Oscar Javierre

ProAvailable to hire

Oscar Javierre is a composer, producer, and sound designer based in Barcelona.

About

Oscar Javierre is a composer, producer, and sound designer based in Barcelona. With a background rooted in electronic and avant-garde music, he brings a unique and immersive approach to cinematic scoring, seamlessly blending orchestration, cutting-edge electronics, and advanced sound design.

He has studied with renowned composers such as Michael Kruk (BBC Natural History), Marc Jovani (Warner Bros, Netflix), Dirk Ehlert (The Hunger Games), Nathaniel Blume (The Flash), José Cancela (Creed, Ray Donovan), and Christopher Young (Hellraiser, Spiderman 3), refining his ability to craft emotionally charged music tailored for film, TV, and video games.

Oscar’s work has been featured in sync licensing libraries including Reel Note Music and Bulletproof Bear, with several tracks currently in their catalogs. He also collaborated with Notakitchen (Poland) to provide the music and sound design for a commercial campaign by Aeno.

As a member of the music team for the open-world pirate RPG Eternal Seas (Versnel Studio, Netherlands), and certified in Audiokinetic Wwise-101, Oscar is equally skilled in linear and interactive audio for games.

Currently, he is developing a series of cinematic trailer albums focused on Sci-Fi, Horror, and Fantasy, aiming to match the emotional impact and production quality of industry leaders like Dos Brains and Really Slow Motion.

  • Joined July 2025

Industry experience

  • Media & Entertainment
  • Gaming

Projects · 3

This portfolio showcases a selection of my recent and representative work across trailers, film, advertising, television and video games.

I currently compose music for Dos Brains in Santa Monica, a top-tier trailer music company, and I also work with La Masia Studio on film and audiovisual projects. My work also includes music for sync licensing for use in TV, film and video games through established libraries such as Reel Note Music and BulletProof Bear in Los Angeles.

The portfolio reflects a wide range of cinematic and media-focused work, from emotional and orchestral scoring to hybrid, electronic and sound-design-driven productions, always with a strong focus on storytelling, impact and connection with picture.

New work is added regularly as I continue developing projects across different media and genres.

https://www.twine.net/signin

  • Audio Mixer
  • Film Composer
  • Game Composer
  • +7

Composed and produced ‘Darkened Throne,’ a Dark Fantasy Trailer track designed for high-impact cinematic storytelling. Created for Reel Note Music (Los Angeles, US) and selected for inclusion in BulletProof Bear’s (Los Angeles, US) catalog, this piece blends epic orchestration, haunting choirs, and deep sound design elements to build tension and grandeur, making it ideal for trailers and dramatic scoring.

https://www.twine.net/signin

  • Audio Mixer
  • Music Composer
  • Music Editor
  • +5

Composition and production of ‘Space Technology,’ a hybrid orchestral-electronic cue designed for science documentaries and futuristic narratives. This track was developed for Reel Note Music (Los Angeles, US) and included in BulletProof Bear’s (Los Angeles, US) catalog. The production involved detailed orchestration, synth layering, and cinematic sound design to ensure an immersive and evocative sonic experience.

https://www.twine.net/signin

  • Audio Mixer
  • Music Composer
  • Music Editor
  • +5

Work experience· 11 roles

Composer, producer and sound designer · NotakitchenMay 2025 – May 2025 · 1 mo

Original music and sound design created for the AENO Hairdryer commercial, in collaboration with Notakitchen.

Composer, producer and sound designer · La Masia StudiosApr 2025 – Present · 1 yr 8 mos

As part of the composer roster at La Masia Studios, I create original music and sound design for cinematic projects. My role covers the entire production process, from concept to final delivery, combining orchestration, hybrid elements, and immersive sound textures to enhance storytelling and emotional impact.

Composer, producer and sound designer · Versnel StudioJan 2025 – Present · 1 yr 11 mos

Currently working on the original score for Eternal Seas, an open world pirate RPG set in a fictional tropical archipelago. The music combines orchestral foundations with diverse cultural influences, reflecting the game's wide range of factions and settings. The soundtrack is designed to be interactive, adapting dynamically to player actions and events throughout the journey.

Composer, producer and sound designer · Reel Note MusicDec 2024 – Jan 2025 · 2 mos
Composer, producer and sound designer · Reel Note MusicDec 2024 – Jan 2025 · 2 mos
Composer, producer and sound designer · Reel Note MusicDec 2024 – Jan 2025 · 2 mos
Composer, producer and sound designer · Reel Note MusicDec 2024 – Jan 2025 · 2 mos
Composer, producer and sound designer · Reel Note MusicDec 2024 – Jan 2025 · 2 mos

Education

Professional Music for Film, TV and Video Game., Cinematic Music for Film, TV, and Games. · Cinematic Composing Momentum2023 – 2024

Advanced training in orchestration, hybrid scoring, and cinematic composition under industry professionals, including Marc Jovani (Warner Bros, Netflix, Fox), Dirk Ehlert (The Hunger Games, Lionsgate), Nathaniel Blume (The Flash, Arrow, Prodigal Son), José Cancela (Five-time Emmy Award-winning composer, Creed, Ray Donovan), and Christopher Young (Golden Globe & two-time Emmy-nominated composer, Spiderman 3, Hellraiser, Species).

Music For Income - Music for Sync Licensing. · Michael Kruk2023

Music for Income (New York, US) | 2023 Specialized course in sync licensing, TV and film music production, led by Michael Kruk (BBC, MTV, National Geographic).

Wwise-101 Certificate, Music Technology. · Audiokinetik2017 – 2018

Fundamentals of interactive audio implementation using Audiokinetic’s Wwise middleware. Covered key concepts such as event-based systems, sound object hierarchy, real-time parameter control (RTPC), soundbanks, and integration basics for game audio pipelines.

Certifications and awards

Audiokinetik Wwise-101 Certificate2017 – 2018

Fundamentals of interactive audio implementation using Audiokinetic’s Wwise middleware. Covered key concepts such as event-based systems, sound object hierarchy, real-time parameter control (RTPC), soundbanks, and integration basics for game audio pipelines.

Hire Oscar Javierre today

Post a job and invite Oscar, or contact them directly. No hidden commission.

Post a job