I am a Computer Science undergraduate specializing in user experience (UX) and interactive design. I have hands-on experience building and prototyping applications focused on intuitive human-computer interaction using tools like Figma, Unreal Engine, and Godot. I enjoy collaborating within a lean, driven team and am passionate about applying my skills in a startup environment to directly influence UX strategy and help build fantastic products. My background includes designing complete user interfaces and feedback systems from scratch, scripting interactive UI elements, and developing engaging gameplay systems. I am always eager to bring creative and practical solutions to challenging UX and game design problems.

Prateek Raghav

I am a Computer Science undergraduate specializing in user experience (UX) and interactive design. I have hands-on experience building and prototyping applications focused on intuitive human-computer interaction using tools like Figma, Unreal Engine, and Godot. I enjoy collaborating within a lean, driven team and am passionate about applying my skills in a startup environment to directly influence UX strategy and help build fantastic products. My background includes designing complete user interfaces and feedback systems from scratch, scripting interactive UI elements, and developing engaging gameplay systems. I am always eager to bring creative and practical solutions to challenging UX and game design problems.

Available to hire

I am a Computer Science undergraduate specializing in user experience (UX) and interactive design. I have hands-on experience building and prototyping applications focused on intuitive human-computer interaction using tools like Figma, Unreal Engine, and Godot. I enjoy collaborating within a lean, driven team and am passionate about applying my skills in a startup environment to directly influence UX strategy and help build fantastic products.

My background includes designing complete user interfaces and feedback systems from scratch, scripting interactive UI elements, and developing engaging gameplay systems. I am always eager to bring creative and practical solutions to challenging UX and game design problems.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Gameplay Systems Designer-Freelance at GDNL
January 1, 2025 - Present
Designs and develops interactive 2D/3D games and simulation tools using Unreal Engine (Blueprints) and Godot (GDScript). Handles full-stack development with a focus on UI/UX by creating intuitive interfaces, responsive controls, and engaging user feedback systems. Manages projects using GitHub, documenting progress through demos and technical breakdowns to ensure clear communication and version control.
Gameplay Systems Designer-Freelance at GDNL
January 1, 2025 - Present
Design and develop interactive 2D/3D games and simulation tools using Unreal Engine (Blueprints) and Godot (GDScript). Handle full-stack development with a focus on UI/UX, creating intuitive interfaces, responsive controls, and engaging user feedback systems. Manage projects using GitHub, documenting progress through demos and technical breakdowns to ensure clear communication and version control.

Education

Bachelor of Science at Memorial University of Newfoundland and Labrador
January 1, 2022 - April 30, 2026
Bachelor of Science at Memorial University of Newfoundland and Labrador
January 1, 2022 - April 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Financial Services