Kevin Page

Available to hire

Hi, I'm Kevin Page, a Senior CG Generalist, Illustrator and Environment Artist with over 20 years of experience creating high-quality visual content for films, television, and interactive media.

About

Hi, I’m Kevin Page, a Senior CG Generalist, Illustrator and Environment Artist with over 20 years of experience creating high-quality visual content for films, television, and interactive media. I’ve had the pleasure to work at Industrial Light & Magic for two decades, contributing to well-known projects involving environments, matte paintings, and sequences. Outside of VFX, I also work on branded illustrations, wine label designs, and children’s books, blending both traditional and digital art techniques.

I enjoy being flexible and adaptive, using a variety of software tools and artistic approaches to tell compelling stories and meet production needs. With a background in illustration and film production, I bring both artistic integrity and technical expertise to every project, always aiming to collaborate effectively with creative teams.

  • Joined July 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Consumer Goods
  • Education
  • Software & Internet

Projects · 2

Work experience

Sr. CG Generalist / Environment Artist · Industrial Light and MagicFeb 2025 – Jul 2025 · 6 mos

As a Senior Generalist/Environment Artist at ILM for 20 years, I created environments, digital matte paintings, and sequence work with flexibility in techniques to deliver high-quality shots on schedule, often outside the main pipeline. Responsibilities included shot design and layout, initial slap and pre-comps, troubleshooting, visual development, execution, scheduling, production communication, and adapting to different software per the team's needs. Notable credits include work on Skeleton Crew, Ready Player One, Rogue One, Star Wars: The Force Awakens, among others.

Lead Artist · Atari Games (Coin-Op/Arcade)Aug 1999 – Jul 2025 · 26 yrs

Led art development on several arcade games. Tasks involved creating real-time models of vehicles and environments with various level-of-detail, producing art, attract screens, animations, and cabinet graphics using Wavefront/Alias/Maya on Silicon Graphics systems. Targeted proprietary hardware versions including PS2, 3Dfx, PSX, and 3Do platforms.

Production Assistant · Pixar Animation StudioJul 1994 – Jul 2025 · 31 yrs 1 mo

Participated in a spring internship during pre-production of the original 'Toy Story,' earning film credit as a Production Assistant. Assisted various production tasks during early stages of development.

Education

BA · Academy of Art University1999 – 2002
BA · San Francisco State University1991 – 1995

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