D assets.
I am passionate about storytelling through visual form and constantly seek to improve my skills in 3D design and digital sculpting. When I’m not freelancing or working on game projects, I love exploring cultural themes through my African Folklore Bust series and stylized character packs.
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