- Artist
- Book Illustrator
- Children’s Book Illustrator
- +4
Kevin Page
- San Francisco, United States
- 2 projects
Hi, I'm Kevin Page, a Senior CG Generalist, Illustrator and Environment Artist with over 20 years of experience creating high-quality visual content for films, television, and interactive media.
About
Hi, I’m Kevin Page, a Senior CG Generalist, Illustrator and Environment Artist with over 20 years of experience creating high-quality visual content for films, television, and interactive media. I’ve had the pleasure to work at Industrial Light & Magic for two decades, contributing to well-known projects involving environments, matte paintings, and sequences. Outside of VFX, I also work on branded illustrations, wine label designs, and children’s books, blending both traditional and digital art techniques.
I enjoy being flexible and adaptive, using a variety of software tools and artistic approaches to tell compelling stories and meet production needs. With a background in illustration and film production, I bring both artistic integrity and technical expertise to every project, always aiming to collaborate effectively with creative teams.
- Joined July 2025
Skills· 10
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Consumer Goods
- Education
- Software & Internet
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Projects · 2
- 3D Designer
- 3D Visualizer
- Photoshop Editor
- +1
Work experience
As a Senior Generalist/Environment Artist at ILM for 20 years, I created environments, digital matte paintings, and sequence work with flexibility in techniques to deliver high-quality shots on schedule, often outside the main pipeline. Responsibilities included shot design and layout, initial slap and pre-comps, troubleshooting, visual development, execution, scheduling, production communication, and adapting to different software per the team's needs. Notable credits include work on Skeleton Crew, Ready Player One, Rogue One, Star Wars: The Force Awakens, among others.
Led art development on several arcade games. Tasks involved creating real-time models of vehicles and environments with various level-of-detail, producing art, attract screens, animations, and cabinet graphics using Wavefront/Alias/Maya on Silicon Graphics systems. Targeted proprietary hardware versions including PS2, 3Dfx, PSX, and 3Do platforms.
Participated in a spring internship during pre-production of the original 'Toy Story,' earning film credit as a Production Assistant. Assisted various production tasks during early stages of development.
Education
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