Available to hire
I am a 3D artist passionate about creating immersive visual experiences in video games. Specialized in animation, 3D modeling and sculpting, texturing, compositing, and lighting. I’m proficient in industry tools such as Blender, Maya, ZBrush, and Substance Painter, with experience in engines like Unity. I complement my artistic profile with solid programming skills in C, C++, C#, and Python, enabling seamless collaboration with technical and gameplay teams.
I’m in love with cinema, music, and innovative and immersive video games, and I try to convey these passions in each of my projects, elevating their quality and feeding my creativity as I learn.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
French
Intermediate
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
Work Experience
3D character model, animations and environments / Art direction (Lowpoly, retro style) / Technical artist (Implementation of the game art in Unity) / Player implementation & combat system at Primate Studios
December 31, 2025 - July 12, 2025Worked on 'The Asylum of Creation' game submission for the 10th CITM Game Jam made with Unity in 7 days. Responsible for 3D character modeling, animations, environments, art direction with a lowpoly retro style, technical art implementation in Unity, and player implementation & combat system.
3D character models, assets and environments / Art direction (Cartoon, cozy, smooth) / Technical artist (Implementation of the game art in Unity) at Alien Cocktail
December 31, 2025 - July 12, 2025Contributed to the VR game about running an alien cocktail bar with a cartoon art style. Managed 3D character models, assets, environments, art direction for the cartoon, cozy, smooth aesthetic, and served as a technical artist implementing the game art in Unity.
3D weapon & enemy models / 3D animations for the main character and multiple enemies / Cutscenes direction and rendering at Burned Games
December 31, 2025 - July 12, 2025Worked on the video game 'W40K - The Last Marine,' a Diablo-like game based on the Warhammer 40K universe, developed by a team of 39 students. Responsibilities included creating 3D weapon and enemy models, animating the main character and multiple enemies, as well as directing and rendering cutscenes.
3D Game Artist at Primate Studios
January 7, 2025 - July 12, 2025Contributed as 3D character modeler, animator, created environments, managed art direction for a low poly retro styled game, implemented game art in Unity, and worked on player implementation and combat systems in the game submitted for the 10th CITM Game Jam.
3D Game Artist at Alien Cocktail
December 31, 2025 - July 12, 2025Created 3D character models, assets and environments, directed art style focusing on cartoon, cozy, smooth aesthetics, and implemented game art in Unity for a VR game about running an alien cocktail bar.
3D Artist, Animator, Technical Artist at Burned Games
May 1, 2025 - July 12, 2025Produced 3D weapon & enemy models, created 3D animations for main character and multiple enemies, directed and rendered cutscenes for a Diablo-like game based on the Warhammer 40K universe, developed by a team of 39 students.
3D Artist, Art Direction, Technical Artist, Player Implementation & Combat System at Burned Games
December 31, 2025 - August 17, 2025Worked on W40K - The Last Marine, a Diablo-like video game based on the Warhammer 40K universe developed by a team of 39 students. Created 3D character models, animations, and environments. Led art direction focusing on low poly, retro style. Implemented game art in Unity and developed player implementation and combat systems.
3D Artist, Art Direction, Technical Artist at Primate Studios
December 31, 2025 - August 17, 2025Contributed to Alien Cocktail VR, a VR game about running an alien cocktail bar with a cartoon art style. Designed 3D character models, assets, and environments, focusing on cartoon, cozy, smooth art direction. Managed implementation of the game art in Unity.
3D Artist, Animations, Cutscenes Direction and Rendering at Primate Studios
December 31, 2025 - August 17, 2025Contributed to The Asylum of Creation game submission for the 10th CITM Game Jam made with Unity in 7 days by Primate Studios. Created 3D weapon and enemy models, 3D animations for the main character and multiple enemies, and led direction and rendering of cutscenes.
Education
Technological baccalaureate at INS Vacarisses
January 1, 2019 - December 31, 2021Degree at CITM - UPC
January 1, 2022 - July 12, 2025Technological Baccalaureate at INS Vacarisses
January 1, 2019 - December 31, 2021Degree in Video Game Design and Development at CITM - UPC
January 1, 2022 - August 17, 2025Technological Baccalaureate at INS Vacarises
January 1, 2019 - December 31, 2021Qualifications
Cambridge Certificate in Advanced English
January 11, 2030 - August 17, 2025DELF A2 French Certificate
January 11, 2030 - August 17, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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