As a passionate and versatile 3D artist, I love bringing ideas to life through modeling, sculpting, and printing. With a strong foundation in both character and environment design, I’m always exploring new creative directions and improving my skills. My background in 3D game graphics, combined with over three years of experience in 3D printing, has given me a deep understanding of topology, UV mapping, retopology, and efficient workflows.
I’m always eager to learn new software, techniques, and methods that help me work smarter and create better art. What excites me most about this industry is that it’s always evolving — there’s always something new to learn or a better way to do things. Whether it’s designing for real-time engines, cinematic visuals, or physical prints, I approach every project with curiosity and aim to make things look great while working efficiently.
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