Oscar Javierre is a composer, producer, and sound designer based in Barcelona. With a background rooted in electronic and avant-garde music, he brings a unique and immersive approach to cinematic scoring, seamlessly blending orchestration, cutting-edge electronics, and advanced sound design. He has studied with renowned composers such as Michael Kruk (BBC Natural History), Marc Jovani (Warner Bros, Netflix), Dirk Ehlert (The Hunger Games), Nathaniel Blume (The Flash), José Cancela (Creed, Ray Donovan), and Christopher Young (Hellraiser, Spiderman 3), refining his ability to craft emotionally charged music tailored for film, TV, and video games. Oscar’s work has been featured in sync licensing libraries including Reel Note Music and Bulletproof Bear, with several tracks currently in their catalogs. He also collaborated with Notakitchen (Poland) to provide the music and sound design for a commercial campaign by Aeno. As a member of the music team for the open-world pirate RPG Eternal Seas (Versnel Studio, Netherlands), and certified in Audiokinetic Wwise-101, Oscar is equally skilled in linear and interactive audio for games. Currently, he is developing a series of cinematic trailer albums focused on Sci-Fi, Horror, and Fantasy, aiming to match the emotional impact and production quality of industry leaders like Dos Brains and Really Slow Motion.

Oscar Javierre

PRO

Oscar Javierre is a composer, producer, and sound designer based in Barcelona. With a background rooted in electronic and avant-garde music, he brings a unique and immersive approach to cinematic scoring, seamlessly blending orchestration, cutting-edge electronics, and advanced sound design. He has studied with renowned composers such as Michael Kruk (BBC Natural History), Marc Jovani (Warner Bros, Netflix), Dirk Ehlert (The Hunger Games), Nathaniel Blume (The Flash), José Cancela (Creed, Ray Donovan), and Christopher Young (Hellraiser, Spiderman 3), refining his ability to craft emotionally charged music tailored for film, TV, and video games. Oscar’s work has been featured in sync licensing libraries including Reel Note Music and Bulletproof Bear, with several tracks currently in their catalogs. He also collaborated with Notakitchen (Poland) to provide the music and sound design for a commercial campaign by Aeno. As a member of the music team for the open-world pirate RPG Eternal Seas (Versnel Studio, Netherlands), and certified in Audiokinetic Wwise-101, Oscar is equally skilled in linear and interactive audio for games. Currently, he is developing a series of cinematic trailer albums focused on Sci-Fi, Horror, and Fantasy, aiming to match the emotional impact and production quality of industry leaders like Dos Brains and Really Slow Motion.

Available to hire

Oscar Javierre is a composer, producer, and sound designer based in Barcelona. With a background rooted in electronic and avant-garde music, he brings a unique and immersive approach to cinematic scoring, seamlessly blending orchestration, cutting-edge electronics, and advanced sound design.

He has studied with renowned composers such as Michael Kruk (BBC Natural History), Marc Jovani (Warner Bros, Netflix), Dirk Ehlert (The Hunger Games), Nathaniel Blume (The Flash), José Cancela (Creed, Ray Donovan), and Christopher Young (Hellraiser, Spiderman 3), refining his ability to craft emotionally charged music tailored for film, TV, and video games.

Oscar’s work has been featured in sync licensing libraries including Reel Note Music and Bulletproof Bear, with several tracks currently in their catalogs. He also collaborated with Notakitchen (Poland) to provide the music and sound design for a commercial campaign by Aeno.

As a member of the music team for the open-world pirate RPG Eternal Seas (Versnel Studio, Netherlands), and certified in Audiokinetic Wwise-101, Oscar is equally skilled in linear and interactive audio for games.

Currently, he is developing a series of cinematic trailer albums focused on Sci-Fi, Horror, and Fantasy, aiming to match the emotional impact and production quality of industry leaders like Dos Brains and Really Slow Motion.

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Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Composer, producer and sound designer at Reel Note Music
October 1, 2024 - November 1, 2024
Collaborating with Janet Brooks, I co-wrote 'Fear of the Dark,' a psychological thriller cue that builds tension through haunting orchestral layers and unsettling electronic elements. Crafted for Reel Note Music (LA - US), this track was selected for BulletProof Bear’s (LA - US) catalog, enhancing dark and suspenseful narratives.
Composer, producer and sound designer at Reel Note Music
October 1, 2024 - November 1, 2024
Co-written with Janet Brooks, 'Paranoia' is a psychological thriller cue that blends tense orchestral motifs with eerie electronic textures. Designed to build suspense and unease, this track was composed for Reel Note Music (LA - US) and selected for inclusion in BulletProof Bear’s (LA - US) catalog.
Composer, producer and sound designer at Reel Note Music
December 12, 2024 - January 15, 2025
Composed and produced 'Darkened Throne,' a Dark Fantasy Trailer track designed for high-impact cinematic storytelling. Created for Reel Note Music (Los Angeles, US) and selected for inclusion in BulletProof Bear’s (Los Angeles, US) catalog, this piece blends epic orchestration, haunting choirs, and deep sound design elements to build tension and grandeur, making it ideal for trailers and dramatic scoring.
Composer, producer and sound designer at Reel Note Music
December 16, 2024 - January 18, 2025
Composition and production of 'Space Technology,' a hybrid orchestral-electronic cue designed for science documentaries and futuristic narratives. This track was developed for Reel Note Music (Los Angeles, US) and included in BulletProof Bear’s (Los Angeles, US) catalog. The production involved detailed orchestration, synth layering, and cinematic sound design to ensure an immersive and evocative sonic experience.
Composer, producer and sound designer at Reel Note Music
December 16, 2024 - January 18, 2025
Composed and produced 'Unveiled Trails,' an Electronic Crime Drama cue developed for Reel Note Music (Los Angeles, US) and selected for inclusion in BulletProof Bear’s (Los Angeles, US) catalog. This track was crafted with a minimalist yet tension-filled approach, incorporating subtle rhythmic pulses, atmospheric textures, and carefully designed electronic elements to enhance narrative-driven content.
Composer, producer and sound designer at Reel Note Music
December 16, 2024 - January 18, 2025
Produced and composed 'Tactical Outbreak,' an intense action-driven track tailored for high-stakes sequences. Developed for Reel Note Music (Los Angeles, US) and included in BulletProof Bear’s (Los Angeles, US) catalog, this cue features pulsating rhythms, aggressive electronic elements, and hybrid orchestration to enhance tension and momentum in film, TV, and trailers.
Composer, producer and sound designer at Reel Note Music
December 16, 2024 - January 18, 2025
Composed and produced 'Banana Turbo Racers,' a high-energy, retro-inspired racing cue blending 8-bit chiptune aesthetics with modern electronic production. Designed for fast-paced video game action, this track was crafted for Reel Note Music (LA - US) and included in BulletProof Bear’s (LA - US) catalog.
Composer, producer and sound designer at Reel Note Music
December 16, 2024 - January 18, 2025
Created 'Mushrooms and Stars,' a whimsical and adventurous 8-bit video game cue filled with playful melodies, nostalgic synths, and an uplifting energy. Developed for Reel Note Music (LA - US), this track was selected for BulletProof Bear’s (LA - US) catalog, bringing charm and wonder to fantastical game worlds.
Composer, producer and sound designer at Notakitchen
May 19, 2025 - May 26, 2025
Original music and sound design created for the AENO Hairdryer commercial, in collaboration with Notakitchen.
Composer, producer and sound designer at Versnel Studio
January 1, 2025 - Present
Currently working on the original score for Eternal Seas, an open world pirate RPG set in a fictional tropical archipelago. The music combines orchestral foundations with diverse cultural influences, reflecting the game's wide range of factions and settings. The soundtrack is designed to be interactive, adapting dynamically to player actions and events throughout the journey.
Composer, producer and sound designer at La Masia Studios
April 1, 2025 - Present
As part of the composer roster at La Masia Studios, I create original music and sound design for cinematic projects. My role covers the entire production process, from concept to final delivery, combining orchestration, hybrid elements, and immersive sound textures to enhance storytelling and emotional impact.

Education

Professional Music for Film, TV and Video Game., Cinematic Music for Film, TV, and Games. at Cinematic Composing Momentum
September 18, 2023 - March 19, 2024
Advanced training in orchestration, hybrid scoring, and cinematic composition under industry professionals, including Marc Jovani (Warner Bros, Netflix, Fox), Dirk Ehlert (The Hunger Games, Lionsgate), Nathaniel Blume (The Flash, Arrow, Prodigal Son), José Cancela (Five-time Emmy Award-winning composer, Creed, Ray Donovan), and Christopher Young (Golden Globe & two-time Emmy-nominated composer, Spiderman 3, Hellraiser, Species).
Music For Income - Music for Sync Licensing. at Michael Kruk
September 23, 2023 - December 25, 2023
Music for Income (New York, US) | 2023 Specialized course in sync licensing, TV and film music production, led by Michael Kruk (BBC, MTV, National Geographic).
Wwise-101 Certificate, Music Technology. at Audiokinetik
September 18, 2017 - February 19, 2018
Fundamentals of interactive audio implementation using Audiokinetic’s Wwise middleware. Covered key concepts such as event-based systems, sound object hierarchy, real-time parameter control (RTPC), soundbanks, and integration basics for game audio pipelines.

Qualifications

Audiokinetik Wwise-101 Certificate
September 18, 2017 - February 19, 2018
Fundamentals of interactive audio implementation using Audiokinetic’s Wwise middleware. Covered key concepts such as event-based systems, sound object hierarchy, real-time parameter control (RTPC), soundbanks, and integration basics for game audio pipelines.

Industry Experience

Media & Entertainment, Gaming
    paper OSCAR JAVIERRE Portfolio 07-16-2025

    This is my current portfolio, showcasing a selection of recent and representative work. It includes commercial compositions such as the Aeno campaign (music and sound design in collaboration with Notakitchen from Poland), as well as multiple sync licensing tracks (only audio) created for established music libraries around the world like Reel Note Music (Los Angeles, US) or BulletProof Bear (Los Angeles, US). The playlist also features music for trailers, film, TV, and video games, reflecting my versatility and focus on cinematic, emotional, and immersive sound. New pieces are added regularly as I continue working across different media and genres.

    https://www.twine.net/signin