Hi, I'm Satyam Pandey, an award-winning Game Designer and Director with over four years of experience creating mobile and indie games that have reached more than 20 million players worldwide. I specialize in designing immersive gameplay systems, intuitive user experiences, and engaging storytelling that nurtures lively player communities. I love working on scaling game design strategies and leading cross-functional teams through the entire game development lifecycle, from initial vision to live operations. I’m passionate about crafting core game loops, progression systems, and product-oriented UX design to make games that are both fun and deeply rewarding for players.

Satyam Pandey

Hi, I'm Satyam Pandey, an award-winning Game Designer and Director with over four years of experience creating mobile and indie games that have reached more than 20 million players worldwide. I specialize in designing immersive gameplay systems, intuitive user experiences, and engaging storytelling that nurtures lively player communities. I love working on scaling game design strategies and leading cross-functional teams through the entire game development lifecycle, from initial vision to live operations. I’m passionate about crafting core game loops, progression systems, and product-oriented UX design to make games that are both fun and deeply rewarding for players.

Available to hire

Hi, I’m Satyam Pandey, an award-winning Game Designer and Director with over four years of experience creating mobile and indie games that have reached more than 20 million players worldwide. I specialize in designing immersive gameplay systems, intuitive user experiences, and engaging storytelling that nurtures lively player communities.

I love working on scaling game design strategies and leading cross-functional teams through the entire game development lifecycle, from initial vision to live operations. I’m passionate about crafting core game loops, progression systems, and product-oriented UX design to make games that are both fun and deeply rewarding for players.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Associate Game Director at SuperGaming
August 31, 2024 - July 11, 2025
Directed the design and development of Battle Stars and Indus, overseeing game vision, hero design, core loops, and UX collaboration from beta to live operations. Led and managed design and live operations of Battle Stars, contributing to over 5 million downloads. Architected core systems for Indus including diverse missions, meta-progression loops, drop systems, and competitive leaderboards. Guided product-oriented UX design for systems including loadouts, in-game shops, menus, and inventory. Designed Agni Spear, a legendary combat weapon integrating lore for enhanced player immersion.
Game Designer at SuperGaming
April 1, 2023 - July 11, 2025
Drove Silly Royale's transformation from a social deduction prototype into a global hit, shaping first-time user experience (FTUE), monetization, and live service content. Played a key role in the second half of development, significantly contributing to the game reaching over 20 million downloads. Designed and implemented comprehensive FTUE, monetization strategies, and core gameplay loops. Created multiple game modes including Hide & Seek, Jail Break, Murder Mystery, and Limited Event modes. Collaborated cross-functionally with art, product, and analytics teams to ensure cohesive development and data-driven decision making.

Education

Diploma at New York Film Academy, Los Angeles
January 1, 2024 - December 31, 2025
Bachelor at Rubika India
January 1, 2017 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment