SA

Simone Aldiva

Available to hire

Hi, I'm Simone Aldiva, a passionate level designer based in Okinawa, Japan. I specialize in creating immersive gaming experiences and have a strong background in game documentation, problem-solving, and collaboration.

About

Hi, I’m Simone Aldiva, a passionate level designer based in Okinawa, Japan. I specialize in creating immersive gaming experiences and have a strong background in game documentation, problem-solving, and collaboration. Throughout my academic and project work, I’ve honed my skills in rapid prototyping, level design, and team leadership, always aiming to deliver seamless and engaging gameplay.

I thrive in team environments and pride myself on clear communication and effective time management. I’m excited to bring my technical expertise and creative vision to projects that challenge and inspire me, helping to craft memorable experiences for players.

  • 1 year's experience
  • Joined July 2025

Languages

  • EnglishAdvanced
  • JapaneseIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 6 roles

Level Designer · LostFeb 2025 – Jul 2025 · 6 mos

Designed and built levels using block mesh and modular assets based on level research and design documentation. Led and collaborated with a team of game and art designers to create a seamless and interactive gaming experience. Developed main quest objectives, optional objectives, and interactive environmental systems to deepen gameplay and enhance exploration.

Level Designer · LostFeb 2025 – Jul 2025 · 6 mos

Designed and built 2 levels using block mesh and modular assets with guidance from level research stored on a design document. Led and collaborated with a team of 3 game and 3 art designers to create a seamless and interactive gaming experience. Developed 2 main quest objectives, 1 optional objective, and interactive environmental systems to enhance gameplay depth and provide exploration opportunities.

Level Designer · The RuinsOct 2024 – Jul 2025 · 10 mos

Utilized Unreal Engine's visual tools to improve lighting and developed enemy AI behavior trees for third person characters. Created quick level design prototypes for fast testing and refined designs to align with the game vision.

Level Designer · The RuinsOct 2024 – Jul 2025 · 10 mos
Level Designer · Abandon Forest TownAug 2023 – Jul 2025 · 2 yrs
Level Designer · Abandon Forest TownAug 2023 – Jul 2025 · 2 yrs

Education

Bachelor of Science · Full Sail University2021 – 2025
Bachelor of Science · Full Sail University2021 – 2025

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