Hi, I'm Philip Berg, a versatile 3D Artist with specialized experience in asset creation for games and real-time applications. I enjoy collaborating with teams and thrive on producing high-quality, visually engaging content. My skill set covers both hard surface and organic modeling, which allows me to contribute effectively to various project needs. I have experience working as an Environment Artist intern and as a Technical Art Lead on a university game project involving a large team. I'm always learning new skills, participating in game jams, and creating animation renders and assets to keep my creativity and expertise sharp.

Philip Berg

Hi, I'm Philip Berg, a versatile 3D Artist with specialized experience in asset creation for games and real-time applications. I enjoy collaborating with teams and thrive on producing high-quality, visually engaging content. My skill set covers both hard surface and organic modeling, which allows me to contribute effectively to various project needs. I have experience working as an Environment Artist intern and as a Technical Art Lead on a university game project involving a large team. I'm always learning new skills, participating in game jams, and creating animation renders and assets to keep my creativity and expertise sharp.

Available to hire

Hi, I’m Philip Berg, a versatile 3D Artist with specialized experience in asset creation for games and real-time applications. I enjoy collaborating with teams and thrive on producing high-quality, visually engaging content. My skill set covers both hard surface and organic modeling, which allows me to contribute effectively to various project needs.

I have experience working as an Environment Artist intern and as a Technical Art Lead on a university game project involving a large team. I’m always learning new skills, participating in game jams, and creating animation renders and assets to keep my creativity and expertise sharp.

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Language

German
Fluent
English
Advanced

Work Experience

Environment Artist (Internship) at Fourexo Entertainment GmbH
June 30, 2025 - July 11, 2025
Asset creation including 3D models, materials, and ambient VFX. Terrain creation and scene population in Unreal Engine. Contributed to the development of a consistent and coherent art style with the team.
Technical Art Lead (University BETA Project) at Hochschule Mittweida
February 28, 2025 - July 11, 2025
Worked on a game project with roughly 60 team members. Managed the 3D art department and asset pipeline. Provided guides and conducted workshops to enhance team skills. Maintained strong communication within the project structure.

Education

Bachelor of Science at Hochschule Mittweida
September 1, 2022 - October 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education