Hi, I'm Paras, a creative and detail-oriented 3D Artist with expertise in modeling, texturing, and rendering for games and animations. I have a passion for bringing digital worlds to life and enjoy working on both hard-surface and organic modeling projects. I aspire to work in a dynamic production house where I can leverage my creativity, technical skills, and industry experience to create high-quality assets. I'm always eager to tackle new challenges, improve my craft, and contribute to the artistic vision and success of the team.

Paras

Hi, I'm Paras, a creative and detail-oriented 3D Artist with expertise in modeling, texturing, and rendering for games and animations. I have a passion for bringing digital worlds to life and enjoy working on both hard-surface and organic modeling projects. I aspire to work in a dynamic production house where I can leverage my creativity, technical skills, and industry experience to create high-quality assets. I'm always eager to tackle new challenges, improve my craft, and contribute to the artistic vision and success of the team.

Available to hire

Hi, I’m Paras, a creative and detail-oriented 3D Artist with expertise in modeling, texturing, and rendering for games and animations. I have a passion for bringing digital worlds to life and enjoy working on both hard-surface and organic modeling projects.

I aspire to work in a dynamic production house where I can leverage my creativity, technical skills, and industry experience to create high-quality assets. I’m always eager to tackle new challenges, improve my craft, and contribute to the artistic vision and success of the team.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

3D Modeling and Texturing Artist at Ananta Games, Rohini, India
February 28, 2021 - July 10, 2025
Created high-quality 3D models including game props, weapons, alien designs, vehicles, and environment assets ensuring realism and optimization. Designed and implemented realistic cloth simulations for character outfits and animations to enhance visual appeal. Applied advanced texturing techniques using Substance Painter and Photoshop with precise UV unwrapping and baking to produce optimized game-ready assets.

Education

Master's at University of Huddersfield, UK
January 1, 2025 - December 31, 2025
Bachelor of Arts at Himalayan Garhwal University, India
January 1, 2021 - December 31, 2021

Qualifications

Diploma in 3D Animation & VFX
January 1, 0001 - January 1, 0003

Industry Experience

Gaming, Media & Entertainment, Software & Internet