I am a passionate sound designer and engineer specialized in both interactive and time-based media, focusing on videogames and interactive installations. My work spans sound design, audio programming, and technical sound engineering, combining creativity with technical expertise to deliver immersive soundscapes for a variety of media. Currently, I work as an interactive media artist creating live audiovisual pieces and interactive installations. With experience in FMOD, Unity3D, Max/MSP, and several audio tools, I bring innovative sound experiences to VR, games, and live performances. I enjoy continuously learning and expanding my skills through formal education and practical projects.

Marco Ferreira

I am a passionate sound designer and engineer specialized in both interactive and time-based media, focusing on videogames and interactive installations. My work spans sound design, audio programming, and technical sound engineering, combining creativity with technical expertise to deliver immersive soundscapes for a variety of media. Currently, I work as an interactive media artist creating live audiovisual pieces and interactive installations. With experience in FMOD, Unity3D, Max/MSP, and several audio tools, I bring innovative sound experiences to VR, games, and live performances. I enjoy continuously learning and expanding my skills through formal education and practical projects.

Available to hire

I am a passionate sound designer and engineer specialized in both interactive and time-based media, focusing on videogames and interactive installations. My work spans sound design, audio programming, and technical sound engineering, combining creativity with technical expertise to deliver immersive soundscapes for a variety of media.

Currently, I work as an interactive media artist creating live audiovisual pieces and interactive installations. With experience in FMOD, Unity3D, Max/MSP, and several audio tools, I bring innovative sound experiences to VR, games, and live performances. I enjoy continuously learning and expanding my skills through formal education and practical projects.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Spanish; Castilian
Fluent
Portuguese
Fluent

Work Experience

Co-founder and Director at modul
January 1, 2024 - Present
Responsible for event curation, art and tech direction.
Interactive Media Artist
January 1, 2022 - Present
Audiovisual design, programming and development of live AV pieces and interactive installations.
Sound Designer
January 1, 2018 - Present
Sound design and engineering of immersive soundscapes for interactive installations, VR and live performance.
UX/UI designer at modul
January 1, 2024 - Present
Wireframing, Prototyping and Design of interactive interfaces.
Freelance UX/UI designer
January 1, 2022 - Present
Wireframing, Prototyping and Design of interactive interfaces for artists.
Interactive Media Artist
January 1, 2018 - Present
Audiovisual Design, Programming and Development of live AV pieces and interactive installations.
Interactive Media Artist
January 1, 2022 - Present
Audiovisual design, programming, and development of live audiovisual pieces and interactive installations.
Sound Designer
January 1, 2019 - Present
Sound design and engineering of immersive soundscapes for interactive installations, VR, videogames, and live performance.
Sound Designer at Livito Games
January 1, 2019 - August 8, 2025
Sound design, programming, and implementation using FMOD and Unity3D for videogames.
Interactive Media Artist
January 1, 2022 - Present
Development, audiovisual design, programming, and creation of live audiovisual pieces and interactive installations from 2022 onwards.
Sound Designer
January 1, 2019 - Present
Design and engineering of immersive soundscapes for interactive installations, virtual reality, videogames, and live performances since 2019.
Sound Designer at Livito Games
December 31, 2019 - August 8, 2025
Sound design, programming, and implementation of audio with FMOD and Unity3D from 2018 to 2019.

Education

MA in Media Arts at BBAA/ UPV, Valencia
January 1, 2024 - December 31, 2024
BA in Audio Production at ESMAE/ IPP, Porto
January 1, 2017 - December 31, 2017
BA in Computer Engineering at FEUP/UP, Porto
January 1, 2014 - December 31, 2014
MA at BBBAA/ UPV, Valencia
January 1, 2024 - December 31, 2024
BA at ESMAE/ IPP, Porto
January 1, 2017 - December 31, 2017
BA at FEUP/UP, Porto
January 1, 2014 - December 31, 2014
Master of Arts in Media Arts at UPV, Valencia
January 11, 2030 - January 1, 2024
Bachelor of Arts in Computer Engineering at FEUP, Porto
January 1, 2010 - January 1, 2014
Bachelor of Arts in Audio Production at ESMAE, IPP, Porto
January 1, 2014 - January 1, 2017
MA in Media Arts at UPV, Valencia
January 1, 2022 - January 1, 2024
BA in Computer Engineering at FEUP/UP, Porto
January 1, 2010 - January 1, 2014
BA in Audio Production at ESMAE/IPP, Porto
January 1, 2014 - January 1, 2017

Qualifications

Audio Signal Processing for Music Applications
January 1, 2021 - December 31, 2021
ML - Deep Learning Specialization
January 1, 2021 - December 31, 2021
Audio Signal Processing for Music Applications
January 1, 2021 - December 31, 2021
ML - Deep Learning Specialization
January 1, 2021 - December 31, 2021
Audio Signal Processing for Music Applications
January 1, 2021 - January 1, 2021
ML - Deep Learning Specialization
January 1, 2021 - January 1, 2021

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Education