Available to hire
Hi, I’m Philip Berg, a versatile 3D Artist with specialized experience in asset creation for games and real-time applications. I enjoy collaborating with teams and thrive on producing high-quality, visually engaging content. My skill set covers both hard surface and organic modeling, which allows me to contribute effectively to various project needs.
I have experience working as an Environment Artist intern and as a Technical Art Lead on a university game project involving a large team. I’m always learning new skills, participating in game jams, and creating animation renders and assets to keep my creativity and expertise sharp.
Language
German
Fluent
English
Advanced
Work Experience
Environment Artist (Internship) at Fourexo Entertainment GmbH
June 30, 2025 - July 11, 2025Asset creation including 3D models, materials, and ambient VFX. Terrain creation and scene population in Unreal Engine. Contributed to the development of a consistent and coherent art style with the team.
Technical Art Lead (University BETA Project) at Hochschule Mittweida
February 28, 2025 - July 11, 2025Worked on a game project with roughly 60 team members. Managed the 3D art department and asset pipeline. Provided guides and conducted workshops to enhance team skills. Maintained strong communication within the project structure.
Education
Bachelor of Science at Hochschule Mittweida
September 1, 2022 - October 31, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
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