As a passionate and versatile 3D artist, I love bringing ideas to life through modeling, sculpting, and printing. With a strong foundation in both character and environment design, I'm always exploring new creative directions and improving my skills. My background in 3D game graphics, combined with over three years of experience in 3D printing, has given me a deep understanding of topology, UV mapping, retopology, and efficient workflows. I'm always eager to learn new software, techniques, and methods that help me work smarter and create better art. What excites me most about this industry is that it's always evolving — there's always something new to learn or a better way to do things. Whether it's designing for real-time engines, cinematic visuals, or physical prints, I approach every project with curiosity and aim to make things look great while working efficiently.

Stina Enberg

As a passionate and versatile 3D artist, I love bringing ideas to life through modeling, sculpting, and printing. With a strong foundation in both character and environment design, I'm always exploring new creative directions and improving my skills. My background in 3D game graphics, combined with over three years of experience in 3D printing, has given me a deep understanding of topology, UV mapping, retopology, and efficient workflows. I'm always eager to learn new software, techniques, and methods that help me work smarter and create better art. What excites me most about this industry is that it's always evolving — there's always something new to learn or a better way to do things. Whether it's designing for real-time engines, cinematic visuals, or physical prints, I approach every project with curiosity and aim to make things look great while working efficiently.

Available to hire

As a passionate and versatile 3D artist, I love bringing ideas to life through modeling, sculpting, and printing. With a strong foundation in both character and environment design, I’m always exploring new creative directions and improving my skills. My background in 3D game graphics, combined with over three years of experience in 3D printing, has given me a deep understanding of topology, UV mapping, retopology, and efficient workflows.

I’m always eager to learn new software, techniques, and methods that help me work smarter and create better art. What excites me most about this industry is that it’s always evolving — there’s always something new to learn or a better way to do things. Whether it’s designing for real-time engines, cinematic visuals, or physical prints, I approach every project with curiosity and aim to make things look great while working efficiently.

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Language

Swedish
Fluent
English
Advanced

Work Experience

Freelance 3D Artist
March 1, 2023 - Present
Currently developing a small art business and future online store combining my passion for 3D printing, illustration, and various 3D commissions. Work ranges from plant decorations to personalized collectibles and pet memorabilia. In addition to building the online store, I take on freelance art commissions, primarily focusing on 3D-printed statues and a variety of custom projects.
Freelance 3D Artist at Self-employed
March 1, 2023 - Present
Currently developing a small art business and future online store combining passion for 3D printing, illustration, and various 3D commissions. Work ranges from plant decorations to personalized collectibles and pet memorabilia. Takes on freelance art commissions focusing primarily on 3D-printed statues and various custom projects.
Freelance 3D Artist at Self-employed
March 1, 2023 - Present
Currently developing a small art business and future online store, combining passion for 3D printing, illustration, and various 3D commissions. Work includes creating plant decorations, personalized collectibles, and pet memorabilia. Also completing freelance art commissions focusing primarily on 3D-printed statues and custom projects.
Consultant at One Group Stockholm – H&M Business Tech
January 31, 2023 - July 14, 2025
Played a key role in digitizing the company’s asset library, including core trims for its digital component library. Involved in developing custom size-fit avatars for designers and suppliers to ensure accurate digital garment creation. Contributed to technical standardization, documentation, and optimizing workflows for cost-efficiency and sustainability. Developed internal learning materials and guided team members to implement industry standards and 3D fundamentals in fashion and business tech.
Consultant at One Group Stockholm – H&M Business Tech
January 31, 2023 - July 14, 2025
Played a key role in digitizing H&M’s asset library, including core trims for its digital component library. Involved in developing custom size-fit avatars for designers and suppliers based on real-world measurements, which were used for accurate digital garment creation and life-size 3D-printed models for design. Contributed to technical standardization, documentation, optimizing workflows, and creating internal learning materials to help implement industry standards and 3D fundamentals.
Consultant at One Group Stockholm – H&M Business Tech
January 1, 2023 - August 13, 2025
Played a key role in digitizing the company’s asset library, including core trims for its digital component library. Developed custom size-fit avatars ensuring accurate digital garment creation based on real-world measurements across various sizes and ages, crucial for production and serving as foundation for life-size 3D-printed models used in design. Contributed to technical standardization, documentation, and optimizing workflows for cost-efficiency and sustainability. Developed internal learning materials and provided guidance to help the team implement industry standards and 3D fundamentals in fashion and business tech.
Freelance 3D Artist at Broken Doll AB & Cinegrace AB
March 1, 2021 - August 13, 2025
Created characters and assets for a game trailer at Broken Doll AB. Worked as a 3D artist for six months on various projects at Cinegrace AB, including game trailers, a music video, and commercials. Involved in modeling 3D assets, creating smaller animations, and assisting with special effects.
Freelance 3D Artist at Various Clients
March 1, 2021 - July 14, 2025
Created characters and assets for a game trailer at Broken Doll AB and worked on several projects including game trailers, music video, and commercials at Cinegrace AB. Responsibilities included modeling 3D assets, creating smaller animations, and assisting with special effects.
Freelance 3D Artist at Stockholm
March 1, 2021 - July 14, 2025
Worked on various projects including creating characters and assets for game trailers, music videos, and commercials. Tasks included modeling 3D assets, creating small animations, and assisting with special effects.
3D Artist & Instructor at Yiihuu.com
May 31, 2020 - July 14, 2025
Created a 20-hour character tutorial for Yiihuu, one of China’s largest CG learning platforms, available in both Chinese and English.
3D Artist & Instructor at Yiihuu.com
May 31, 2020 - July 14, 2025
Created a 20-hour character tutorial for Yiihuu, one of China’s largest CG learning platforms, in both Chinese and English.
3D Artist & Instructor at Yiihuu.com
May 1, 2020 - August 13, 2025
Created a 20-hour character tutorial for Yiihuu, one of China’s largest CG learning platforms, delivering content in both Chinese and English.
3D Intern at Milford Creative Studio
November 30, 2019 - July 14, 2025
Worked as part of a professional production pipeline for film and VFX. Responsibilities focused on modeling and texturing environments and props using Autodesk Maya, ZBrush, and Substance Painter. Handled entire scenes including exterior and interior environments and props.
3D Intern at Milford Creative Studio
November 30, 2019 - July 14, 2025
Part of a professional team working on film and VFX production pipeline. Focused on modeling and texturing environments and props using Autodesk Maya, ZBrush, and Substance Painter. Responsible for entire scenes including exterior and interior environments and props.
3D Intern at Milford Creative Studio
November 1, 2019 - August 13, 2025
Worked as part of a talented team in a professional production pipeline for film and VFX. Focused on modeling and texturing environments and props using Autodesk Maya, ZBrush, and Substance Painter. Responsible for entire scenes including exterior, interior environments, and props.

Education

Diploma at Forsbergs Art Game Design
September 1, 2017 - January 31, 2019
Diploma at Forsbergs Art Game Design
September 1, 2017 - January 31, 2019
Diploma in 3D Art at Forsbergs Art Game Design
September 1, 2017 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Retail, Manufacturing, Professional Services, Education