Hi, I'm Simone Aldiva, a passionate level designer based in Okinawa, Japan. I specialize in creating immersive gaming experiences and have a strong background in game documentation, problem-solving, and collaboration. Throughout my academic and project work, I've honed my skills in rapid prototyping, level design, and team leadership, always aiming to deliver seamless and engaging gameplay. I thrive in team environments and pride myself on clear communication and effective time management. I'm excited to bring my technical expertise and creative vision to projects that challenge and inspire me, helping to craft memorable experiences for players.

Simone Aldiva

Hi, I'm Simone Aldiva, a passionate level designer based in Okinawa, Japan. I specialize in creating immersive gaming experiences and have a strong background in game documentation, problem-solving, and collaboration. Throughout my academic and project work, I've honed my skills in rapid prototyping, level design, and team leadership, always aiming to deliver seamless and engaging gameplay. I thrive in team environments and pride myself on clear communication and effective time management. I'm excited to bring my technical expertise and creative vision to projects that challenge and inspire me, helping to craft memorable experiences for players.

Available to hire

Hi, I’m Simone Aldiva, a passionate level designer based in Okinawa, Japan. I specialize in creating immersive gaming experiences and have a strong background in game documentation, problem-solving, and collaboration. Throughout my academic and project work, I’ve honed my skills in rapid prototyping, level design, and team leadership, always aiming to deliver seamless and engaging gameplay.

I thrive in team environments and pride myself on clear communication and effective time management. I’m excited to bring my technical expertise and creative vision to projects that challenge and inspire me, helping to craft memorable experiences for players.

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Experience Level

Intermediate
Intermediate

Language

English
Advanced
Japanese
Intermediate

Work Experience

Level Designer at Lost
February 28, 2025 - July 14, 2025
Designed and built 2 levels using block mesh and modular assets with guidance from level research stored on a design document. Led and collaborated with a team of 3 game and 3 art designers to create a seamless and interactive gaming experience. Developed 2 main quest objectives, 1 optional objective, and interactive environmental systems to enhance gameplay depth and provide exploration opportunities.
Level Designer at The Ruins
October 31, 2024 - July 14, 2025
Employed Unreal Engine's visual tools to improve lighting. Developed multiple enemy AI utilizing behavior trees and third person characters AI tree. Designed 1 quick level design prototype for fast testing and modified it to align with the intended game vision.
Level Designer at Abandon Forest Town
August 31, 2023 - July 14, 2025
Implemented interactive environmental systems to improve gameplay and encourage exploration. Utilized Unreal Engine's visual tools to boost lighting by 10% and optimize systems, resulting in smoother gameplay. Collaborated with 3 team members to design block meshes and finalize level versions, ensuring a seamless gameplay experience.
Level Designer at Lost
February 28, 2025 - July 14, 2025
Designed and built levels using block mesh and modular assets based on level research and design documentation. Led and collaborated with a team of game and art designers to create a seamless and interactive gaming experience. Developed main quest objectives, optional objectives, and interactive environmental systems to deepen gameplay and enhance exploration.
Level Designer at The Ruins
October 31, 2024 - July 14, 2025
Utilized Unreal Engine's visual tools to improve lighting and developed enemy AI behavior trees for third person characters. Created quick level design prototypes for fast testing and refined designs to align with the game vision.
Level Designer at Abandon Forest Town
August 31, 2023 - July 14, 2025
Implemented interactive environmental systems to improve gameplay and exploration. Enhanced lighting and optimized systems using Unreal Engine, resulting in smoother gameplay. Collaborated with a team to design block meshes and finalize level versions ensuring a seamless gameplay experience.

Education

Bachelor of Science at Full Sail University
January 1, 2021 - March 1, 2025
Bachelor of Science at Full Sail University
January 1, 2021 - March 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet