I'm passionate about 3D production and new technologies. My skills are built around modeling, texturing, animation, shading, rendering, compositing, and real-time applications. I'm creative, methodical, and curious, with the ability to adapt to production deadlines within technical environments. With experience spanning from video production to Unreal Engine management, I've enjoyed working on diverse projects like VR asset workflows, photogrammetry optimization, and cinematic renderings. I look forward to continuing to craft impressive visual experiences using cutting-edge tools and workflows.

Romain Dross

I'm passionate about 3D production and new technologies. My skills are built around modeling, texturing, animation, shading, rendering, compositing, and real-time applications. I'm creative, methodical, and curious, with the ability to adapt to production deadlines within technical environments. With experience spanning from video production to Unreal Engine management, I've enjoyed working on diverse projects like VR asset workflows, photogrammetry optimization, and cinematic renderings. I look forward to continuing to craft impressive visual experiences using cutting-edge tools and workflows.

Available to hire

I’m passionate about 3D production and new technologies. My skills are built around modeling, texturing, animation, shading, rendering, compositing, and real-time applications. I’m creative, methodical, and curious, with the ability to adapt to production deadlines within technical environments.

With experience spanning from video production to Unreal Engine management, I’ve enjoyed working on diverse projects like VR asset workflows, photogrammetry optimization, and cinematic renderings. I look forward to continuing to craft impressive visual experiences using cutting-edge tools and workflows.

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Language

French
Fluent
English
Advanced

Work Experience

3D Artist / VFX Cinematic at Motivo Group (Montréal)
April 30, 2025 - July 10, 2025
Designed and managed 3D assets for integration into Unreal Engine and Blender. Created, managed, and optimized 3D Blender scenes for production. Made animations and cinematic renderings using UE5 and Blender Cycles. Produced and optimized 3D meshes, materials, and textures. Performed color grading and compositing using DaVinci Resolve.
3D Artist / VFX Cinematic at Motivo Group (Montréal)
April 30, 2025 - July 10, 2025
Design and manage 3D assets for integration into Unreal Engine and Blender. Create, manage, and optimize 3D Blender scenes for production. Produce animations and cinematic renderings using UE5 and Blender Cycles. Handle production and optimization of 3D meshes, materials, and textures. Perform color grading and compositing using DaVinci Resolve.
3D Artist - Unreal Engine at JHH Applications (Bordeaux)
December 31, 2022 - July 10, 2025
Managed 3D production activities. Implemented a workflow for VR asset usage on Unreal Engine. Used photogrammetry on Reality Capture and optimized 3D meshes for real-time use. Managed resources including creation and development of 3D textures and materials using Substance.
3D Artist - Unreal Engine at JHH Applications (Bordeaux)
December 31, 2022 - July 10, 2025
3D production manager responsible for implementing workflows for VR asset usage on Unreal Engine. Utilized photogrammetry on Reality Capture and optimized 3D meshes for real-time use. Managed resources including creation and development of 3D textures and materials on Substance.
3D Artist - Unreal Engine at RHINOV (Bordeaux)
November 30, 2021 - July 10, 2025
Responsible for Maison Du Monde catalog for Rhinov presentations. Conceived and made workflows, asset integration, and modeling. Modeled and optimized 3D home design models for production. Provided technical support for 3D renders (Vray, 3dsmax). Developed draw plans with Home Planner. Managed customer projects from management to implementation.
3D Artist - Unreal Engine at RHINOV (Bordeaux)
November 30, 2021 - July 10, 2025
In charge of the Maison Du Monde catalog presentation. Managed conception and making of workflows, asset integration, and modeling. Modeled and optimized 3D home design models for production. Provided technical support of 3D renders using Vray and 3dsmax. Handled draw plans with Home Planner and managed customer projects.
3D Artist / Motion Designer at BFMTV (Paris)
September 30, 2018 - July 10, 2025
Produced video content for BFMTV, BFM SPORT and BFM PARIS including credits, trailers, advertising jingles, and partnership videos. Used and updated graphic charters. Created 3D graphics in 3ds Max for animations in After Effects using 3D Element. Managed network rendering processes.
3D Artist / Motion Designer at BFMTV (Paris)
September 30, 2018 - July 10, 2025
Produced video content for BFMTV, BFM SPORT, and BFM PARIS, including credits, trailers, jingles, and partnership videos. Used and updated graphic charters. Created 3D graphics in 3dsMax for animation in After Effects with 3D Element. Managed network rendering.

Education

Master’s Degree in 3D Computer Graphics at École ESTEI / YNOV Campus (Bordeaux)
January 1, 2014 - December 31, 2016
Bachelor Degree in CG Design at École ESTEI / YNOV Campus (Bordeaux)
January 1, 2012 - December 31, 2014
HND in Visual Communication - Multimedia Option at Lycée St Géraud (Aurillac)
January 1, 2010 - December 31, 2012
Bridging Course in Applied Arts at Lycée Charles Coulomb (Angoulême)
January 1, 2009 - December 31, 2010
Master’s Degree in 3D Computer Graphics at École ESTEI / YNOV Campus (Bordeaux)
January 1, 2014 - December 31, 2016
Bachelor Degree in CG Design at École ESTEI / YNOV Campus (Bordeaux)
January 1, 2012 - December 31, 2014
HND in Visual Communication - Multimedia Option at Lycée St Géraud (Aurillac)
January 1, 2010 - December 31, 2012
Bridging Course in Applied Arts at Lycée Charles Coulomb (Angoulême)
January 1, 2009 - December 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet, Gaming