I am a passionate sound designer and engineer specialized in both interactive and time-based media, focusing on videogames and interactive installations. My work spans sound design, audio programming, and technical sound engineering, combining creativity with technical expertise to deliver immersive soundscapes for a variety of media.
Currently, I work as an interactive media artist creating live audiovisual pieces and interactive installations. With experience in FMOD, Unity3D, Max/MSP, and several audio tools, I bring innovative sound experiences to VR, games, and live performances. I enjoy continuously learning and expanding my skills through formal education and practical projects.
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